Page 2 of 2 FirstFirst 1 2
Results 11 to 16 of 16

Thread: Zombie Balance

  1. Default

    If I was to do it I would give every player 1 but make it only work against zombies.



  2. Default

    That could turn out to be somewhat op but it might even out if it's only available when the odds are against humans.
    It's only my opinion, to each their own.

  3. Default

    Quote Originally Posted by ZERO View Post
    Yea I am thinking that the real solution to make things more interesting would be to create a 1 time per round use sprint command that humans and zombies can use. The idea would be to give each a 50% speed bonus for 4 seconds followed by a 50% speed decrease for 2 seconds.

    What do you all think of a sprint option!?
    Combine this with the crouch jump tactic on zombie, GG humans in any crouch spot.
    Make all your last demands for I will forsake you and I'll meet your eyes for the very first time, for the very last.

    maynard <ibis>: they are awkward and last 2 damn long. I prefer thinner smaller ones

  4. Default

    Would only be enabled on ZE maps...



  5. Default

    Ahhhh, sounds.... fun.
    Make all your last demands for I will forsake you and I'll meet your eyes for the very first time, for the very last.

    maynard <ibis>: they are awkward and last 2 damn long. I prefer thinner smaller ones

  6. Default

    Instead of more grenades you could always double the current burn duration. Not sure which one would be easier, we could try out both and see the effectiveness of each.
    It's only my opinion, to each their own.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •