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Thread: We need your help avid players of the IBIS zombie world..

  1. Cool We need your help avid players of the IBIS zombie world..

    So as of the past 3-4 weeks our great leader Zero has been working on some new great ideas for the Zombie Mod in the IBIS server family. We would like everyone who plays in the server to please take the time to read this and leave Comments or concerns you may have about the fallowing..! all listed maps below may have roundtimes that need changed or maybe some bugs and even some glitch, some just flat out need to be removed because no one likes them or they are just never played due to them being to big or small, so please let us know what you like/dislike as well to help us better our IBIS Zm_world, thank you for your time.

    The fallowing maps need repairs or time added and may even need removal


    Ze_paradise_v1: The hang gliders glitch on takeoff and drop humans to the deaths instead of flying the person down to the helicopter below.

    Zm_atix_helicopter_uefinal: this map may need to be removed, The nuke at the end of this map kills the players inside the blast safe zone leaving all who did not escape alive and killing all who did. I have tried to look this map up and see if that was the map makers intent but came up with nothing so if you know something about it please let us know?

    Ze_space_stationzz: escape pods at the end of the map will sometimes glitch and drop all escaping persons to their Doom. I do know that a new version of this map is available so maybe we should see about updating this map to a new version?

    Zm_euronews: Map causes spam in the console with error codes, This makes it hard for us to go back in the chat logs as well as overflow in the servers cash, So we may want to remove this map however it is a really fun cade map that everyone loves to play.

    Ze_space_flight_v1_1: This map has 2 sections and I feel we may need a ruling because of humans early nuking the zombies, Section one has 2 pods one is for humans and one is for zombies and if the humans do not take their pod and then will take the zombies pod thus leaving the zombies behind on section 1 to be early nuked (I myself am guilty of doing this in the past). I feel we should force humans to take there pod to complete both sections. Also this maps time needs to be set to 8 min “currently its set to 5 min”

    ze_infected_tramway_v2_1: This map needs to be set to at least 8mins “currently set to 5min”

    ze_inflatration_final: This map needs to be set to at least 8mins “currently set to 5min”

    ze_prototype_v2: set to at least 8mins, currently 5

    ze_ztastic_v1_b: needs to be set to at least 9mins, currently 5

    ze_indiana_jones_v4a_004: This map glitches from time to time near spawn and at the start of the underground path and people get stuck inside of the rocks and you cannot move or !ztele because when u go back to spawn u die. I have seen new versions of this map so maybe we should download a new version and remove this older one?

    Zm_unpanic_v2: the props in this map have physics missing from time to time and zombies can glitch into them instead of pulling them out, If this cannot be fixed there are 3 more versions of this map and perhaps we should get one of them and remove this one?
    Maps that should be removed because we have more than one or they are never played,or just disliked by all

    Zm_wintercomplex_b1: This map has no place to hide if there is more than 15 people in the server, It is a sort of big map and the best cade rooms have way to many props in them and become almost unbreakable, it is also voted vary-poor by 90% who play it.

    Zm_vc2_citybrawl_b1: This map is just overall a bad map with no places to hide, it is also voted 70% vary-poor by the players

    Zm_bumfight_v2: This is a really small map with almost no places to cade/hide at all, Voted vary-poor by 55% who have played it.

    Zm_policeprision_fixed_rnk: This map is just complete crap, No cades really wide open, Voted vary-poor by 90% who play it.

    Zm_freakhouse_v3: only one room to cade, no real hiding spots. Vote very-poor by 65% of all who play it.

    Zm_siberia_v2: zombie spawns before player’s can cade/hide due to this maps just having way to much open space and no places to hide really, vote vary-poor by 95% who played it.

    Zm_dago_subway_v1: This map is massive, no cades yet it’s a Zm_map, Vote vary-poor by 90% who play it.

    Zm_ghs_abdandon_mall: this version is older than the new one we have, it also has an illegal cade spot and the new one we have does not, it also has way less cade areas in comparison to the new version we have so I would say keeping it is worthless. Voted Vary-poor by 30% who play it, however we do have the new one and it is just overall better.

    Zm_roflicious_b1: hardly played, and not vary fun overall, Voted vary-poor by 70% who play it

    Zm_distant: Overall this map is just disliked by everyone, Voted vary-poor by 95% who play it.

    Zm_rockymountainfacitlity_v1: this map is lacking any good places to hide/cade, Voted vary-poor by 70% who play it.

    Zm_penumbra_extended: This map is disliked by the masses it has no good votes at all and is overall just a bad map.

    Zm_minecraft2_b1: fail map is fail, players hate this map as all areas are open and within jumping range of the poison class no matter what, Voted vary-poor by 80% who play it.
    Zm_exhitbit_night_26: We get a lot of the players saying this map is just too big and lacks any fun points, Voted vary-poor by 75% who play it.

    Ze_ocean_base_escape_v4: This is a really fun map but it is voted vary-poor by almost everyone because when you reach the end of this level, a submarine is waiting to take you to safety but not till you hold the zombies off for 30 seconds, however the map does not proc right and the zombies and humans stay fighting instead of one team being teleported to safety.

    Ze_resonance_cascade_v3: Again this map is voted great however in 2 areas the map changes the gravity to -10000 and is set to do this for 15 seconds however it will not proc back to normal gravity and even with rcon_gravity 800 it still does not fix it and everyone just dies, this does not happen all the time so we may just need to find a new version of this map “I looked could not find one but maybe you guys can”.

    Ze_timeline_v4: This map is just really poorly made, in 3 areas the zombies are teled back to give humans a chance to run however the map maker must have coded it wrong and the zombies get let out of there hold before humans and get to kill almost everyone, if they do miss u the first time they get 2 more chances sigh such a good looking map but such poor crafting lol.

    Zm_c2m_bad_neighbors: players hate this ma, it is too small, no place to hide/cade, Voted vary-poor by 90% who play it.

    Zm_forgotten_place_v3: This map is almost all crouch cade spots and is just a real pain in the ass for admins because it is always so hard to make everyone fallow the 2 people per vent/tube per side rule, it is also really small and this adds even more to people breaking the rules around vent/tubes so I think removing this map is the best option, it is also Voted vary-poor by 65% who play it.

    Ze_shadow-moses_7_9: we have a newer better version of this map so we should just remove this map.

    Zm_aztec_ruins_v1: This again is a map no one ever seems to like as it is cramped in the areas where you can try and hide, no cades what so ever just crouch areas, and the lighting in the map is poor, Voted vary-poor by 60% who play it.

    ze_isla_nublar_v2_1: This map seems to be disliked by everyone, as well there is a glitch at the end from time to time and the last door does not open.


    Thank you again everyone for taking the time to look over this list, as it did take a lot of time to complete (but it will be worth it in the end) and I hope to see what great ideas are to come "OmegaWizKid<IbIs.a>..

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    thx omega for making the list

    he is pretty right about it zero if you have time plz remove those maps and maybe download the newer versions of some

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    Although i wouldn't actually trust what people vote, most of these maps are quite terrible and need to be removed.

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    I agree we do get a lot of people just 1 spaming, how ever I did take the time to bring players that are new to the server to almost all of the maps listed and ask them to do a admin vote almost all got voted as dislike or should be removed.
    Quote Originally Posted by B1ackOut View Post
    Although i wouldn't actually trust what people vote, most of these maps are quite terrible and need to be removed.

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    Quote Originally Posted by Omegxkid View Post
    So as of the past 3-4 weeks our great leader Zero has been working on some new great ideas for the Zombie Mod in the IBIS server family. We would like everyone who plays in the server to please take the time to read this and leave Comments or concerns you may have about the fallowing..! all listed maps below may have roundtimes that need changed or maybe some bugs and even some glitch, some just flat out need to be removed because no one likes them or they are just never played due to them being to big or small, so please let us know what you like/dislike as well to help us better our IBIS Zm_world, thank you for your time.

    The fallowing maps need repairs or time added and may even need removal


    Ze_paradise_v1: The hang gliders glitch on takeoff and drop humans to the deaths instead of flying the person down to the helicopter below. fix or remove

    Zm_atix_helicopter_uefinal: this map may need to be removed, The nuke at the end of this map kills the players inside the blast safe zone leaving all who did not escape alive and killing all who did. I have tried to look this map up and see if that was the map makers intent but came up with nothing so if you know something about it please let us know? remove, old version is much better. no redeeming qualities about the newer one

    Ze_space_stationzz: escape pods at the end of the map will sometimes glitch and drop all escaping persons to their Doom. I do know that a new version of this map is available so maybe we should see about updating this map to a new version?
    update
    Zm_euronews: Map causes spam in the console with error codes, This makes it hard for us to go back in the chat logs as well as overflow in the servers cash, So we may want to remove this map however it is a really fun cade map that everyone loves to play.good far outweighs the bad, maybe try to find a fix for the error messages. if not still keep

    Ze_space_flight_v1_1: This map has 2 sections and I feel we may need a ruling because of humans early nuking the zombies, Section one has 2 pods one is for humans and one is for zombies and if the humans do not take their pod and then will take the zombies pod thus leaving the zombies behind on section 1 to be early nuked (I myself am guilty of doing this in the past). I feel we should force humans to take there pod to complete both sections. Also this maps time needs to be set to 8 min “currently its set to 5 min” fix

    ze_infected_tramway_v2_1: This map needs to be set to at least 8mins “currently set to 5min” fix

    ze_inflatration_final: This map needs to be set to at least 8mins “currently set to 5min” fix

    ze_prototype_v2: set to at least 8mins, currently 5 fix

    ze_ztastic_v1_b: needs to be set to at least 9mins, currently 5 never played, fix i guess

    ze_indiana_jones_v4a_004: This map glitches from time to time near spawn and at the start of the underground path and people get stuck inside of the rocks and you cannot move or !ztele because when u go back to spawn u die. I have seen new versions of this map so maybe we should download a new version and remove this older one? fix or update

    Zm_unpanic_v2: the props in this map have physics missing from time to time and zombies can glitch into them instead of pulling them out, If this cannot be fixed there are 3 more versions of this map and perhaps we should get one of them and remove this one? as much fun as it is glitch raping people, fix. it has been working properly the last few times i've been on it though
    Maps that should be removed because we have more than one or they are never played,or just disliked by all

    Zm_wintercomplex_b1: This map has no place to hide if there is more than 15 people in the server, It is a sort of big map and the best cade rooms have way to many props in them and become almost unbreakable, it is also voted vary-poor by 90% who play it. fun every once in a while, keep

    Zm_vc2_citybrawl_b1: This map is just overall a bad map with no places to hide, it is also voted 70% vary-poor by the players remove

    Zm_bumfight_v2: This is a really small map with almost no places to cade/hide at all, Voted vary-poor by 55% who have played it. fun every once in a while, keep

    Zm_policeprision_fixed_rnk: This map is just complete crap, No cades really wide open, Voted vary-poor by 90% who play it. absolutely keep. several excellent spots on it and it is actually fairly balanced for t's and ct's. noobs just don't know where to go

    Zm_freakhouse_v3: only one room to cade, no real hiding spots. Vote very-poor by 65% of all who play it. remove

    Zm_siberia_v2: zombie spawns before player’s can cade/hide due to this maps just having way to much open space and no places to hide really, vote vary-poor by 95% who played it. remove

    Zm_dago_subway_v1: This map is massive, no cades yet it’s a Zm_map, Vote vary-poor by 90% who play it. fun every once in a while and i love the name, keep

    Zm_ghs_abdandon_mall: this version is older than the new one we have, it also has an illegal cade spot and the new one we have does not, it also has way less cade areas in comparison to the new version we have so I would say keeping it is worthless. Voted Vary-poor by 30% who play it, however we do have the new one and it is just overall better. definitely keep. the new one is basically made by some idiot who took out EVERY remotely usable spot. maybe fix this version so that the trashcan spot is not a crouch spot, so that we can cade it.

    Zm_roflicious_b1: hardly played, and not vary fun overall, Voted vary-poor by 70% who play it fun every once in a while, keep

    Zm_distant: Overall this map is just disliked by everyone, Voted vary-poor by 95% who play it. remove

    Zm_rockymountainfacitlity_v1: this map is lacking any good places to hide/cade, Voted vary-poor by 70% who play it. fun every once in a while, keep

    Zm_penumbra_extended: This map is disliked by the masses it has no good votes at all and is overall just a bad map. fun every once in a while, keep

    Zm_minecraft2_b1: fail map is fail, players hate this map as all areas are open and within jumping range of the poison class no matter what, Voted vary-poor by 80% who play it. remove
    Zm_exhitbit_night_26: We get a lot of the players saying this map is just too big and lacks any fun points, Voted vary-poor by 75% who play it. never played, no opinion

    Ze_ocean_base_escape_v4: This is a really fun map but it is voted vary-poor by almost everyone because when you reach the end of this level, a submarine is waiting to take you to safety but not till you hold the zombies off for 30 seconds, however the map does not proc right and the zombies and humans stay fighting instead of one team being teleported to safety. fix

    Ze_resonance_cascade_v3: Again this map is voted great however in 2 areas the map changes the gravity to -10000 and is set to do this for 15 seconds however it will not proc back to normal gravity and even with rcon_gravity 800 it still does not fix it and everyone just dies, this does not happen all the time so we may just need to find a new version of this map “I looked could not find one but maybe you guys can”. fix or update

    Ze_timeline_v4: This map is just really poorly made, in 3 areas the zombies are teled back to give humans a chance to run however the map maker must have coded it wrong and the zombies get let out of there hold before humans and get to kill almost everyone, if they do miss u the first time they get 2 more chances sigh such a good looking map but such poor crafting lol. fix or update

    Zm_c2m_bad_neighbors: players hate this ma, it is too small, no place to hide/cade, Voted vary-poor by 90% who play it. remove

    Zm_forgotten_place_v3: This map is almost all crouch cade spots and is just a real pain in the ass for admins because it is always so hard to make everyone fallow the 2 people per vent/tube per side rule, it is also really small and this adds even more to people breaking the rules around vent/tubes so I think removing this map is the best option, it is also Voted vary-poor by 65% who play it. keep, fun once in a while

    Ze_shadow-moses_7_9: we have a newer better version of this map so we should just remove this map. remove

    Zm_aztec_ruins_v1: This again is a map no one ever seems to like as it is cramped in the areas where you can try and hide, no cades what so ever just crouch areas, and the lighting in the map is poor, Voted vary-poor by 60% who play it.
    absolutely remove
    ze_isla_nublar_v2_1: This map seems to be disliked by everyone, as well there is a glitch at the end from time to time and the last door does not open.
    remove or fix

    Thank you again everyone for taking the time to look over this list, as it did take a lot of time to complete (but it will be worth it in the end) and I hope to see what great ideas are to come "OmegaWizKid<IbIs.a>..
    well those are my opinions

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    zm_euronews: I bet we're getting error messages because of some Valve update. Considering that we're probably the only server that has this map (since it was made for this server), I'd like to see this one stay. Doubt we'll see a "fix," so I'm riding for a "keep" anyway.

    zm_unpanic_v2: Glitchy props far outweigh the amusing little secrets. Although the shipping crate in the corner can be used quite easily if you're smart about it. Remove.

    zm_wintercomplex_b1: Timeless map and really, not that bad. Keep.

    zm_bumfight_v2: If I recall correctly, we have v5 too, can't remember if one was superior to the other because the major differences were doll placement and signs on the walls. And roof access, I think. There are viable spots, but I'm not sure about having two copies around. Keep one.

    zm_policeprision_fixed_rnk: This map is not shit, if anything, it's the whiners. Personally doesn't rank very high on my list, but a timeless classic with several good barricades. And despite that, one of the most balanced maps around. Keep.

    zm_siberia_v2: B-b-but the secret and the cannon is so lulzy! (GO AWAY ANEX D It's hard to get the normal rotation to come here anyway. Don't care, either I exploit the population or I monopolize my secrets. I win.... most of the time.

    zm_roflicious_b1: Hardly played doesn't mean hardly worth anything. A great old map. Keep.

    zm_penumbra_extended: We should remove Death Star, Beachstrike, Mako Reactor, and many others along with this map. Y'know, since the biggest reason why they're disliked so much is because they're overplayed. Besides that... Keep.

    zm_exhibit_night: Fools to believe this map has no fun spots. LIVE IN IGNORANCE, YOU BUGS! Don't care, either I exploit the population or I monopolize my secrets. I win either way :3


    No comment on the ZEs and unmentioned ZMs because either they do need to go or mostly, I rarely play them. Either way, I don't have anything to say.

    Anime-Planet.com - anime | manga | reviews

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    Quote Originally Posted by Omegxkid View Post
    Ze_paradise_v1: The hang gliders glitch on takeoff and drop humans to the deaths instead of flying the person down to the helicopter below. Still very beatable if you know not to use them or jump to your death.

    Zm_atix_helicopter_uefinal: this map may need to be removed, The nuke at the end of this map kills the players inside the blast safe zone leaving all who did not escape alive and killing all who did. I have tried to look this map up and see if that was the map makers intent but came up with nothing so if you know something about it please let us know? remove

    Ze_space_stationzz: escape pods at the end of the map will sometimes glitch and drop all escaping persons to their Doom. I do know that a new version of this map is available so maybe we should see about updating this map to a new version? Update, is a good map

    Zm_euronews: Map causes spam in the console with error codes, This makes it hard for us to go back in the chat logs as well as overflow in the servers cash, So we may want to remove this map however it is a really fun cade map that everyone loves to play. Great map, keep it

    Ze_space_flight_v1_1: This map has 2 sections and I feel we may need a ruling because of humans early nuking the zombies, Section one has 2 pods one is for humans and one is for zombies and if the humans do not take their pod and then will take the zombies pod thus leaving the zombies behind on section 1 to be early nuked (I myself am guilty of doing this in the past). I feel we should force humans to take there pod to complete both sections. Also this maps time needs to be set to 8 min “currently its set to 5 min”

    ze_indiana_jones_v4a_004: This map glitches from time to time near spawn and at the start of the underground path and people get stuck inside of the rocks and you cannot move or !ztele because when u go back to spawn u die. I have seen new versions of this map so maybe we should download a new version and remove this older one? Is one of the best old ze maps, keep

    Zm_unpanic_v2: the props in this map have physics missing from time to time and zombies can glitch into them instead of pulling them out, If this cannot be fixed there are 3 more versions of this map and perhaps we should get one of them and remove this one? Not a very good map to start with, fix or remove

    Zm_wintercomplex_b1: This map has no place to hide if there is more than 15 people in the server, It is a sort of big map and the best cade rooms have way to many props in them and become almost unbreakable, it is also voted vary-poor by 90% who play it.Alright for low numbers

    Zm_vc2_citybrawl_b1: This map is just overall a bad map with no places to hide, it is also voted 70% vary-poor by the players Bad map

    Zm_bumfight_v2: This is a really small map with almost no places to cade/hide at all, Voted vary-poor by 55% who have played it. Classic map, fun with decent players

    Zm_policeprision_fixed_rnk: This map is just complete crap, No cades really wide open, Voted vary-poor by 90% who play it. Classic map, fun with decent players


    Zm_freakhouse_v3: only one room to cade, no real hiding spots. Vote very-poor by 65% of all who play it. Bad map

    Zm_siberia_v2: zombie spawns before player’s can cade/hide due to this maps just having way to much open space and no places to hide really, vote vary-poor by 95% who played it. Good if you know the secrets or like the cannon

    Zm_dago_subway_v1: This map is massive, no cades yet it’s a Zm_map, Vote vary-poor by 90% who play it. Old map with several secrets, I'd say keep

    Zm_ghs_abdandon_mall: this version is older than the new one we have, it also has an illegal cade spot and the new one we have does not, it also has way less cade areas in comparison to the new version we have so I would say keeping it is worthless. Voted Vary-poor by 30% who play it, however we do have the new one and it is just overall better. The vastly superior version of this map, keep this remove the new one.

    Zm_roflicious_b1: hardly played, and not vary fun overall, Voted vary-poor by 70% who play it Great old map with lots of secrets, not noob friendly but great for regs

    Zm_distant: Overall this map is just disliked by everyone, Voted vary-poor by 95% who play it. Poor map, 1-2 good spots

    Zm_rockymountainfacitlity_v1: this map is lacking any good places to hide/cade, Voted vary-poor by 70% who play it. Poor map, 1-2 good spots

    Zm_penumbra_extended: This map is disliked by the masses it has no good votes at all and is overall just a bad map. Good map, although tight starting

    Zm_exhitbit_night_26: We get a lot of the players saying this map is just too big and lacks any fun points, Voted vary-poor by 75% who play it. Good map, another secret friendly map but still has viable cades
    My review of the maps I have played enough to have an understanding of. We do have plenty of unplayed ze maps though, someone who plays those more might want to do a full review.

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    I am really glad to see you guys/gals taking the time to posting your thoughts and to give your insight as it is important to my self as a long time lover of zombie and Admin to the Ibis team and even more so to the Clan/Zero because this will help him and the clan in the long run when adding in new maps/skills or ideas to the server. How ever we must keep in mind that we have as of right now over 288 maps on the Zm/Ze server, this makes it really hard to keep everyone happy when playing due to so many people want only Ze and others want only Zm maps, so i have listed the ones above first because they have the lowest playrate/votes of any of our maps and in the long run we must do what is right for the server and its players, so keep goiving me insight into what you guys love and i think i will take the time soon to make a Vote when we have more zombie mod players thoughts/insight. Thanks again everyone and keep the Bwains coming

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    I agree mainly with bruce's opinion, just to lazy to copy and past and write my own thoughts lol. But i would like to add a map for consideration of finding a new updated version. ze_grand_boat_escape_v1_7b the boat can be glitchy and people fall through as well as the rocket.
    It's only my opinion, to each their own.

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    you guys forgot about the most important zm map ever to exist!!! zm_island_defense_v2. That map is so bad it will make your eyes bleed.

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