Page 2 of 2 FirstFirst 1 2
Results 11 to 20 of 20

Thread: We need your help avid players of the IBIS zombie world..

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. Default

    ze_Saw_final should be 10 minutes long instead of 5. It takes awhile to finish that map.
    It's only my opinion, to each their own.

  2. Default

    Quote Originally Posted by Rambo :D View Post
    you guys forgot about the most important zm map ever to exist!!! zm_island_defense_v2. That map is so bad it will make your eyes bleed.
    I second this.

  3. Default

    Quote Originally Posted by Bchhog View Post
    I agree mainly with bruce's opinion, just to lazy to copy and past and write my own thoughts lol. But i would like to add a map for consideration of finding a new updated version. ze_grand_boat_escape_v1_7b the boat can be glitchy and people fall through as well as the rocket.
    It should be replaced with:
    http://csszm.gamebanana.com/maps/166996
    and or
    http://csszm.gamebanana.com/maps/166994



  4. Default

    Quote Originally Posted by ZERO View Post
    I like the look of the second one. We could try out both on the server and have a vote on which is better. Just hope the newer versions still has the radio
    It's only my opinion, to each their own.

  5. Default

    Quote Originally Posted by Omegxkid View Post
    I am really glad to see you guys/gals taking the time to posting your thoughts and to give your insight as it is important to my self as a long time lover of zombie and Admin to the Ibis team and even more so to the Clan/Zero because this will help him and the clan in the long run when adding in new maps/skills or ideas to the server. How ever we must keep in mind that we have as of right now over 288 maps on the Zm/Ze server, this makes it really hard to keep everyone happy when playing due to so many people want only Ze and others want only Zm maps, so i have listed the ones above first because they have the lowest playrate/votes of any of our maps and in the long run we must do what is right for the server and its players, so keep goiving me insight into what you guys love and i think i will take the time soon to make a Vote when we have more zombie mod players thoughts/insight. Thanks again everyone and keep the Bwains coming
    You sure you were given the right prescription?

    Anime-Planet.com - anime | manga | reviews

  6. Default

    Quote Originally Posted by Omegxkid View Post
    The fallowing maps need repairs or time added and may even need removal


    Ze_paradise_v1: The hang gliders glitch on takeoff and drop humans to the deaths instead of flying the person down to the helicopter below. remove, difficult map for zombies once the rear boat, helicopter, or end boat is taken. the swim is so far for zombies to get to it.

    Zm_atix_helicopter_uefinal: this map may need to be removed, The nuke at the end of this map kills the players inside the blast safe zone leaving all who did not escape alive and killing all who did. I have tried to look this map up and see if that was the map makers intent but came up with nothing so if you know something about it please let us know? I have never really played this map, since atix_helicopter is more popular than this. so, maybe look for an updated map, or just remove completely.

    Ze_space_stationzz: escape pods at the end of the map will sometimes glitch and drop all escaping persons to their Doom. I do know that a new version of this map is available so maybe we should see about updating this map to a new version? I have never seen any glitches of dropping them to their doom. but the xwing physics is all messed up. Update or fix. This is a good map.

    Zm_euronews: Map causes spam in the console with error codes, This makes it hard for us to go back in the chat logs as well as overflow in the servers cash, So we may want to remove this map however it is a really fun cade map that everyone loves to play. Awesome cade map, love it. Great hiding spots and secrets. Find a way to fix the error messages.

    ze_infected_tramway_v2_1: This map needs to be set to at least 8mins “currently set to 5min” Needs to be fixed.

    ze_inflatration_final: This map needs to be set to at least 8mins “currently set to 5min” Needs to be fixed.

    ze_prototype_v2: set to at least 8mins, currently 5 Needs to be fixed.

    ze_ztastic_v1_b: needs to be set to at least 9mins, currently 5 Needs to be fixed.

    ze_indiana_jones_v4a_004: This map glitches from time to time near spawn and at the start of the underground path and people get stuck inside of the rocks and you cannot move or !ztele because when u go back to spawn u die. I have seen new versions of this map so maybe we should download a new version and remove this older one? Find an update to this, although this map is rarely played. Remove?

    Zm_unpanic_v2: the props in this map have physics missing from time to time and zombies can glitch into them instead of pulling them out, If this cannot be fixed there are 3 more versions of this map and perhaps we should get one of them and remove this one? REMOVE PLEASE!!! Not many good cade spots, only 1 good cade spot at the bottom room. But even then, everyone uses the money crate which leads to slays/kicks/bans. And there's always too many people who hide in the tubes, which again leads to slay/kick/ban. Too much of a headache for a map that is not played much.
    Maps that should be removed because we have more than one or they are never played,or just disliked by all

    Zm_wintercomplex_b1: This map has no place to hide if there is more than 15 people in the server, It is a sort of big map and the best cade rooms have way to many props in them and become almost unbreakable, it is also voted vary-poor by 90% who play it. Agree, remove.


    Zm_bumfight_v2: This is a really small map with almost no places to cade/hide at all, Voted vary-poor by 55% who have played it. Remove

    Zm_policeprision_fixed_rnk: This map is just complete crap, No cades really wide open, Voted vary-poor by 90% who play it. Keep, there are few good spots, people just need to learn how to cade properly. Not bad of a map either.


    Zm_siberia_v2: zombie spawns before player’s can cade/hide due to this maps just having way to much open space and no places to hide really, vote vary-poor by 95% who played it. Remove. Map is way too big for humans to get to a cade spot before zombie spawn; and the secret wall, once someone get's in, it's game over for zombies.

    Zm_dago_subway_v1: This map is massive, no cades yet it’s a Zm_map, Vote vary-poor by 90% who play it. It's a decent map, one of those map that is just freaking huge, and needs teamwork to keep away zombies. Just like the new map we have, the zm_zelda map? FREAKING HUGE, with no cade spots. Still a good map because lots of hiding spots.

    Zm_ghs_abdandon_mall: this version is older than the new one we have, it also has an illegal cade spot and the new one we have does not, it also has way less cade areas in comparison to the new version we have so I would say keeping it is worthless. Voted Vary-poor by 30% who play it, however we do have the new one and it is just overall better. Agreed, remove.

    Zm_roflicious_b1: hardly played, and not vary fun overall, Voted vary-poor by 70% who play it. This map has tons of secrets, people just need to learn it. It's a good map, I say keep it.

    Zm_distant: Overall this map is just disliked by everyone, Voted vary-poor by 95% who play it. REMOVE. Shit map by far.

    Zm_rockymountainfacitlity_v1: this map is lacking any good places to hide/cade, Voted vary-poor by 70% who play it. Keep, again, you need to know how to cade properly, and have teamwork. WHICH, is like teaching a new born to walk right away, but in time, they will learn.

    Zm_penumbra_extended: This map is disliked by the masses it has no good votes at all and is overall just a bad map. Keep, this map is SO freaking scary, it's fun. Good amount of secrets/hiding spots. Not much cade spots, but it's fun. Good scare when you are drunk. Can someone tell me if putting a vending machine in the tele spot is illegal or not?!

    Zm_minecraft2_b1: fail map is fail, players hate this map as all areas are open and within jumping range of the poison class no matter what, Voted vary-poor by 80% who play it. Remove. HATE IT.

    Ze_ocean_base_escape_v4: This is a really fun map but it is voted vary-poor by almost everyone because when you reach the end of this level, a submarine is waiting to take you to safety but not till you hold the zombies off for 30 seconds, however the map does not proc right and the zombies and humans stay fighting instead of one team being teleported to safety. THIS MAP IS AWESOMEEEEEEEEEEE. KEEP THIS. Humans need to memorize where to go, how to defend, AND STOP THE DAMN FAIL NADES AT THE END!!!

    Ze_timeline_v4: This map is just really poorly made, in 3 areas the zombies are teled back to give humans a chance to run however the map maker must have coded it wrong and the zombies get let out of there hold before humans and get to kill almost everyone, if they do miss u the first time they get 2 more chances sigh such a good looking map but such poor crafting lol. Remove, I was told by few regulars that this map is complete trash.

    Zm_c2m_bad_neighbors: players hate this ma, it is too small, no place to hide/cade, Voted vary-poor by 90% who play it. Dafuq is this map? I do not remember this map, removeee.

    Zm_forgotten_place_v3: This map is almost all crouch cade spots and is just a real pain in the ass for admins because it is always so hard to make everyone fallow the 2 people per vent/tube per side rule, it is also really small and this adds even more to people breaking the rules around vent/tubes so I think removing this map is the best option, it is also Voted vary-poor by 65% who play it. Agreed, remove.

    Ze_shadow-moses_7_9: we have a newer better version of this map so we should just remove this map.Agreed, remove.

    Zm_aztec_ruins_v1: This again is a map no one ever seems to like as it is cramped in the areas where you can try and hide, no cades what so ever just crouch areas, and the lighting in the map is poor, Voted vary-poor by 60% who play it.Agreed, remove.

    ze_isla_nublar_v2_1: This map seems to be disliked by everyone, as well there is a glitch at the end from time to time and the last door does not open. This is actually a pretty fun map, I have seen it glitch once or twice, and that's only because we can never get to the end because humans do not know HOW TO DEFEND PROPERLY. Practice makes perfect, let's keep it.


    Thank you again everyone for taking the time to look over this list, as it did take a lot of time to complete (but it will be worth it in the end) and I hope to see what great ideas are to come "OmegaWizKid<IbIs.a>..
    Those are my opinions for this map. Good write up omega. This took me forever to edit, I can't even imagine how long this took you.

  7. Default

    Like i said guys i did miss some maps thats why I posted this , yes we do need to add 9-11 min for Ze_saw and as for ze_grand_boat_escape_v1_7b there is new version of this map so maybe we should update it. We are getting a lot of good response everyone, so I would again like the thank you all for taking the time to post your thoughts/ideas and I am thinking we may need to take a vote/poll on the maps we need to Remove as so many people are giving mixed feelings about them. Do me a fav everyone who is reading this also and please let all the players in the zombie server know about this forum so we can get more insight and I am going to set up a vote/poll this next coming Monday about the maps needing to be removed so be ready

  8. Default

    Ok so I am going to set up the voting polls tomorrow because i have been really busy today (getting smashed ) anway I will be setting it up to work a lot like a tournament with only a total of 4 of all the maps listed to be removed staying, so be ready to vote for your fav maps on the list to keep mmk. P.s sorry guys like i said we just have way to many maps and a crap ton are never even played much so we must take out the less liked/played maps such is life

  9. Default

    Are ze_Paranoid_Rezurrection_v11_9 and ze_Paranoid_Ultimate_v10_4 actually different maps or did the map developer just change the name for the hell of it but keep the version numbers!?



  10. Default

    They have some small changes from one to the other, Sorry everyone that i have still not posted the voting polls because I have just been working way to much (just got off a 12 hour shift about to go to bed) but i am off till tomorrow night so i will try hard to get them up with rules to what maps will go and what will stay, thx again for waiting and Sorry for taing so much time.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •