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Thread: Server Lag

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    I cant see those pics, but yea prolly b/c i just joined the game just to takes pics then exited out, b/c i was posting on here. But when i play, when i 1st join the game my lerp is at 100.00ms and then i always change my lerp to cl_interp .01 which sets it at 30.3 ms and it never changes from there, and i always do that when i 1st get there. Besides that i dont see how my lerp would affect this lag im getting. wether its 100 or 30, like ive said in the other post this problem has just surfaced a few weeks ago, in the past before this lag even when i would forget to set my lerp to .01 i wouldnt have any problems. the only reason i set it to .01 well its kinda like how some sports player do certain things before a game b/c they think it might help them win, well its like that, b/c honeslty i see no difference in play if my lerp is at 100 or if its at 30.3.
    Last edited by Rellikdloc; 06-22-2013 at 04:39 PM.
    RellikDloc

  2. Default

    A higher lerp will make you less sensitive to lag issues.

    Also did you try toggling cl_disablehtmlmotd to see if that makes any difference.

    You also might want to try to connect your modem directly to your computer to rule out any router or switch issue as some players have had lag problems relating to that in the past.



  3. Default

    Quote Originally Posted by ZERO View Post
    A higher lerp will make you less sensitive to lag issues.

    Also did you try toggling cl_disablehtmlmotd to see if that makes any difference.

    You also might want to try to connect your modem directly to your computer to rule out any router or switch issue as some players have had lag problems relating to that in the past.
    Well I have never had any issues with lerp since I started playing here or even when I bought the game 7yrs ago, I really dont think its my lerp. Ive tried the cl_disablehtmlmotd I didnt notice any change. My modem has always been directly connected to my computer, I would never play any other way. My internet speed is 1.0 Gbps. This is just really frustrating. Any other ideas would be much appreciated. Ill try anything.
    RellikDloc

  4. Default

    I need images with net_graph 3 in then to provide any useful information as I can then see what your loss and choke are and how those change when you do and do not have lag.

    Also be sure to toggle that cvar back to 0 from 1 if it did not change anything as to ensure that when you change it back to 0 your not feeling any change in lag still.



  5. Default

    2013-06-21_00001.jpg2013-06-21_00002.jpg2013-06-21_00003.jpg2013-06-21_00004.jpg2013-06-21_00005.jpg
    I posted these in a post above. I dont know if you could see them or not but there not working for me now so ill go ahead and get more just in case you saw these or just missed, and if you just need more to analyze. I did put the cvar back to 0 then back to 1 then back to 0 multiple times just to play around with and see if i noticed any difference, but i did not. I feel like alot of this im reposting.
    Last edited by Rellikdloc; 06-23-2013 at 03:30 PM.
    RellikDloc

  6. Default

    During any of those images did you experience the lag? So far what I see is that you should be able to send 66 updates to the server per second but you are often sending less than 60 instead. In one image for example you are only getting 57fps. You are not going to have smooth gameplay if your fps drops below or too close to the tick rate. I see too that your rates are set to 66 instead of 67 they should actually be set to 67 to get full tick in css.

    The image below shows what your netgraph should look like under ideal conditions with max fps and tick in both directions.
    netgraph.png

    Note how the tick rate received from the server is 67.7 as allowed by the 67 rate setting. Also the client update rate is communicating back to the server at 67.7 as defined by the 67 setting for my updaterate. The lerp is limited to 30 resulting in an effective 29.9 ideal lerp value for use with low ping and high quality connections as we see with only 32 ms ping time. Obviously client side ticks will not be dropping as the image is easily hitting the 300 fps cap at 299. This gives head room to have the fps fall into the 100s in zombiemod and not impact client tick.

    If you can get some images right when you have the lag and ones when you do not we could possible find more information about exactly what is going on to cause your issue but so far it appears to be fps related along with a less than ideal rate configuration.



  7. Default

    ok ill try and get those. Also the lerp can go lower then 30.3ms, is it better for me to play with lower lerp? With the commands cl_interp .01 and then cl_interp_ratio 0 i can play with 15.3ms lerp.

    *Update*
    ok here are a bunch of pics when i was getting lag. the very last 2 pics there was no lag. And i changed the rate settings on the last pic of deagle and then sexfix has the right rate settings.

    2013-06-24_00001.jpg2013-06-24_00002.jpg2013-06-24_00003.jpg2013-06-24_00004.jpg2013-06-24_00005.jpg2013-06-24_00006.jpg2013-06-24_00007.jpg2013-06-24_00008.jpg2013-06-24_00009.jpg2013-06-24_00010.jpg2013-06-24_00011.jpg2013-06-24_00012.jpg2013-06-24_00013.jpg
    Last edited by Rellikdloc; 06-24-2013 at 08:17 PM.
    RellikDloc

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