What:
What it tells me is that they won't be claiming any new abilities, so we know they can't give us true information. Bulletproof because they have vig, survival because they protected, investigations, ect. All they can give is their observations. It's not useful information, but I'm trying to glean as much as I can from the mess we have.
If Taz disagrees, it's a whole new can of worms, which we'd have to deal with at that time.
Nem:
Here's how I look at his play. One day, Mikey will pull an incredibly devious move. Until that day, Mikey plays the game differently than I'm used to, in ways that give me headaches. I think Mikey was trying to give us information.
If we think we have enough townies to survive lynching a townie, it would give us a clear. We'd have some information on Taz in most cases, but we'd be giving the mafia a free turn. However, we also know we wouldn't hit a power role on accident.
We can make this more simple, either of you want to be lynched to save the other?