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Thread: Knifing onto nade glitch?

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  1. #1

    Default

    It is, just the mod for some reason boosts the player from glock to nade level when they are 3/4 points on the glock (and for whatever reason they got the knife kill off as their LAST kill, does not matter order for example: Player (on Glock) kills one person with glock, backstabs 2 other players in a row.) From there the mod sets our Player from Glock to Nade without ever seeing Knife Level, but the game gives them the Knife Level loadout until they die because the Knife Loadout overrides the Nade Loadout?

    IDK if that makes sense, but I can see if I can get on there again and attempt to recreate it if needed.

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  2. Default

    How can this be the level per kill requirement is clearly defined in the config as 2...

    Code:
    "MinKillsPerLevel" "2"



  3. Default

    You need 2 kills to advance to the next level. Score :: 0 / 2
    [hop] IBIS Pub # 1 - de_dust2 (3/21) [type !servers to join]
    [GG Beacon] No kills last 30sec all players beaconed!
    [GG Handicap] Awarded: 1 point because of limited players.
    You need 1 kill to advance to the next level. Score :: 1 / 2
    You stole 1 point from Paul
    You need 1 kill to advance to the next level. Score :: 0 / 1
    ZERO <ibis> has reached NADE LEVEL FIRST
    ZERO <ibis> is leading on level 26 :: hegrenade
    NOW FINAL BATTLE BEGINS!
    !stopmusic to stop Final Battle music.
    I have found the problem and patched it.



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