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Thread: The Definitive Mafia Thread/Role Wiki

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  1. Default

    Bastard roles and modifiers should be removed from this list to prevent their use. The point of this list should be more of a compendium of approved attributes that could be implimented rather than a list of possibles with improbables.

    Roles like a Mime, Saulus, and Sensor have no place.

    We should also consider removing the Spy and friendly neighbor role and just leave the mailman as a combination of both. As it stands, anyone claiming friendly neighbor is asking to be policy lynched at this point.

    Cult wouldn't be too bastard if a De-Programer or an Alarmist were forced in for balance and there was no mafia.

    Tastes like your moms kisses.

  2. Default

    Some Bastard Roles can be used if they are explicitly stated at the beginning of the game. The Bastard Section needs to stay just as a guide as how NOT to mod a Mafia Game. Role Madness games do not require the use of bastard roles/modifiers.

    I suppose I can remove Spy since it is the exact same thing as Mailman. Friendly Neighbor is different from Mailman in that it sends a non-anonymous message.

    Cult is called 3rd Party for a reason. Otherwise it isn't a Mafia Game without Mafia.



  3. Default

    Quote Originally Posted by BladeTwinSwords View Post
    Some Bastard Roles can be used if they are explicitly stated at the beginning of the game. The Bastard Section needs to stay just as a guide as how NOT to mod a Mafia Game. Role Madness games do not require the use of bastard roles/modifiers.
    Fair enough.


    Quote Originally Posted by BladeTwinSwords View Post
    I suppose I can remove Spy since it is the exact same thing as Mailman. Friendly Neighbor is different from Mailman in that it sends a non-anonymous message.
    I suggested that the only one be mailman since it seems redundant to have multiple roles that essencially to the same thing.


    Quote Originally Posted by BladeTwinSwords View Post
    Cult is called 3rd Party for a reason. Otherwise it isn't a Mafia Game without Mafia.
    I was thinking of a modified Cultafia with recruiting limits (even/odd, non-consecutive, or whatever)

    ---------- Post added at 02:48 PM ---------- Previous post was at 02:44 PM ----------

    Also, lightning rod should either be an x-shot or atleast be able to control when it's used to make the first night not retarded for everyone.

    Tastes like your moms kisses.

  4. Default

    I could combine Mailman and Friendly Neighbor to indicate that Friendly Neighbor is a confirmed Innocent Mailman.

    Cultafia is and always will be overpowered. The ability to recruit and kill is a deadly combination even with restrictions.


    Lightning Rod by default is passive. It's mostly used as a troll (but not bastard) role.



  5. Default

    One other reason to keep the bastard roles is, they can be used to balance some games. An OP role can be used to stop an overly strong enemy. They're also highly subjective. Notice princess isn't classified as bastard.

    Probably don't need to include "weak doctor" as you explain what weak is in the submodifier.

    Another variation of bulletproof is only blocking X-shots a night. Also, it sounds like you're describing a bulletproof vest, not the bulletproof submodifier.

    Related, do you want to include items?
    Quote Originally Posted by ZERO
    Your aim will be somewhat impacted although testing showed this to have minimal impact on ability to kill stuff b/c you all suck at aiming anyways.

  6. Default

    Quote Originally Posted by BladeTwinSwords View Post
    Cultafia is and always will be overpowered. The ability to recruit and kill is a deadly combination even with restrictions.
    Well I was thinking that they could only convert X additional and only after gaining the max Y members where X + Leader = Y could they start killing or if the leader was killed. Cult has potential to put a twist on things if it can be done right, I'd just hate to see it get sidelined.

    Quote Originally Posted by BladeTwinSwords View Post
    Lightning Rod by default is passive. It's mostly used as a troll (but not bastard) role.
    It just seems silly that so long as the doctor kept using his ability no one would die on night phases.

    ---------- Post added at 03:18 PM ---------- Previous post was at 03:12 PM ----------

    You should also include the Vengeful modifier.

    Tastes like your moms kisses.

  7. Default

    Lightning rod is used mostly to make it "nightless" for a bit, make it pure reasoning during day. Until doc or rod dies, you've got a free pass. Giving the mafia a delayed kill means you've only got so long. Giving them a one shot strongman means he dies night two. If you allow roleblock to happen before rod triggers, it can be nullified. Giving them a day kill means they can remove him without lynching him. Day kill possibility also means he can't just claim. LRod just needs to be realized while you're making the setup.
    Quote Originally Posted by ZERO
    Your aim will be somewhat impacted although testing showed this to have minimal impact on ability to kill stuff b/c you all suck at aiming anyways.

  8. Default

    Quote Originally Posted by Blackmage View Post
    Lightning rod is used mostly to make it "nightless" for a bit, make it pure reasoning during day. Until doc or rod dies, you've got a free pass. Giving the mafia a delayed kill means you've only got so long. Giving them a one shot strongman means he dies night two. If you allow roleblock to happen before rod triggers, it can be nullified. Giving them a day kill means they can remove him without lynching him. Day kill possibility also means he can't just claim. LRod just needs to be realized while you're making the setup.
    This is why the ability should be activated. It just marks the player with certain death after the first night or even on that night if mafia has a strongman.

    Unless town has a watcher there isn't going to really be any information gathering and therefore little reasoning.

    Tastes like your moms kisses.

  9. Default

    Two things, first the Bodyguard should not be a 50% chance of either, it should be a sure thing.

    Second, the bomb should kill whoever is targeting that player along with the killer, so if a doc is protecting the bomb and the bomb is targeted for a kill, all three players die unless otherwise stated by the mod.


    I also want to say that I am 100% against post restrictions on players. This game is for fun and I think it's stupid to limit what people can say throughout the course of the game. This doesn't include the silencer role.
    I would like to see something come that there will never be post restrictions in a game, what do you think?
    Quote Originally Posted by maynard View Post
    Nem, if you want to make racist jokes and shit all the time, fine.
    http://www.myconfinedspace.com/2010/07/02/nemesis/nemesis-jpg/

  10. Default

    Nexus and Bus Driver should be moved to the uncommon neutral section.

    Tastes like your moms kisses.

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