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Thread: The Definitive Mafia Thread/Role Wiki

  1. Default The Definitive Mafia Thread/Role Wiki

    I figured that we need a list of roles and what they do. From now on, we should take our roles from this unless we EXPLICITLY state that they are being taken from elsewhere.

    Definitions

    Normal = Very Standard

    Common/Normal Town Roles

    Vanilla Townie (VT) - Has no powers other than the ability to vote.

    Cop - Once a night, they may investigate a person to determine if they are town or anti-town. 3rd Party will show up as anti-town.
    Cop Modifiers
    • Sane Cop - All results show up correct. (Normal)
    • Insane Cop - Results show up the opposite of what they normally are. (NOT Normal)
    • Naive Cop - All results show up as innocent. (NOT Normal)
    • Paranoid Cop - All results show up as guilty. (NOT Normal)
    • Random Cop - All results show up as a random choice. (Bastard)

    Doctor - Once a night, they may choose someone to protect from bullets.
    Doctor Modifiers
    • Normal Doctor - Protects his target. (Normal)
    • Weak Doctor - If he protects Mafia, he dies. (NOT Normal)
    • Quack - His protection is ineffective. (Bastard)

    Gunsmith - Once a night, they may investigate someone to see if they have a gun.
    Roles that are classified as having a gun: Cop, Paranoid Gun Owner (Obviously You Will Die Unless Protected/Bulletproof), Any Mafia, Serial Killer, Gunsmith, Jack of All Trades (Only if he has a Vigilante power. If he used it already, then he no longer has the gun), Vigilante, Mentor.

    Jack of All Trades - Once a night, they may use one of their several 1-Shot Abilities. Typical abilities include: Cop, Doctor, Vigilante, and Roleblocker. As long as its abilities are Normal, then the role itself is normal.

    Vigilante - Once a night, they may choose someone to kill.

    Jailkeeper - Once a night, they may choose someone to protect and roleblock.

    Mason - They may talk with other Masons through private messages. Day or Night messages is up to the moderator.

    Miller - Any investigation on them will show up as guilty. (Insane Cop will show them as innocent.)

    Innocent Child - At any time, they may notify the moderator that they wish to be revealed as Innocent to everyone.

    Bodyguard - Once a night, they may choose someone to protect. If their person is targeted to be killed, the Bodyguard has a 50% to stop the attack and a 50% to be killed instead of the victim.

    Tracker - Once a night, they may choose someone to see if they targeted anyone but not what they did.

    Watcher - Once a night, they may choose someone to see who targeted them but not what they were targeted with.

    Common/Normal Mafia Roles

    Goon - They have no power besides being Mafia. They can kill.

    Traitor - They cannot communicate with Mafia. They cannot kill.

    Role Cop - Once a night, they may target someone to take their name and role. They can either kill or use their ability but not both.

    Godfather - Appears as innocent when investigated. They can kill.

    Encryptor - Allows Mafia to PM during the Day phase. When killed, the Mafia lose its abilities.

    Poisoner - They may poison someone. That person dies on the 2nd day after being poisoned.

    Strongman - They can bypass any protection. They can kill (Obviously).

    Common Roles Used By Either Party

    Roleblocker - Once a night, they may choose someone to roleblock. That person will be unable to use any abilities. A Mafia Roleblocker may kill and use their night ability.

    Hider - Once a night, they may choose someone to hide behind. Any action that targets their person will also target them. (If their target is investigated, the Cop gets results from both the target and the hider. If a Mafia targets their person, both the person and the hider are killed.) The hider is immune to ALL actions that target them. A Mafia Hider cannot use both their ability and kill.

    Doublevoter - They have twice the voting power of a Vanilla Townie. Mafia Doublevoters can kill.

    Uncommon Town Roles

    Lightning Rod - Passively redirects all night actions to them. (Including Kills)

    Nexus - Passively redirects all night actions to a random player. (Excluding Kills)

    Bus Driver - Once a night, they may take 2 people and switch them so that any action that targets one instead targets the other and vice versa. The Bus Driver may not target themselves.

    Paranoid Gun Owner - Passively kills anyone that targets them.

    Bomb - If they are killed, their killer also dies.

    Coroner - Once a night, they may use their power on a deceased player. They will learn additional information about them. (Any role modifiers, clues to their killer, their role if they were cleaned up by a Janitor)

    Governor - They can stop a lynch. Their ability is 1-Shot.

    Gladiator - They may target someone in the Day so that only their target and themselves may be voted to be lynched. Their ability is usually restricted to 1-Shot or 2-Shot.

    Virgin - If they are lynched, no one can be killed at night.

    Princess - If they are killed, the next Day Phase is skipped.

    Friendly Neighbor - Once a night, they can message someone to tell them that they are a Friendly Neighbor.

    Firefighter - Once a night, they can choose someone to drench in water. Any gasoline poured on them is removed.

    Uncommon Mafia Roles

    Framer - Once a night, they may target someone to frame. That person will show up as guilty upon investigation. They may either kill or use their ability but not both.

    Janitor - Once a night, they may clean up the Mafia kill, preventing their role from being revealed the next Day. Their ability is 1-Shot or 2-Shot. The Janitor may or may not be allowed to see the target's role. They may either kill or use their ability but not both.

    Spy - Once a night, they may send a person an anonymous message about anything.

    Thief - Once a night, they can choose someone and steal their vote the following Day.

    Silencer - Once a night, they may choose someone to silence. That person cannot talk the next Day.

    Sniper - At any time, they may use their ability to kill someone. Everyone will be notified of the gunshot. They cannot communicate with other Mafia. Their ability is 1-Shot.

    Uncommon Roles Used By Either Party

    Lie Detector - They may send the moderator a quoted message from anyone to determine if it is truthful. Their ability is usually 1-Shot or 2-Shot.

    Mailman - Once a night, they may choose someone to send a message to. It is up to the moderator if the message is anonymous or not.

    3rd Party Roles

    Serial Killer - Once a night, they may choose someone to kill.

    Neutrals - Their only goal is to survive. They win if they outnumber the Mafia and Town. There must be at least 2.

    Survivor - Their only goal is to survive. He wins if either side wins and he is still alive.

    Lyncher - They are given a specific person. If they successfully lynch the target, the lyncher wins and the game continues. They lose if either Town or Mafia win and their target is still alive.

    Arsonist - Once a night they may choose to douse someone in gasoline. They are then vulnerable to ignition. The Arsonist may douse multiple people over several nights and then ignite all of them at once. A possible bonus power is that a doused target can be ignited by guns targeted at them.

    Role Submodifiers

    Bulletproof - Is immune to death by bullets. Can be sometimes gained as a reward. Always 1-Shot.

    Lynchproof - Is immune to being lynched. Always 1-Shot.

    Hammerer - Will automatically force vote someone if they only need one more vote to be lynched. If the Hammerer is already voting that person, then it does not count as another vote.

    Hated - Requires one less vote to be lynched. MUST be told to the player or else it's Bastard.

    Post Restriction - The person can only talk a certain number of times a day. MUST be told to the player or else the Mod is a complete asshole and Bastard.

    Compulsive - A Power Role with this modifier must use their ability each night.

    Macho - Cannot be protected by Doctor or Jailkeeper.

    X-Shot - Ability has a limited number of uses.

    Weak - If they target a Mafia with their ability, they die.

    Lover - They are given a fellow Lover. They are not told their Lovers role. If one is killed or lynched, the other dies as well. Mafia and Town Lovers can be together.

    Bastard Roles

    Jester (3rd Party) - They win if they are lynched. They lose if Town or Mafia wins or if they are killed in any way besides lynching. The game continues after they win. Considered Bastard due to its job as an intentional mislead and mislynch. Also removes the point of the game which is to AVOID getting killed.

    Judas (Innocent, Becomes Mafia upon dying) - Starts as Town but if they are killed or lynched, they become Mafia. They are NOT aware of their role. Considered Bastard due to being a Role-Switcher.

    Mime (3rd Party) - A group version of Jester except all members must be lynched. Considered Bastard for obvious reasons.

    Executioner (Town or Mafia) - Can force a lynch on someone if they have half the required votes. Ability is usually 1-Shot or 2-Shot. Considered Bastard due to being Overpowered.

    Sensor (Town) - Each night, they may learn how many Anti-Town (Mafia and 3rd Party) voted to lynch the target. Ability is always restricted. Considered Bastard due to being Overpowered.

    Saulus (Mafia, Becomes Town upon dying) - Starts as Mafia but if they are killed or lynched, they become Town. They are NOT aware of their role. Considered Bastard due to it being impossible to balance.

    Cult (3rd Party) - Once a night, they can recruit someone into the cult. Their abilities may or may not be kept. If the cult leader dies, then all of the cultists die as well. If the cult leader targets Mafia, then the Cult Leader dies along with any followers. Considered Bastard due to being a Role-Switcher and being hard to balance.

    Mentor (3rd Party) - May choose one person to be a Mentee. If the Mentor has a Mentee, then the Mentor or Mentee may choose to kill someone. If the Mentee dies, the Mentor may choose another person. The Mentor learns the role of the Mentee. If the Mentor dies, the Mentee also dies. Considered Bastard due to being a Role-Switcher as well as being hard to balance.

    Death Miller (Town) - Upon dying, it is revealed that the Miller was Mafia. Considered Bastard due to the moderator flat-out lying to the players.

    Usurper (Mafia) - Wins if they outlive the Godfather. Considered Bastard due to severely hurting the Mafia.

    Any False Role (Other) - Considered Bastard due to the moderator lying in the worst aspect to the player.

    Suicidal (Role Modifier) - Dies after a certain period of time. Considered Bastard due to generally being unfun to play with.

    Voteless (Role Modifier) - Vote is worthless. Considered Bastard due to being just plain stupid.

    Any Negative Hidden Role Modifier (Role Modifier) - Considered Bastard due to the moderator being an asshole.


    This is currently a rough draft so I will edit it as needed.
    Last edited by BladeTwinSwords; 06-24-2013 at 02:02 PM.



  2. Default

    Bastard roles and modifiers should be removed from this list to prevent their use. The point of this list should be more of a compendium of approved attributes that could be implimented rather than a list of possibles with improbables.

    Roles like a Mime, Saulus, and Sensor have no place.

    We should also consider removing the Spy and friendly neighbor role and just leave the mailman as a combination of both. As it stands, anyone claiming friendly neighbor is asking to be policy lynched at this point.

    Cult wouldn't be too bastard if a De-Programer or an Alarmist were forced in for balance and there was no mafia.

    Tastes like your moms kisses.

  3. Default

    Some Bastard Roles can be used if they are explicitly stated at the beginning of the game. The Bastard Section needs to stay just as a guide as how NOT to mod a Mafia Game. Role Madness games do not require the use of bastard roles/modifiers.

    I suppose I can remove Spy since it is the exact same thing as Mailman. Friendly Neighbor is different from Mailman in that it sends a non-anonymous message.

    Cult is called 3rd Party for a reason. Otherwise it isn't a Mafia Game without Mafia.



  4. Default

    Nexus and Bus Driver should be moved to the uncommon neutral section.

    Tastes like your moms kisses.

  5. Default

    I very rarely see Bus Driver as Neutral but I suppose it's possible. I will put Nexus in the Neutral section.



  6. Default

    Quote Originally Posted by BladeTwinSwords View Post
    Some Bastard Roles can be used if they are explicitly stated at the beginning of the game. The Bastard Section needs to stay just as a guide as how NOT to mod a Mafia Game. Role Madness games do not require the use of bastard roles/modifiers.
    Fair enough.


    Quote Originally Posted by BladeTwinSwords View Post
    I suppose I can remove Spy since it is the exact same thing as Mailman. Friendly Neighbor is different from Mailman in that it sends a non-anonymous message.
    I suggested that the only one be mailman since it seems redundant to have multiple roles that essencially to the same thing.


    Quote Originally Posted by BladeTwinSwords View Post
    Cult is called 3rd Party for a reason. Otherwise it isn't a Mafia Game without Mafia.
    I was thinking of a modified Cultafia with recruiting limits (even/odd, non-consecutive, or whatever)

    ---------- Post added at 02:48 PM ---------- Previous post was at 02:44 PM ----------

    Also, lightning rod should either be an x-shot or atleast be able to control when it's used to make the first night not retarded for everyone.

    Tastes like your moms kisses.

  7. Default

    I could combine Mailman and Friendly Neighbor to indicate that Friendly Neighbor is a confirmed Innocent Mailman.

    Cultafia is and always will be overpowered. The ability to recruit and kill is a deadly combination even with restrictions.


    Lightning Rod by default is passive. It's mostly used as a troll (but not bastard) role.



  8. Default

    One other reason to keep the bastard roles is, they can be used to balance some games. An OP role can be used to stop an overly strong enemy. They're also highly subjective. Notice princess isn't classified as bastard.

    Probably don't need to include "weak doctor" as you explain what weak is in the submodifier.

    Another variation of bulletproof is only blocking X-shots a night. Also, it sounds like you're describing a bulletproof vest, not the bulletproof submodifier.

    Related, do you want to include items?
    Quote Originally Posted by ZERO
    Your aim will be somewhat impacted although testing showed this to have minimal impact on ability to kill stuff b/c you all suck at aiming anyways.

  9. Default

    Quote Originally Posted by BladeTwinSwords View Post
    Cultafia is and always will be overpowered. The ability to recruit and kill is a deadly combination even with restrictions.
    Well I was thinking that they could only convert X additional and only after gaining the max Y members where X + Leader = Y could they start killing or if the leader was killed. Cult has potential to put a twist on things if it can be done right, I'd just hate to see it get sidelined.

    Quote Originally Posted by BladeTwinSwords View Post
    Lightning Rod by default is passive. It's mostly used as a troll (but not bastard) role.
    It just seems silly that so long as the doctor kept using his ability no one would die on night phases.

    ---------- Post added at 03:18 PM ---------- Previous post was at 03:12 PM ----------

    You should also include the Vengeful modifier.

    Tastes like your moms kisses.

  10. Default

    Lightning rod is used mostly to make it "nightless" for a bit, make it pure reasoning during day. Until doc or rod dies, you've got a free pass. Giving the mafia a delayed kill means you've only got so long. Giving them a one shot strongman means he dies night two. If you allow roleblock to happen before rod triggers, it can be nullified. Giving them a day kill means they can remove him without lynching him. Day kill possibility also means he can't just claim. LRod just needs to be realized while you're making the setup.
    Quote Originally Posted by ZERO
    Your aim will be somewhat impacted although testing showed this to have minimal impact on ability to kill stuff b/c you all suck at aiming anyways.

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