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Thread: In Summary: What maps need to be removed and what else needs to be done to Zmod

  1. Default In Summary: What maps need to be removed and what else needs to be done to Zmod

    Okay here's what needs to be done to the zombies:

    the Pred XP model needs to be changed to something like a half invisble, visible from the waste down, predator.
    the laser sticking out just makes it imposible for someone of this class to do anything usefull, I have yet to see a Pred XP get someone with there guard down which is what the pred class is all about.

    As for the Predator itself make it so it takes a few headshots to knock off its helmet, seeing as once someone head shots this one, its all over for that player because of that and its low health. Increasing its health about 500 or so should give it a fair chance after that happens.

    Deformed - its crouched moving speed needs to be increased and it needs some more health, but not 5 k like it used to be.

    Posion - for atix only, there abilty to jump needs to be removed.
    Even if it was reduced someone would find a way to boost another poison over the wall and activate the nuke

    Fast - Reducing its speed and health is not the answer, you need to make it less maneuverable, thats the secret of this classes success, they dodge bullets left and right not straight on.





    Music wise:

    The hl2 music has become redundant and annoying, reducing the volume has helped but we would like to see either the old music back
    http://www.tempfiles.net/download/20..._ambiente.html

    replaced with some other music like the music from 28 days latter, left 4 dead or even the music from the SAW films that fits the mood better.

    http://www.youtube.com/watch?v=Ar4B4...layer_embedded
    http://www.youtube.com/watch?v=dMyIG2EKPoE
    http://www.youtube.com/watch?v=t3qTY...x=0&playnext=1

    Or have some sort of background ambiance like gun shots, screams and general zombie movie noises similar to this, or playing left 4 dead with the music off like I normally do
    http://www.youtube.com/watch?v=0Su_9nk5ua8






    The Mute Feature (MOST IMPORTANT): we need the abilty to mute people on our own back, if an admin wants to say something to someone and the've been muted by that player, they can aways put the message on screen for everyone to see for that player.

    We just get too many annoying kids and mic spamers to omit this feature, and with votemute they can just disconnect and come back and bypass it completely, and if theres no admin on theres nothing the players can do.




    Okay now The Maps that should be removed that I know are still on map rotation because we played on them:

    ze_trainescape_b3
    ze_tv_station_v2
    ze_hospital_escape_b1a
    zm_ATIX_helicopter
    zm_boatescape5_remix
    ze_raccoon_Facility_v5c
    ze_the_Mines_of_Moria_v4_1
    ze_paradise_v1
    zm retard
    zm vc2 office attack b5a
    ze_escape_the_eye_v1
    zm concrete
    zm abandoned canals new
    zm_mall_beta_b1
    zm_Fidlers-Green_b2
    zm_blackmansion_v2
    zm aftermatch fixed
    zm subway
    dotd_crookcounty - its a very cool map but theres nothing to cade with, nothing moves
    zm_4way_spacetunnel_idm _v1f

    Zm panic v2 - we've got the much more interesting version without the tubes and money room on the servers roatation, so I think this version should go

    zm_vc2_scrapyard - 2 easily breakable cading spots, the downstairs area is useless and hasn't been used in a coons age, and it has unreachable unless ran into a special way, tubes.

    zm_bumfight_v2 - way overplayed, too many tubes and the rafters offer no real protection aganst jumpers

    okay and remove this map also called zm panic -
    http://www.fpsbanana.com/maps/19099

    zm_moonlight - just too god damn dated to be fun anymore
    http://www.fpsbanana.com/maps/31676

    ZM freakhouse v3 - a bad conversion of the nova prospekt map from hl2
    http://www.fpsbanana.com/maps/71816

    zm_radikal_stronghold_b1
    http://www.fpsbanana.com/maps/37170

    zm_doomlike_station_v2 - a dark gloomy map with no cading spots, and its not an escape
    http://www.fpsbanana.com/maps/54593

    zm_grid_v1b43 - very small, anoying map with a radio that doesn't stop even if you shoot it
    http://www.fpsbanana.com/maps/57686






    and some maps that could be added:

    zm_wtfhax v6 - http://www.fpsbanana.com/maps/36731 - this ones is a must, weemans been asking for this map over a year

    The newest version of boat escape, v6 redux apparently
    ze_elevator_escape_v6 - http://www.fpsbanana.com/maps/77871
    ze_ghostship - http://www.fpsbanana.com/maps/57753
    ze_minecart - http://www.fpsbanana.com/maps/61577
    zm_tropical_panic_v1 - http://www.fpsbanana.com/maps/28136
    zm_egypt - http://www.fpsbanana.com/maps/90202
    Last edited by Kavinsky; 04-16-2009 at 12:53 AM.

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    The, Predator XP and Predator are even zombies, the Predator can lose it's head but the Predator XP can't but it has a laser so it's about even.

    I agree with the fact that the Fast zombies just maneuver around the bullets. It's a bit over powered.


    I like the music selection you have.
    Quote Originally Posted by whytboiz33 View Post
    you may have enjoyed a care free, rule breaking life prior to this. but now things have changed due to constant complaints and demand for action. now you and ur "crew, goons, idiots" will be delt with. admins will not protect you.

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    One more important thing to include to the topic is the skill/rank system. I know it is heavily HEAVILY flawed and it is becoming more and more frustrating for me to keep going on the ZM server. Countless times on some topics where I have asked how the whole skill system works (i.e. How does one determine increase/decrease in skill and what not) but no one has yet to answer that question.

    If you check out my ZM stats profile, you can see that I played Desert Fortress with 0 kills and 0 deaths. This is entirely false and my one knife kill, 1 glock kill, and several p90 kills just went down the drain. It is even more farfetched when my skill would increase/decrease for maps I didn't even play on (when I leave the server or go on spec; the same stuff happens). One more example is spacestation flee where I usually become a zombie early on and tag a whole bunch of people. My score at the end is usually 40-50 human tags to 5-7 deaths (from being a zombie or 2-4 deaths as a zombie - from shotgun/p90/para) and my skill would somehow decrease or increase very little like 2-5 points.

    So ya, some explanation on that would be nice.

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    Nice summary, but why should hauntedhouse go? That maps a classic with some very good cading spots. I last time I played there I think died maybe once (when every zombie on the map came to overwhelm my cade). That was the vending machine room (second floor, directly to the right of the stairs), I know the spot in the attic is holdable with several people, so is the treehouse, the room on the second floor at the far right side is holdable with a few good people, and I've seen people survive in the basement and shed as well.

    I think the rank system should be removed entirely. It's created a new type of bad behavior on the server. Now not only is there the usual lot of jackassery, there are now rankwhores. And when an admin isn't there (or isn't paying attention) a lot of the kickable offenses (ztele'ing from zombies in particular) are amplified.
    "An Air Force A-10 Thunderbolt II flew a show of force and expended flares for emphasis over Salerno after enemy forces attacked a coalition forward base. The arrival of the aircraft prompted an immediate retreat by enemy personnel."

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    Remington as I said I have yet to see a pred xp actually help me get someone in an unbreakable, caded up room.

    they walk over next to me trying to be sneaky and the humans can clearly see that stupid laser throught the wall and start shooting at him and then they see me, ruining any chance of them sticking there head out and getting them. and that happened in haunted house yesterday

    and Hobo I agree with you on the skill system, I'd like an explanation of how it works or the old system reinstated.
    Last edited by Kavinsky; 04-16-2009 at 12:29 AM.

  6. Default

    Quote Originally Posted by Remington View Post
    The, Predator XP and Predator are even zombies, the Predator can lose it's head but the Predator XP can't but it has a laser so it's about even.
    A little confused by the wording. Did you mean "The, predator xp and predator AREN'T" or "... are zombies"


    Quote Originally Posted by TheLittlestHobo View Post
    One more important thing to include to the topic is the skill/rank system. I know it is heavily HEAVILY flawed and it is becoming more and more frustrating for me to keep going on the ZM server. Countless times on some topics where I have asked how the whole skill system works (i.e. How does one determine increase/decrease in skill and what not) but no one has yet to answer that question.


    So ya, some explanation on that would be nice.
    I know Zero made a post about this but it was a long time ago, i'll try to dig it up...

    EDIT: I can't find it... maybe I'm thinking of when zero modified the ranking system in the pub.
    Last edited by Hodgie; 04-15-2009 at 03:54 PM.

  7. Default

    Quote Originally Posted by Kavinsky View Post
    Paper I think haunted house should go because the ground level rooms are uncadible, the basement and that one room I was trying to get are just unreachible, along with the attic frankly I just think its a dark unbalaced map.
    You can reach any room on that map with time to cade without any problem. I was able to cade the second floor room flawlessly 3 rounds in a row (And that's giving time for noobs to pass so I can cade it by myself). As for being dark I like that, buy some NVG's, if your cade gets shot down by some panicky noob you can turn off your light, put on the NVG's and get to someone elses cade (provided there's an opening), that's what I did when my cade got shot down, jumped out a window onto the ledge and parachuted through an open window into the treehouse (I survived that round, so it's definitely a legitimate strategy).
    "An Air Force A-10 Thunderbolt II flew a show of force and expended flares for emphasis over Salerno after enemy forces attacked a coalition forward base. The arrival of the aircraft prompted an immediate retreat by enemy personnel."

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    I stick by what I said, theres only three places I've seen hold in the house, that one room on the second floor, the basement, if they jam the secret door with a vending machine and the highest spot in the attic, nowhere else.

    the ground floor of the house and the surrounding areas are useless, with the exception of the tree house provided no one on at that time knows how to use there parachute correctly, granted the maps definetly better than atix and most of the other maps on my list so ill take it off.
    Last edited by Kavinsky; 04-15-2009 at 11:39 PM.

  9. Default

    Okay i've updated the list in the first post with some more shitty maps that we just went to tonight.
    Last edited by Kavinsky; 04-16-2009 at 12:31 AM.

  10. Default

    Quote Originally Posted by Kavinsky View Post
    Okay i've updated the list in the first post with some more shitty maps that we just went to tonight.
    kavinsky buddy most of those maps I refuse to even consider a vote for. just talk to the other admins for maps you don't like. we admins do listen to the players.
    -The enemy of my enemy is my friend-

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