Page 4 of 8 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 75

Thread: Again with the "Unwritten" Rules

  1. Default

    We designated that as sabotage. The issue came up about Mines of Moria with shooting the door. We ruled it as sabotage because it's fucking over the team. It's even specifically in the rules.

    SabotageKilling other players by in game map tricks, bugs, and purposeful tagging
    • Using map triggers to kill team mates (IE Blowing up the bridge)
    • On escape maps, shooting map made barricades that were designed to hold zombies (IE Doors on Mines of Moria)
    • Sitting in a spot to purposefully get tagged and kill the rest of your barricading group.


    What I'm thinking about doing is splitting the rules up into two different sections. One set of rules for ZM and one for ZE. That way we won't have ZE rules being applied on ZM maps and vice versa. Most of the unwritten rules I hear is on ZE maps like "Don't get on the boat" on Voodoo or "Wait to go up to go the gate" on Helms Deep. But it is critical, and I even say this in the rules, that you admins inform us of whatever rules you guys come up with. Three or more admins can make a temp rule but you guys have to let us know about it to make it official. Problem is is you guys make up rules, never tell us and then try to enforce them for months at a time which is a no no.

    You guys need to tell us what rules you are enforcing that are not in the official rules so we can add them because right now, the only way I am learning what you guys are enforcing is by playing.
    Last edited by anex; 01-05-2014 at 02:10 AM.

  2. Default

    Btw anex the vent rule on saw no longer applies because the vents are not technically grouch area's anymore u can walk trough them now so it is like much harder to hold.



    1 # 1

    “Language is a complicated thing! It has multiple meanings.”

  3. Default

    Only one I can really think of is the door on Sorrento that a lot of admins talk about it. Still hard to tell who really shuts it. Then again, since parachutes are off what is the point of even shutting the door.

  4. Default

    Quote Originally Posted by Meltdown View Post
    Btw anex the vent rule on saw no longer applies because the vents are not technically grouch area's anymore u can walk trough them now so it is like much harder to hold.
    In my opinion, it should still stay as illegal to camp the vent, why:
    there is only one entrance way to get to the next spot, unlike the other way where it has two ways to get in, the vent is still only one way. Crouch space or not.

    Just my thought on that.

  5. Default

    Quote Originally Posted by phil.™ View Post
    In my opinion, it should still stay as illegal to camp the vent, why:
    there is only one entrance way to get to the next spot, unlike the other way where it has two ways to get in, the vent is still only one way. Crouch space or not.

    Just my thought on that.
    Somehow true, altough the rule was there to prevent camping in crough spots, now it can be used as a tactial spot to hold long enough to make it easier to hold certain spots. Not that many people do it. i was just wondering as the rule was designed just to enforce campers to leave.



    1 # 1

    “Language is a complicated thing! It has multiple meanings.”

  6. Default

    Today we had an admin who enforce Map Specific - ZE_VOODOO_ISLAND (all versions) - Humans are not allowed to shoot at zombies while they are in the cages on schroom forest. people got slayed for no reason. the zombies have like 50k hp and wont die even if we all shoot. only stupid people will do this and stupidity is not a punishable fact.

    Thank you



    1 # 1

    “Language is a complicated thing! It has multiple meanings.”

  7. Default

    This one is a bit trickier, as few things apply;

    1. Voodoo island; shooting at zombie cages point blank is prohibited, because if even 1-2 people shoot point blank at the zombies, it will drastically lower their health every island and by the time they get to the last island, a simple nade could kill them. (not fair for zombies at all).

    2. As meltdown said, shroomforest level 1, the zombies are spawned with 50K health, and even after you shoot them down, they will regenerate health back to 50K (or did they change this in the v3 version?) So ultimately, shooting zombies will not benefit at all. ALTHOUGH, many humans are not that smart. They dont know this. And many new players do not know any better either. All they see is "zombies in a cage", they don't pay attention to the butterfly (even when you shout it on the mic, or write it on the board). Most children minds are "ohhhh zombie in a cage, let's shoot it".

    3. There is no actual rule where it says humans HAVE to shoot the butterfly. I know, every humans bullet hitting the butterfly is needed, trust me I know. But because a human shooting zombie cage is not considered sabotage in completing the map, the humans just do not know better.

    Now if a human purposefully gets too close to the zombie cage to get tagged and tag everyone else, slay away my dude.

    Thats my $0.02 cents.

  8. Default

    Shouldn't be as much of a concern anymore now that the new shroom forest map doesn't glitch on the first level anyway. I hope that admin who slayed wasn't also using a scout or shotgun.
    my name a jebby

  9. Default

    Quote Originally Posted by jeb the hick View Post
    Shouldn't be as much of a concern anymore now that the new shroom forest map doesn't glitch on the first level anyway. I hope that admin who slayed wasn't also using a scout or shotgun.
    Scout club?

  10. Default

    Quote Originally Posted by evil View Post
    scout club?
    ump squad!

    Through the darkness of futures past,
    The magician longs to see
    One chants out between two worlds:
    Fire, walk with me.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •