Quote Originally Posted by † ØblivioΩ † View Post
One of my point's was that vagabond is not the only cheap class; I specified it was just one example. And said in general in combination with certain maps, exploitation occurs frequently, such as port, etc.

My kdr is only 0.77 because I chose to deathgrind my way through tomes and playing non cheap-classes, not to mention I learned their weaknesses and strengths through experience (I think walkthroughs and guides are for noobs). Once I obtained the other classes, I picked up my kdr a little, but generally avoided human and other mentioned classes once I leveled them. As soon as I discovered just how easy it was with the other classes, I went back to zombie mod and didn't come back. (Not to mention my mac wasn't running the zombie server until I manually had to correct coding for it to run)

When I do play, I mostly only play flame pred. Even if I know most classes will counter me, I like the challenge and it's more fun (hence more deaths, I don't care about kdr).
On a side note, people with higher kdr generally play the cheaper classes to maintain their stats (as mentioned earlier with stat hoarding/team stacking/spectate swappers)

But again as mentioned. I recommended exp scaling so that future players can obtain some earlier classes, because other people had complaints about the overall gameplay. Again I was voicing out what people had issues with, we all know veterans know what classes to use for what, but new people to the server can't experiment to find out. If they never get the CHANCE to level (they don't come to forums to read WCS guide, etc. and get killed with 10 second rush)

Another possible solution would be just to increase time handicap at start of round to use teleport/flight
Nebula could have limited invisibility near the cloud he creates (max can run straight down a hall waaaay far from cloud with complete invis and just lol through office)

And that is what my point was, exploits + maps + class = One hell of an annoying grind from 0-220+
A little more tweeking and experimentation couldn't hurt

When you finally do get a vaga (or santa, etc) and get excited, then you discover everyone leaves when you play those too long.
My point is that whereas there are some "cheap" or "OP" classes, the balance itself in the server is actually quite good. Obviously, a person who has just joined will be at a disadvantage, but this is true for any RP game or server (low levels being ganked by high levels for fun). WCS allows you to access some very strong races at the very beginning (Human being the overall best class, IMO) and while people may suffer and they do, the problem is not really in the balance - there are a few members in our WCS community that do intentionally attempt to make the playground not even, but this is a very difficult problem to solve with equity and efficiency. What this means is that most of the changes you are proposing really wouldn't work - it would just change the type of some of the people abuse the system.

I think WCS has a lot to do with motivation and determination - if you are willing to put in some effort, you'll be able to reap very high rewards. If you don't... Well, there are always other *cough* *cough* alternatives. Anyways, I'm actually derailing the topic myself, so I'd say if you want to continue this, there should either be a separate thread or private conversations. I do advise, however, to actually stay and experience the IBIS community a bit more deeply as a lot of subtleties, opportunities and ways to actually accomplish something will be missed unless you do it properly.