I have updated ZM as I think the issues were related to changes in SDK hooks witch should not be an issue on the latest version.
knock back on poison/fast zombies is up 900000% when knifed and 100% when shot in the head, the infected zombies are still low when knifed/shot, pred class now moves faster then they should, zombies are spawning without there knife again from time to time, and when zombies parachute they move 10% faster then before now.
Dont know what happend but this is what I and others have seen since the update, also zombies are still spawning at 8:50-8:45 giving humans only 10-20 seconds to start to run on some escape maps.
Thought it would be better to ask here instead of making a new thread. But is anything going to be done about the speed glitch/problem on the Aperture Science escape maps? Those maps are quite fun and was wanting to know if they're permanently like this till the next steam update or not.
It's only my opinion, to each their own.
The server isn't really configured to work with ze maps correctly.