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Thread: Universal Teleport Failed Sound

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  1. Arrow Universal Teleport Failed Sound

    http://www.ibisgaming.com/forums/att...0&d=1335305170

    I would like to suggest making fuzz the official sound that plays if your teleport fails for any reason other than it being blocked. This way users have an audio feedback for when they are not teleporting due to a bad teleport location.

    What do you all think?



  2. Default

    works for me. would it still attempt to teleport the player, or just play this sound and leave the player completely stationary? i know humans right now like to constantly spam teleport when they're in roots or medusa's gaze because it makes them flicker between their rooted location and teleport location, it'd be awesome if it didn't move them at all.

    Through the darkness of futures past,
    The magician longs to see
    One chants out between two worlds:
    Fire, walk with me.

  3. Default

    If it does what Brett hopes it does, then that should be applied to the Eye Ra teleport as well, since even if the summon is failed, it flickers the person in front of them long enough where they can still take damage or be killed.
    I hit Brett right in the feels.

  4. Default

    Is it planned to be user only, or something everyone can hear within proximity? Sounds like it's planned to be the former, but would like to confirm.
    Quote Originally Posted by ZERO
    Your aim will be somewhat impacted although testing showed this to have minimal impact on ability to kill stuff b/c you all suck at aiming anyways.

  5. Default

    Yea this is for either when a valid location can not be found or for when you get teleported and then are teleported back b/c you got stuck. Over time I hope to make more improvements to the teleportation code to reduce players ability to get stuck but regardless a sound is ideal to provide better error feedback to players b/c no matter how good I get it programed it will never work 100% of the time.



  6. Default

    Sounds good [failed?] to me! The better the feedback, the better the experience.
    One man's ceiling is another man's floor.

  7. Default

    Quote Originally Posted by brett friggin favre View Post
    works for me. would it still attempt to teleport the player, or just play this sound and leave the player completely stationary? i know humans right now like to constantly spam teleport when they're in roots or medusa's gaze because it makes them flicker between their rooted location and teleport location, it'd be awesome if it didn't move them at all.
    that's one of the reasons i prefer the original version of teleport. it wasn't a teleport but a..."jump"? idk how do describe it. it was closer to vagabond/lion's teleport.
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  8. Default

    a pull?
    One man's ceiling is another man's floor.

  9. Default

    do eet

    Maynard - The WCS Guy

  10. Default

    *pulls on maynard*
    Last edited by i2o4; 09-12-2013 at 09:03 AM. Reason: no homo
    One man's ceiling is another man's floor.

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