-
Apparently there was a lot of lag for some reason only at the time of this post: http://ns2servers.devicenull.org/ser...7.194.21:27015
Also for comparison this is what lag does look like: http://ns2servers.devicenull.org/ser...10%2F16%2F2013
I have been told by some people that work on combat mod that there is major problems with the way that combat mod does respawn which makes it super laggy. Basically in rare occasions the respawn wave can eat the server for a short time due to these calculations (doing multi point raytracking b/c they do not cach values and run distance checks across vectors instead)
Lastly server side lag like it always has will result in tick drops but what you are describing is major network lag on the client side with red plug of death...
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules