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Thread: Increase nomination to 10

  1. Default

    Quote Originally Posted by $Money$ View Post
    they would vote for the same map but instead playing that map once every 90 mins, you would play it once every 180 mins. So you would get more maps in before you play VOODOO for the 100th time that day!
    Thank you
    And thank you for reminding me how bad I am at expressing myself.

    What I wanted to say is this: Since players keep on choosing the same maps over and over, lets come up with some kind of clever idea to encourage them to play less popular maps.

    You see, even if we increase the limit from 5 to 10 the cycle will look something like: voodoo, beachstrike, shroomforest, desert_fortress, icecap, lotr, lotr, sorrento, atix, voodoo etc..

  2. Default

    Quote Originally Posted by Pierogi View Post
    Thank you
    And thank you for reminding me how bad I am at expressing myself.

    What I wanted to say is this: Since players keep on choosing the same maps over and over, lets come up with some kind of clever idea to encourage them to play less popular maps.

    You see, even if we increase the limit from 5 to 10 the cycle will look something like: voodoo, beachstrike, shroomforest, desert_fortress, icecap, lotr, lotr, sorrento, atix, voodoo etc..
    I understand what your saying. Your right, we would play the 10 shitty maps over and over and by the time the first map was back up for nominate it would be the same maps again. I know when we play late at night, me and 3 other admins we never play those maps. We try to play either the old maps that don't get action or the new ones. Get on late at night, see what ya think.

  3. #23

    Default

    well one idea would be to use the past X number of maps to skew what maps can be nominated/voted for

    for example, in the last 100 maps if voodoo has been played 20% of the time then make it 20% less likely to be added to the list

    the more it gets played the less it can be played, the less it gets played the more it can be played

    in theory this should even out the maps distribution

    1st map, map1, vote for anything but the map you're on, so i guess map1@100% chance to not appear (to be excluded)
    2nd map, map2, map1@50%, 50/50 for map1 to appear, say it doesn't
    3rd map, map3, map1@33%, map2@33%, map3@33% 2/3rd chance for all 3 choices, say map 1 appears and is voted for
    4th map, map1, map1@50%, map2@25%, map3@25%, 50/50 for map 1, 3/4 for other 2
    5th map, map4, map1@40%, map2@20%, map3@20%, map4@20%, say map 2 appears and is voted for
    6th map, map2, map1@33%, map2@33%, map3@16%, map4@16%, say map 4 appears and is voted for
    7th map, map4, map1@29%, map2@29%, map3@14%, map4@29%, say miraculously map1 appears and is voted for
    8th map, map1, map1@38%, map2@25%, map3@13%, map4@25%, say map 3 and 1 (somehow) appears, 1 is more popular and gets voted for
    9th map, map1, map1@44%, map2@22%, map3@11%, map4@22%, map 3 still appears, but is unpopular, so a new map is voted for
    10th map, map5, map1@40%, map2@20%, map3@10%, map4@20%, map5@10%, map5 turns out to be popular and gets voted for the next 3 times
    11th map, map5, map1@36%, map2@18%, map3@9%, map4@18%, map5@18%
    12th map, map5, map1@33%, map2@17%, map3@8%, map4@17%, map5@25%
    13th map, map5, map1@31%, map2@15%, map3@7%, map4@15%, map5@31%, maps 2 3 and 4 aren't excluded, nobody likes 3, they vote for 2
    14th map, map2, map1@29%, map2@21%, map3@7%, map4@14%, map5@29% 1 3 and 4 show, but since nobody likes 3 and love 1 so vote 1
    15th map, map1, map1@33%, map2@20%, map3@7%, map4@13%, map5@27%

    map 1 is played 5 times (33%)
    map 5 is played 4 times (27%)
    map 2 is played 3 times (20%)
    map 4 is played 2 times (13%)
    map 3 is played 1 time (07%)


    at first glance these numbers seem to show that this model won't help map rotation, but if we skew these so that maps are harder to play consecutively (default add 80% increase to percentage, decrease this number for each map based on the number of maps since that map was last played)

    NumPl = Number of Times map is played
    NumTo = Number of Maps that have been played thus far total
    NumLa = Number of Maps since map has been last played (current map = 0, previous map = 1...) (current map the deviation of 80% is ignored because we can't devide by 0, and we're currently playing the map so it should be impossible to play it again right away unless they want it extended)

    map% = NumPl/NumTo + (80/NumLa)

    1st map, map1, vote for anything but the map you're on, so i guess map1@100% chance to not appear (to be excluded)
    2nd map, map2, map1@50% + (80/1)% = 90.0%, 1/10 for map1 to appear, say it doesn't
    3rd map, map3, map1@33% + (80/2)% = 46.2%, map2@ 33% + (80 * [1/1])% = 59.4%, map3@100%

    you can see after 3 maps it's no longer 33% across the board, the numbers are skewed in the favor of the map played longest ago

    i'll post more tonight, maybe

    but you get where this is going

    this is just a thought... and some bad math, but mostly a thought
    A programming genius called HEAP
    Had trouble in getting to sleep
    So he made his lambs troup
    through a huge FOR-NEXT loop
    FOR 1 TO 10000: NEXT sheep.

  4. Default

    What if you make it over 9000?
    I hit Brett right in the feels.

  5. Default

    im actually hated by most players because i dont allow that map rotation haha i always go for maps that arent overplayed
    Quote Originally Posted by Fang View Post
    I started a vote ban on my self to see how many people hated me they all voted yes and the server banned me.


  6. Default

    Quote Originally Posted by euronews View Post
    im actually hated by most players because i dont allow that map rotation haha i always go for maps that arent overplayed
    If your gonna do that then make a vote of the maps you want. So technically it wont be your fault, since they voted for it.

  7. Default

    Quote Originally Posted by euronews View Post
    im actually hated by most players because i dont allow that map rotation haha i always go for maps that arent overplayed
    It's not about what you do, it's about how you do it. There lies the difference.



    1 # 1

    “Language is a complicated thing! It has multiple meanings.”

  8. #28

    Default

    Quote Originally Posted by What View Post
    What if you make it over 9000?

    flush the old ones to keep the numbers managable?
    A programming genius called HEAP
    Had trouble in getting to sleep
    So he made his lambs troup
    through a huge FOR-NEXT loop
    FOR 1 TO 10000: NEXT sheep.

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