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Thread: ZE Auto Balance

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  1. #1

    Default

    making the mod more dynamic like this is an amazing idea, when each round starts to get repetetive then it stagnates and becomes much less fun

    keeping things changing ads a feeling of "i'll get 'em next time!" that keeps people around and more enthusiastic
    A programming genius called HEAP
    Had trouble in getting to sleep
    So he made his lambs troup
    through a huge FOR-NEXT loop
    FOR 1 TO 10000: NEXT sheep.

  2. Default

    I got to say this is one of the greatest idea since long, because were able to finish levels now. where people would have given up hope on some maps now people keep going because it gets easier. Which means maps get played more and less rtv to old maps.



    1 # 1

    “Language is a complicated thing! It has multiple meanings.”

  3. Default

    Can I make a suggestion? Get rid of the auto balance entirely and just nerf or restrict the deformed class on ZE maps. I'd rather hold against 5 zombies of any other class (even predator) than one deformed. It takes so much ammo to slow them down that it makes it practically impossible to defend against the rest of the zombie team in most situations. And if you have 2 or more deformeds, forget about it. They're gonna wreck your shit.

  4. Default

    Today we managed to finish fap escape lv 2 and abondend project level 1 thanks to this system, dont ask how much we failed. but it works.



    1 # 1

    “Language is a complicated thing! It has multiple meanings.”

  5. Default

    abonden project.png

    Say's it all, i was watching batman till i came back to have a look i was like wtf this is too much fun



    1 # 1

    “Language is a complicated thing! It has multiple meanings.”

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