Fixed the commented out line that was supposed to freeze you when you activate the ult. All abilities should now be 100% correct now.
The issue of having the ult effect not show up due to it being too large for the engine to allow decompression has been resolved. The solution was to split it into two smaller files and replace the animation when part of the way done. I am tuning it so that this translation will not be noticeable by users.
rare error where one of the 2 dimensional arrays gave a memory access error has been corrected. Now only the parts of the memory system that are deployed at that time will be cleaned. I have checked and the secondary function already accounts for a late load possibility. Note that there will be an error created if an item unloads during the effect period of the item transmutation. There is no efficient way to avoid this other than not unloading items when the race is actively in use (not a major issue in real world conditions)
Fixed exploit where you could get yourself unfrozen during a casting by casting your ult or item ability during it and then having the shorter cast time unfreeze you.
Fixed exploit where it was possible to plant & activate Item Transmutation after the round ended and before the round restarted so that a user could potentially nuke the enemy spawn for items right at round start and or cause crashes/glitches.
So I don't forget. Killed a Pano to end round with over 100 health. Respawned with 100 and got hit to 50 as per normal. When Pano hit was at 100. Can't recall if this is normal or not, making a note so I can test when I'm awake.
Originally Posted by ZERO