Originally Posted by
Kavinsky
2. set some sort of preference like you do with the zombie classes to shut off these inch and a half zombie vains, i've got litteraly no peripheral vision as a zombie with these on.
4.get rid of the parachutes for the zombies, atleast for the jumpers, or at the very least increase the kickback when the zombies have there parachutes activated, sure they fly backwards when you shoot them, but they dont move at all if your shooting upwards at them.
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You can get rid of the zombie vision by typing zombie_vision 0 in console (I'm pretty sure that's what it is).
As for parachutes, I don't like them. Was on police station a week or two ago, bunch of humans had stacked on one of the poles in the parking lot by jumping off the roof and gliding with parachutes. They were pretty much invincible because the zombies moved too slow with parachutes. Maybe There was a way to get them that I hadn't noticed, but I don't like that way the parachutes change some maps. The castle map with the four towers (One of them is broken, don't remember the map name) is annoying with chutes now because when the zombies get past the barrel all the humans rush up the tower and jump off the edge, that was fine before when they had no chance of escaping (They either died from the fall or landed in the moat and were subsequently tagged) but now that scatter and if you're the only zombie left when the barrel finally gets moved you can lose about half the escaping humans depending upon where they decide to glide to.
"An Air Force A-10 Thunderbolt II flew a show of force and expended flares for emphasis over Salerno after enemy forces attacked a coalition forward base. The arrival of the aircraft prompted an immediate retreat by enemy personnel."