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Thread: Things that still need to be done with zmod.

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  1. Default Things that still need to be done with zmod.

    zero im glad you've updated the zmod but theres still some badly needed things to be done.

    1.give us a mute players feature, your votemute system doesn't help at all, we NEED THIS ASAP.

    2. set some sort of preference like you do with the zombie classes to shut off these inch and a half zombie vains, i've got litteraly no peripheral vision as a zombie with these on.

    3. give us a way to just shut off the music, ie something along the way of the zombie class selection, like a !music: background music on/off, the hl2 music is getting redundant and really doesn't suit the zmod anyways.

    4.get rid of the parachutes for the zombies, atleast for the jumpers, or at the very least increase the kickback when the zombies have there parachutes activated, sure they fly backwards when you shoot them, but they dont move at all if your shooting upwards at them.

    and please dont add anymore clastrophobic maps, I got lost in one the other day.

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    -MBP

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    I don't get what manbearpigs pic is suppose to mean lol.

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    Its not supposed to mean anything. I just found the picture and thought it was cool as hell. Posting it means ill know where it is when i want to find it again.
    -MBP

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    Quote Originally Posted by ManBearPig <ibis> View Post
    Its not supposed to mean anything. I just found the picture and thought it was cool as hell. Posting it means ill know where it is when i want to find it again.
    I thought it was a good analogy..
    Last edited by deprodigy; 03-17-2009 at 10:23 PM. Reason: lol

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    Quote Originally Posted by Kavinsky View Post
    2. set some sort of preference like you do with the zombie classes to shut off these inch and a half zombie vains, i've got litteraly no peripheral vision as a zombie with these on.

    4.get rid of the parachutes for the zombies, atleast for the jumpers, or at the very least increase the kickback when the zombies have there parachutes activated, sure they fly backwards when you shoot them, but they dont move at all if your shooting upwards at them.
    .
    You can get rid of the zombie vision by typing zombie_vision 0 in console (I'm pretty sure that's what it is).

    As for parachutes, I don't like them. Was on police station a week or two ago, bunch of humans had stacked on one of the poles in the parking lot by jumping off the roof and gliding with parachutes. They were pretty much invincible because the zombies moved too slow with parachutes. Maybe There was a way to get them that I hadn't noticed, but I don't like that way the parachutes change some maps. The castle map with the four towers (One of them is broken, don't remember the map name) is annoying with chutes now because when the zombies get past the barrel all the humans rush up the tower and jump off the edge, that was fine before when they had no chance of escaping (They either died from the fall or landed in the moat and were subsequently tagged) but now that scatter and if you're the only zombie left when the barrel finally gets moved you can lose about half the escaping humans depending upon where they decide to glide to.
    "An Air Force A-10 Thunderbolt II flew a show of force and expended flares for emphasis over Salerno after enemy forces attacked a coalition forward base. The arrival of the aircraft prompted an immediate retreat by enemy personnel."

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    Quote Originally Posted by Paper View Post
    You can get rid of the zombie vision by typing zombie_vision 0 in console (I'm pretty sure that's what it is).

    As for parachutes, I don't like them. Was on police station a week or two ago, bunch of humans had stacked on one of the poles in the parking lot by jumping off the roof and gliding with parachutes. They were pretty much invincible because the zombies moved too slow with parachutes. Maybe There was a way to get them that I hadn't noticed, but I don't like that way the parachutes change some maps. The castle map with the four towers (One of them is broken, don't remember the map name) is annoying with chutes now because when the zombies get past the barrel all the humans rush up the tower and jump off the edge, that was fine before when they had no chance of escaping (They either died from the fall or landed in the moat and were subsequently tagged) but now that scatter and if you're the only zombie left when the barrel finally gets moved you can lose about half the escaping humans depending upon where they decide to glide to.
    Learn to air strafe! Try playing on a surfing server to learn how to do that. I tag those guys on the pole all the time...no matter how many are on there. You just need a little army to go after them at once and you're golden.

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    Pee is golden in some countries did you know that??

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    air strafle? I dont think thats possible in this server, when the parachutes activated your stuck going one direction period, human and zombiewise and I know how to disable the damn z vain's now.

    But still at the very least the vains need to be removed from the left and right sides of the screen or significantly be reduced for the sake all of the new people comming into the server who dont know how to disable them.

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