I even made it so humans can win the "impossible" escape maps if they fail enough. I am not sure of anywhere else where that occurs. Lets also not forget that your also excluding the big gains that we have had in NS2. In the last year in a half we have continued to sit at the top of server popularity. This summer now that mods are more defined I will be taking advantage of these new mods to better promote the IBIS community and hope to drive more players into the forums. Unfortunately, I feel that many have a hard time posting in b/c they do not play much cs:s. Hopefully that will change as we start to launch servers for other games as well such as cs:go, combat (when it releases), and possibly tf2 later this year.

The stagnation last year was due largely to major family crisis on my part which lead to a sharp decline in the amount of programing I was doing on the servers. (I mean shit I was so depressed there was 1 week were I basically did nothing but sleep b/c just being awake made me feel sick). Luckily I am not so stupid as to try to write code under those conditions. I have a personal rule that I will only write new code when I am in a good mood b/c otherwise it is riddled with stupid mistakes and simple errors and you all end up with a shit ton of bugs.

But let me say this we currently have 4 times the server capacity and performance than we did this time a year ago and I plan to use that to expand IBIS to new heights over the next year.

As for the ggdmffa I think part of the issue is just that newer players do not appear to be able to reconcile the skill difference and qq. I used to play it a lot but then I noticed that b/c I am usually the one winning that when I am on everyone quits b/c I am winning. Thus I stopped playing it myself as often observing that I was doing more harm than good, but then we get to a catch 22 b/c the server needs me on to see how the games are going and help make changes to populate it but if I play the server will empty out...

I though believe that starting to launch some mod servers for cs:go will help bring in some new players and offer a more "even" playing field where to everyone the game is still relatively new.

I will say though that once combat comes out some of you may be really intrested as it is much closer to cs:s than NS2 is as it is a fast pace game similar to wcs in that you level up but only on a map to map basis.