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Thread: ATTN: ZM/ZE Maps Removal

  1. Default ATTN: ZM/ZE Maps Removal

    Hey guys,

    We're looking to delete a lot of maps to clean up the server. I went through both ZM and ZE maps. This is what we intend to delete. This would essential clean up the server by cutting the maps in half. Are there any maps that I missed or maps that should be on the Stay or Remove list?

    ZM STAY

    zm_ATIX_helicopter
    zm_ghs_officepanic
    zm_snoopie_711_final_fixed1
    zm_tx_highschoolbeta7
    zm_roy_the_ship
    zm_roy_old_industrial
    zm_radikal_stronghold_b1
    zm_vc2_lila_town
    zm_roy_abandoned_canals_new
    zm_subway
    zm_roy_barricade_factory
    zm_idm_hauntedhouse_v1
    zm_policeprison_fixed_rnk
    zm_roy_highway
    zm_420_beachstrike_b2
    zm_desert_fortress_v2
    zm_forgotten_town
    zm_huntingground_v4-2
    zm_holdout_mountain_fixed
    zm_westwood_final
    zm_churchofmint_fix
    zm_poon_institute_b1
    zm_mall_beta_b1
    zm_wtfhax_v6b
    castle_redemption_rnk
    zm_csk_4corners_b2
    zm_miniature_room_v1
    zm_pulse_templeofdoom_final
    zm_multi_pyramid_x
    zm_penumbra_extended
    zm_citylife_V2
    zm_firewall_aztec_a1
    zm_lila_panic_beach
    zm_firewall_samarkand
    zm_moonlight_v3
    zm_space_base_z
    zm_day_lego_v2_fix
    zm_urban_cargo_express
    zm_420_office_v5
    zm_fubar_towers_v5
    zm_playtime
    zm_abandoned_mall_v5FF
    zm_czm_dimmed_remix
    zm_Fail_Inc_v4
    ZM_Krusty_krab_a3
    zm_lila_panic_beach_2
    zm_sky_roads_final
    zm_biggun_v2fix
    zm_abandoned_base_v1
    zm_clouds_v2_1
    zm_corps_v9
    zm_legendary_mix
    zm_london_v1_0
    zm_mars_horror_b4
    zm_neko_garden_hs_v2
    zm_pulse_templeofdoom_legend
    zm_the_lost_sanctuary_v1b
    zm_euronews_final
    zm_Fidlers-Green_b2
    zm_bridge_run_v1
    zm_onadega_v3nn
    zm_gorodok_v1
    zm_tower_of_resistance_v4
    zm_tzuwaza_b5
    zm_App7e_BworldFinal
    ZM_desprerados
    zm_urban_downtown_final
    zm_idm_freefall_v2
    zm_base_day
    zm_chateau_supreme
    zm_little_city_v7_roy
    zm_miniplace_beta_v2
    zm_x_dontfall_v2_fix
    zm_stab_town_panic_v4
    zm_novum_v3
    ZM REMOVE

    zm_420_breeze
    zm_aftermatch_fixed
    zm_labor_gigantic
    zm_lila_panic_v2
    zm_scrapyard_b3
    zm_towers_hdr_final
    zm_resort_final
    zm_spacestationflee_v2_fix_z
    zm_island_defense_v2
    zm_vc2_winterfun
    zm_black_lion_macd_v8
    zm_crazycity
    zm_aspi_dispo_v5
    zm_deep_thought_remix
    zm_complication_v6
    zm_concrete_final
    zm_ghs_flats
    zm_3dubka_v3
    zm_roy_zombieranch_night_b4
    zm_retard
    zm_hauntedmanor_v1
    zm_hellz_silent_hill
    zm_lila_office_remix
    zm_hospital_remix
    zm_ATIX_helicopter_uefinal
    zm_ATIX_apocalypse_b6
    zm_lila_panic_sethensv3
    Zm_Toxa_West_v2
    zm_lila_panic_isethen
    zm_unpanic_v2
    zm_Aperture_District_Panic
    zm_industrial_b1
    zm_cbble_remix
    zm_fortress_b6
    zm_natalyas_ship_v4
    zm_snoopie_teleport_fix1
    zm_stairs_v3_6_1
    zm_wwt_twinsteel_v8
    zm_athletic_factory_v3_fix
    zm_floating_rock_v5
    zm_Inside_The_Fortress_final
    zm_lila_panic_reloaded_v3a
    zm_little_italy_v3
    zm_mars_wasteland_v2_z
    zm_the_hive_b1
    zm_mini_polygon_v1
    zm_bank_office_v2
    zm_cbble_xmas_v2
    zm_cell_games_b
    zm_hotline_miami_v2_0
    zm_huntingbase_ultimate_v4
    zm_lt_lila_atmos_beta
    zm_3_rooms_v3
    zm_church_of_faith_b1a
    zm_bumfight_v2
    zm_vampire_medical_v3
    zm_czm_modernist
    zm_blackmansion_v2
    zm_loki_horrorhood_v3
    zm_ocx_orly_v4
    zm_4way_tunnel_v2
    ZE STAY


    [WEEKEND] ze_abandoned_project_v1_2
    [WEEKEND] ze_biohazard2_sewer_v4c
    [WEEKEND] ze_christmas_infection_v2_3
    [WEEKEND] ze_crashbandicoot_v1fix
    [WEEKEND] ze_destruction_of_exorath_v8
    [WEEKEND] ze_eruption_escape_fix
    [WEEKEND] ze_FFVII_Mako_Reactor_v5_3
    [WEEKEND] ze_fapescape_v1_2
    [WEEKEND] ze_Flying_World_v1_2
    [WEEKEND] ze_FFXII_Westersand_v6_7
    [WEEKEND] ze_gameshow_v1_2
    [WEEKEND] ze_gods_wrath_v3_8b
    [WEEKEND] ze_hypernova_v2_z
    [WEEKEND] ze_infected_sewers_v4
    [WEEKEND] ze_LOTR_Helms_Deep_v5
    [WEEKEND] ze_LOTR_Isengard_v1_8
    [WEEKEND] ze_LOTR_Minas_Tirith_v3_3
    [WEEKEND] ze_LOTR_Mount_Doom_v4_2
    [WEEKEND] ze_Paranoid_Rezurrection_v11_9
    [WEEKEND] ze_parkers_pit_b8
    [WEEKEND] ze_Pirates_Port_Royal_v3_3
    [WEEKEND] ze_predator_ultimate_v3
    [WEEKEND] ze_prototype_v2
    [WEEKEND] ze_rebicefacility_e01_v1
    [WEEKEND] ze_shroomforest_v3
    [WEEKEND] ze_TESV_Skyrim_v4fix
    [WEEKEND] ze_toaster_v1_2
    [WEEKEND] ze_zombierig_ultimate_v3_1

    [FUN] ze_ApertureScience_final
    [FUN] ze_biohazard2_rpd_v4e_004
    [FUN] ze_blackmesa_escape_final
    [FUN] ze_death_star_escape_v4_3_z
    [FUN] ze_elevator_escape_jbg_final
    [FUN] ze_Escape_Stroggos_b4
    [FUN] ze_FireWaLL_laboratory_part1_3
    [FUN] ze_ice_hold_b2
    [FUN] ze_icecap_escape_v5
    [FUN] ze_Jurassic_Park_Story_v1
    [FUN] ze_licciana_escape_v2
    [FUN] ze_LOTR_Mines_of_Moria_v6_3
    [FUN] ze_minecraft_v1_1
    [FUN] ze_minecraft_adventure_v1_2c
    [FUN] ze_mirrors_edge_reborn_v3_3
    [FUN] ze_MotanumInc_OB
    [FUN] ze_Parking_v2a
    [FUN] ze_Portal_Story_v3_1
    [FUN] ze_Raccoon_Facility_v6b
    [FUN] ze_random_v9
    [FUN] ze_rooftop_runaway2_v4
    [FUN] ze_saw_final
    [FUN] ze_sg1_missions_v2_1
    [FUN] ze_shaun_of_the_dead_b3
    [FUN] ze_showdown_v4_1
    [FUN] ze_skyscraper_city_v5
    [FUN] ze_snowcrash_escape_vfixed1
    [FUN] ze_sorrento_escape_v5
    [FUN] ze_stargate_escape_v8
    [FUN] ze_thelostworld_redux_101j
    [FUN] ze_titanic_escape_v2_2
    [FUN] ze_underground_escape__final
    [FUN] ze_voodoo_islands_v7
    ZE REMOVE


    [FUN] ze_ApertureScience_final
    ze_ATIX_helicopter_e1
    ze_hobbit_escape_a4
    ze_indiana_jones_iv_v2_4
    ze_POTC_IV_v6_1
    ze_solstice_redux_b1
    ze_titanic_cqd_v2_fixed
    ze_zombierig_v4_3
    ze_forestbunkers_v1_b3
    ze_holmes_escape_pf_v6
    ze_opti_variety_missions_p1
    ze_shadow_moses_8_6
    ze_aztec_temple_v3c
    ze_endless_park_B05
    ze_naruto_v1_fix
    ze_FireWaLL_laboratory_part2_3
    ze_gibletz_establishment_b6
    ze_infiltration_final
    ze_mytex_escape_v3
    ze_shadow_moses_7_9
    ze_urban_laby_of_death_v3
    ze_warped_v1_1
    ze_ztastic_v1_b
    ze_infected_tramway_v2_1
    ze_lakeindusk_v7_extended
    ze_phantasy_escape_fixed_b1
    ze_jurassicpark_v2_7_OB
    ze_space_flight_v1_1_z
    ze_Void_v2
    ze_Paranoid_Ultimate_v10_4
    ze_volcano_escape_v4
    Ze_hell_escape_rc1
    ze_indiana_jones_v4a_004
    ze_space_stationzz_z
    ze_retribution
    ze_paradise_v1
    ze_office_nightmare_final
    ze_trainescape_b3
    ze_grand_boat_escape_v1_7b
    [FUN] ze_boatescape101
    Last edited by anex; 04-26-2014 at 05:55 PM.

  2. Default

    zm_Fidlers-Green_b2, m_bridge_run_v1, zm_onadega_v3nn, zm_gorodok_v1, zm_tower_of_resistance_v4 and zm_tzuwaza_b5 are all pretty fun ZM maps.

    For ZE maps, ze_zombierig_v4_3, ze_biohazard2_sewer_v4c, ze_destruction_of_exorath_v8 and ze_prototype_v2 (I think there's a newer version of this one) are fun but hard maps and might be good for weekend ZE events with the other tryhard maps. ze_licciana_escape_v2 and ze_paradise_v1 are classics and easy enough to just leave in the regular rotation. There's a newer version of ze_trainescape_b3 (http://css.gamebanana.com/maps/97189) that makes it a lot more enjoyable. I'd like to see it updated to that version rather than removed completely.

  3. Default

    I'd like to see hobbit escape stay. We've never tried that map and it seems like a good enough map to at least try out. There are levels and items and it does take team work. So that could be a challenging map if anyone is up for it.

  4. Default

    There are a few maps I will pick through tomo that I would prefer to stay. Most just need to be gone.
    Make all your last demands for I will forsake you and I'll meet your eyes for the very first time, for the very last.

    maynard <ibis>: they are awkward and last 2 damn long. I prefer thinner smaller ones

  5. Default

    Keep:

    zm_Fidlers-Green_b2
    zm_App7e_BworldFinal
    zm_fortress_b6
    ze_elevator_escape_jbg_final
    ze_licciana_escape_v2
    ze_underground_escape__final

    Remove:

    ze_grand_boat_escape_v1_7b

  6. Default

    Quote Originally Posted by pooter View Post
    Keep:

    zm_Fidlers-Green_b2
    zm_App7e_BworldFinal
    zm_fortress_b6
    ze_elevator_escape_jbg_final
    ze_licciana_escape_v2
    ze_underground_escape__final

    Remove:

    ze_grand_boat_escape_v1_7b
    All hail pooter. I agree with anything pooter says.

  7. Default

    Keep ZM_desprerados but plz get rid of Voodoo!

  8. Default

    Maps that have been changed to keep

    zm_Fidlers-Green_b2
    zm_bridge_run_v1
    zm_onadega_v3nn
    zm_gorodok_v1
    zm_tower_of_resistance_v4
    zm_tzuwaza_b5
    zm_App7e_BworldFinal

    ze_elevator_escape_jbg_final
    ze_licciana_escape_v2
    ze_underground_escape__final
    ze_destruction_of_exorath_v8
    ze_prototype_v2
    Maps that have been changed to remove

    ze_grand_boat_escape_v1_7b

    [*]ze_biohazard2_sewer_v4c imo is a not a try hard map and isn't really event material.

    [*]I added back Exorath and prototype because that is good event material. I forgot the only reason why Exorath killed the server was because of missing map info.

    [*]What do you guys think of keeping Desperados? I personally despise that map and always spec when we used to go to it. I put it on there because it's not really played anymore on map rotation.

    [*]Regarding Hobbit Escape, it's going to be replaced with an updated version.

    [*]Do we have maps that are on the STAY list that need to be REMOVED? Like some ZE maps that are on the FUN list that need to be just flat out removed?


    Also, as we go along, if we find maps that ended up staying are actually terrible, we'll remove those asap.
    Last edited by anex; 04-23-2014 at 11:01 PM.

  9. Default

    keep ze_montanuminc_ob

  10. Default

    [*]Do we have maps that are on the STAY list that need to be REMOVED? Like some ZE maps that are on the FUN list that need to be just flat out removed?
    zm_bumfight_v2, zm_vampire_medical_v3, ze_boatescape101 and ze_Escape_Stroggos_b4 are all terrible.

    ze_eruption_escape_fix and ze_Flying_World_v1_2 are too hard to be in the regular rotation but might work as weekend event material.

    ze_Paranoid_Rezurrection_v11_9, ze_shroomforest_v3 and especially ze_crashbandicoot_v1fix should probably be weekend maps. I'd get rid of ze_ApertureScience_final entirely and move ze_Portal_Story_v3_1 to the regular rotation because people tend to confuse the Portal maps and Portal Story is the much better one. It's also a relatively simple one-stage map that wouldn't need to be part of a weekend event to beat. I think having two Minecraft maps in the regular rotation is also overkill.

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