Sorry for a late reply. I've been busy working on some stuff.

Quote Originally Posted by sup View Post
If you're going to keep the newer Minecraft, can you do something about the custom human skins it forces on everyone? They're giant bulky Minecraft-style blocks that make it hard for humans to see around because they're so damn big.
That's map related. For us to remove that, we would have to decompile the map and remove the textures. That's even if we are allowed to do it via the map maker.

Quote Originally Posted by $Money$ View Post
Anex, are these maps gonna be took off the nomination list or off the server completely??
Completely.

Quote Originally Posted by Steamer View Post
I have never witness the majority of the server like ze_parking. I can't stand it personally. I will go through and do more this weekend. Maybe a server vote event through maps...
I always like it but never really viewed it as a try hard map. I'll move it to weekends.

Quote Originally Posted by phil.™ View Post
Has the crashing issue in ze_parking been fixed? Lot's of client-side crashes going on here. IMO, if the crashing stops, keep ze_parking. It brings in people, and even after crashes people continue to come back in.
There is an updated version for it. I'll put it here for reference and so I don't forget.

http://css.gamebanana.com/maps/159159

Quote Originally Posted by Evil View Post
Speaking of crashing, remove the nade animations for ZE as well. I know for a fact that is an issue for some people to crash. And it causes a big fps lag.
Taken into consideration

Quote Originally Posted by Bchhog View Post
Looks like I'm late to this party. Almost played every map here, though there is quite a few I haven't. Anyway these are the ones I want to see kept from the lists.

There seems to be a good deal of classic maps being given the finger, sucks to see :I. You must really hate zm_lila_panic_isethen, it's on the remove list twice lol.



Keep From ZM REMOVE

zm_idm_freefall_v2
zm_base_day
zm_roy_zombieranch_night_b4
zm_chateau_supreme
zm_Aperture_District_Panic
zm_little_city_v7_roy
zm_miniplace_beta_v2
zm_x_dontfall_v2_fix
zm_stab_town_panic_v4
zm_bumfight_v2

Keep From ZE REMOVE

ze_indiana_jones_iv_v2_4
ze_biohazard2_sewer_v4c
ze_FireWaLL_laboratory_part1_3
ze_gibletz_establishment_b6
ze_mytex_escape_v3
ze_skyscraper_city_v5
ze_thelostworld_redux_101j
ze_urban_laby_of_death_v3
ze_gods_wrath_v3_8b
Ze_hell_escape_rc1
ze_Escape_Stroggos_b4
ze_volcano_escape_v4
ze_MotanumInc_OB
There's a lot of maps. I didn't realize they were on there twice. But isethen is a terrible terrible map. Sibera and zelda skyloft were not on list Zero provided. But then again neither is mario escape and it's still on the server

zm_urban_downtown_final
zm_idm_freefall_v2
zm_base_day

zm_chateau_supreme
zm_little_city_v7_roy
zm_miniplace_beta_v2
zm_x_dontfall_v2_fix
zm_stab_town_panic_v4
zm_bumfight_v2
zm_novum_v3
zm_lila_panic_v2
zm_roy_zombieranch_night_b4
zm_Aperture_District_Panic
zm_czm_modernist
zm_blackmansion_v2
zm_loki_horrorhood_v3
zm_ocx_orly_v4
zm_4way_tunnel_v2


[WEEKEND] ze_biohazard2_sewer_v4c
[WEEKEND] ze_gods_wrath_v3_8b
[FUN] ze_FireWaLL_laboratory_part1_3
[FUN] ze_skyscraper_city_v5
[FUN] ze_thelostworld_redux_101j
[FUN] ze_Escape_Stroggos_b4
ze_volcano_escape_v4
Ze_hell_escape_rc1
ze_mytex_escape_v3
ze_urban_laby_of_death_v3
ze_gibletz_establishment_b6
ze_indiana_jones_iv_v2_4 - Map is fundamentally broken at truck scene

Quote Originally Posted by acolyte_to_jippity View Post
scrapyard, bumfight, and 420_breeze are all quite good...

and labor gigantic is okay. not sure why they're in the "remove" list while euronews is in the "keep" list...
Scrapyard, bumfight and 420_breeze are bad maps. We don't play them and when we do they get rtv'd. Labor gigantic also gets rtv'd because it's a vent map. I had euronews stay because it was a map made for us specifically for us.