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Thread: Fire Nades v2.1 [ZM]

  1. Default Fire Nades v2.1 [ZM]

    Fire Nades
    ZERO <ibis>

    Sets Users on fire based on Damage


    • 2.0
      • Initial Version

    • 2.1
      • Bug fix that double dmg was very likely not being applied to non player entities (... yea sorry about never noticing that)

    Last edited by ZERO; 06-01-2016 at 12:33 PM.



  2. Default

    2.1

    • Bug fix that double dmg was very likely not being applied to non player entities (... yea sorry about never noticing that)



  3. Default

    I noticed that the fire nades sometimes have knockback, I found the source of the issue. I suggest patching this as to remove knockback completely from the nade and implementing the following changes to the nade to compensate:

    • Increase dmg to entities by 3x instead of 2x
    • prevent zombies from regenerating hp while they are on fire. (lets say zombie was on fire for 4 seconds this would result in them not healing by 1% over that time) (please note that blood mist nades would not be effected)



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