You kept reading the scene wrong, and insisting that I and others were choosing to ignore the last line until I pointed out to you that it was not Aco talking, but his attacker, to which you thanked me for clarifying that, then you seemed to backtrack like that never happened. My interpretation is not shaky based on how night scenes are written and how they function, combined with literally what it says during Aco's death and what I know from outside of the scene. Insisting it is shaky is illogical unless you can come up with a superior interpretation of the scene, which you have not offered, you have simply being denying everyone else's understanding of it.

I also fail to see how it is at all "Scummy" as you say, to provide the information I have gathered towards the most likely target on DAY 2. It is absolutely no benefit to me, if I am anti-town, to attempt to sway opinion on DAY 2 to get someone lynched, when it would not benefit me in the short or long term, the only way this benefits anyone is the town, since the goon will be gone, and the suspect pool will begin to narrow, along with whatever investigation or protective roles we have then having a smaller number of people to look at/protect, it only helps the town.

Side note: Whenever you or anyone else, has said someone is acting "scummy" you have been 100% wrong about it. There is no acting "scummy" by offering information, the only way to do so is by willfully denying facts to the detriment of the town, fake claiming a role, or something else along those very explicit lines. Being silent is not inherently "Scummy", nor is "talking", or "talking just enough". Its that kind of foolish thinking that gets townies killed 5 days in a row.

You are not running the show Mikey, nor am I, which is why I never told you to shut up, I provided my information, outline as much of the reasoning around it as I could, and offered up the best possible Day 2 move we have right now, since it appears that no investigative role has come out to condemn anyone. I would like to see what some of the more sober and thoughtful players have to say. Which they will never do if you keep throwing up foolish road blocks to useful conversation.