Should have at least one player as a "Mentor/Guide". Kind of the way mafiascum does it.
Should have at least one player as a "Mentor/Guide". Kind of the way mafiascum does it.
4) Use admin privileges sparingly and appropriately.
Could you explain how that works Sin? I don't know that method.
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these games will be open to anyone of beginner experience. I will be the final judge on whether someone qualifies as a beginner or a more advanced player.
So ya Phil, if Irish wants to play feel free.
Oh so they're an actual player? I'd actually like to avoid that since newer people will tend to follow that player regardless, plus I want new players to develop they're own play style, rather than follow someone else.
For things like that I can be much more hands on during this game than a normal mod will be, explaining any definition or situation that is required.
I'm also thinking these games will have little to no flavour text to get everyone into the rhythm of actually engaging in discussion.
Yeah a little flavor text, with some clues will go a long way though. Like the last game. Flavor text was minimal but there were still clues as to who the characters were and what their roles were that could have been utilized, but instead was overlooked by the "we are greater" crowd.
4) Use admin privileges sparingly and appropriately.
Flavour Text will be very minimal. Mainly who died and how they died, which at first won't mean much but the further we go the more and more I can add.
These games will basically be getting our newer players used to talking, as it seems like they stay silent until they're lynched in the big games. We've got to get them used to posting often and learn how to lie.
Fibbing 101
4) Use admin privileges sparingly and appropriately.
I'd be down for this.