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Thread: How you can contribute to WCS development

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    Thanks for the clarification. I'll try again to pull sounds on my shitty laptop, and if that doesn't work, I'll attempt with the shitty desktop I have access to. Fun times. Hopefully I'll have something for you by tomorrow or Wednesday at the latest.
    What: my life skills use meat

    “Let us be thankful for the fools. But for them the rest of us could not succeed. ” -Mark Twain

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    Remove helm

    Thank me later. I just improved your mod by 1000%

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    Quote Originally Posted by Pie Q View Post
    Remove helm

    Thank me later. I just improved your mod by 1000%
    helm's one of the very few anti-aimbotter items.

    no shit u want it removed
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

  4. Default

    Quote Originally Posted by CYBER View Post
    helm's one of the very few anti-aimbotter items.

    no shit u want it removed
    This. Somethin is odd when I'm moving fast as Die Xonvert and still get popped in the face by a deagle.
    What: my life skills use meat

    “Let us be thankful for the fools. But for them the rest of us could not succeed. ” -Mark Twain

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    Here is what I need for someone to figure out an explain to me (I am still working on this on my own and that is the main delay right now):

    How to using only the .vmt file scale or animate a sprite.

    For example using decalscale or basetexturetransform.

    I think decalscale might be unsupported but I am not sure why basetexturetransform is not working b/c I have heard of other people using it, at least in l4d.



  6. #6

    Default

    Quote Originally Posted by ZERO View Post
    Here is what I need for someone to figure out an explain to me (I am still working on this on my own and that is the main delay right now):

    How to using only the .vmt file scale or animate a sprite.

    For example using decalscale or basetexturetransform.

    I think decalscale might be unsupported but I am not sure why basetexturetransform is not working b/c I have heard of other people using it, at least in l4d.
    Does this help at all?
    https://developer.valvesoftware.com/wiki/$basetexture

    - - - Updated - - -

    " Bug:$basetexturetransform2 doesn't seem to work in Source 2007 source."

    - - - Updated - - -

    yea, nvm. this appears to be outdated.
    Personal reform

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    Ok making it with no minimaps dramatically reduces file size and also allows me to scale it even without enabling the extra flag.



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    Ok I found 1 solution which is that if you set your vtf to have the Procedural flag then your program code which is allowed to adjust the scale will work. Now perhaps there is another flag which will allow other parts such as the options to rotate a static sprite to work.



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    Yea turning off the minimaps makes a huge difference in file size when you keep adding it up never turn that on.



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    I am not doing anything with sound right now, I was trying to solve the issue of clients needing to do hundreds of MB worth of effects for the new race. Now I figured out how to reduce the file sizes dramatically.



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