Now on the server!

= Bugfixxes for BETA 4:

:: Intense lagg at spawn should be fixxed, also reduced the wait time until zombies get chosen, it happens now before the gate breaks and most props have become non solid to avoid lagbumps with props
:: Stage ending check bug should be gone now, the system had this final issue that was caused by laggbumps and bad timing, the nuke stuff happens now after the check has been done
:: Immortal zombies in stage 6 has been fixxed
:: Protego wand (wall) upgrade 3 glitch has been fixxed
:: Stage 5 "big spider" has been named now to "aragog" since its reffering to him
:: Dog in stage 5, deatheaters in stage 1 and the troll in stage 2 have a bit more HP
:: Buyzone in the wizard mode city was a bit OP, reduced enabled time from 8 to 4 seconds
:: There will be from now on only one harry potter anymore (in stage 6)
:: Stage 6 the "harry potter die" bug should been fixxed up

:: NEW :: In stage ZM when zombies/humans teleport, there is a check and if there are 15 humans or more, the side windows will break too so zombies have more escape ways and humans need to split up and defend in groups
:: NEW :: Deletrius pickup chances update, from now on the chance ratio to unlock is based on the stage [STG 1&2: 1/4 chance] [STG 3&4: 1/3 chance] [STG 5&6: 1/2 chance]
:: NEW :: Extra holdspots and reduced hold times on other holdspots to keep it balanced
:: NEW :: A "no fall damage" filter has been added so w/e server you play on, you have no fall damage anymore
:: NEW :: New towers for stage ZM with more campspots
:: NEW :: Harry potter has more to do while fighting voldemort in stage 6, he will need to press specifik keycodes in order to counter an attack from voldemort (codes are showen on screen while attack launches)