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Thread: ze_harry_potter_b4 changes

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  1. Default ze_harry_potter_b4 changes

    Now on the server!

    = Bugfixxes for BETA 4:

    :: Intense lagg at spawn should be fixxed, also reduced the wait time until zombies get chosen, it happens now before the gate breaks and most props have become non solid to avoid lagbumps with props
    :: Stage ending check bug should be gone now, the system had this final issue that was caused by laggbumps and bad timing, the nuke stuff happens now after the check has been done
    :: Immortal zombies in stage 6 has been fixxed
    :: Protego wand (wall) upgrade 3 glitch has been fixxed
    :: Stage 5 "big spider" has been named now to "aragog" since its reffering to him
    :: Dog in stage 5, deatheaters in stage 1 and the troll in stage 2 have a bit more HP
    :: Buyzone in the wizard mode city was a bit OP, reduced enabled time from 8 to 4 seconds
    :: There will be from now on only one harry potter anymore (in stage 6)
    :: Stage 6 the "harry potter die" bug should been fixxed up

    :: NEW :: In stage ZM when zombies/humans teleport, there is a check and if there are 15 humans or more, the side windows will break too so zombies have more escape ways and humans need to split up and defend in groups
    :: NEW :: Deletrius pickup chances update, from now on the chance ratio to unlock is based on the stage [STG 1&2: 1/4 chance] [STG 3&4: 1/3 chance] [STG 5&6: 1/2 chance]
    :: NEW :: Extra holdspots and reduced hold times on other holdspots to keep it balanced
    :: NEW :: A "no fall damage" filter has been added so w/e server you play on, you have no fall damage anymore
    :: NEW :: New towers for stage ZM with more campspots
    :: NEW :: Harry potter has more to do while fighting voldemort in stage 6, he will need to press specifik keycodes in order to counter an attack from voldemort (codes are showen on screen while attack launches)



  2. #2

    Default

    So uhh ... Potter-ready?

    Quote Originally Posted by ZERO View Post
    :: Dog in stage 5, deatheaters in stage 1 and the troll in stage 2 have a bit more HP
    LOL'd
    Last edited by I'm a zambi; 07-27-2014 at 05:42 PM.

  3. Default

    Wands are also knives. So when a wand is dead, that wand it's gone.

  4. #4

    Default

    Quote Originally Posted by anex View Post
    Wands are also knives. So when a wand is dead, that wand it's gone.
    At least i get to use my pistol of choice!

  5. Default

    want so they updated it so you can not use ent watch to block people from wands now by doing that... so basically they made it impossible to even play the map now b/c when your item glitches the fix was to drop it and pick it back up.



  6. Default

    entWatch still works even with knives. Lets see if the current entwatch config works. If it doesn't, i'll go through the map to get the new hammer id's. You can still use entwatch to block people but it glitches the map because the items end up getting lost in the void during the teleport. I talked with skullz about it and he said he'll look into a trigger block. If not, we might be able to rework entwatch to stop people from activating the trigger? Move them to spectate?

    We'll get something figured out.

    There is also something still messing with the server because skyrim and minas still don't work. If items are glitching on harry potter, then another plugin might be messing with it.

    ----------------

    Hammer ID's are the same so the cfg should still work

    Notes for entwatch update:

    trigger_once

    name map_trigger_wands

    Harry = 20928745

    Fire = 859290
    Freeze = 859325
    Wind = 859363
    Avada = 859401
    Heal = 859439
    Wall = 859477
    Crucio = 17878524
    Water = 17904561
    Ammo = 17873948

    Spider = 20840142

    Reducio = 20840257
    Expulso = 9007836
    Deprimo = 9007832
    Confundus = 9007828
    Emendo = 9007824
    Incendio = 9005859
    Conjunct = 17955634
    Deletrius = 17955652
    Disiullus = 17955655
    Last edited by anex; 07-27-2014 at 06:47 PM.

  7. Default

    so basically they made it impossible to even play the map now
    Oh darn.

  8. #8

    Default

    By the way anex, the hud is broken on Harry Potter - any time a zombie picks up a wand, the human wands on the hud get replaced with all the zombie ones. Not really sure why it happens but it's something to be aware of. (I think Avada's ID is also in its name when it's picked up)
    Quote Originally Posted by sup View Post
    Oh darn.
    LOL because you care so much.

  9. Default

    The hud isn't broken. There is an option in entwatch called TeamModeOnly. It's on by default but it supposed to show only items by team. There's just so much shit on harry that it over powers everything when zombies pick up wands. It's not just on harry but it's on any other map as well. For instance, on slender, you see who has a spider on the hud. You're not supposed to see it.

  10. Default

    Sounds like an array going out of bounds.



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