Just seeing if can get a general consensus for Zero on what maps should be removed from the 182 maps of the zmod server
Source:
http://www.ibisgaming.com/zm_stats/maps.php
mine:
ze_icecave _escape_fixed
ze_trainescape_b3
zm_escape_bridge_v1d - quick everyone on top of the escape hatch, unless you catch someone sticking there head out of the finale area the zombies have no chance
ze_tv_station_v2
zm_hospitalv4
ze_canal_escape - as soon as a fast zombie spawns its all over
zm_city_graveyard - no cading spots, should be a gungame map not zm
zm_roy_abandoned_canals_new
ze_italian_escape_final - an incomplete mess of a map
ze_rooftop_runaway_extended_v6 - helicopter doesn't even make it to the safe zone in time, killing its occupants,
ze_blackmesa_escape_final
zm_horror_hotel
zm_city19_intel
Abandoned_ProjectsV01 - really old map from the begining of zmod, built for classic zombies
ZM_Bio_FEAR - bad, just plain bad
zm_atom_deathway_b1
zm_highschool - no real cading spots, only a disco
cs_italy - regular css map, and theres a whole bunch of regular css maps on the server.
ze_turokbase_beta2 - just mindless wandering in the fog, I have yet to see anyone make it to the end of the map
zm_hotel
any idea why are there two zm panics?