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Thread: Maps you hate the most in Zmod

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  1. Default

    ah I see so theres a good chance half the maps I've picked are already gone....

    it would help zero, but what really needs to be done for the elevator escape maps is for the wall that separates the humans and the zombies at the end (where you call for the nuke) needs to be rasied so the jumpers cant get to you without going up the walkway like all the other zombies and jam the water pits at there highest level from the getgo so you dont have to shoot the pumps and wait for the water to rise. Seeing as the jumping and waiting for the elevator bits already slow everyone down enough.


    "zm_hospitalv4 - I've caded other rooms myself. As long as there are people that don't ruin it that is. Other than that, I would usually hold up pretty well there."

    okay so this one can actually be fun, but what about doing away wih the escape verison of this map instead, hospital v3? I mean after all its just one big rush into that one room on the second floor, shoot stuff into your incomming teammates ect ect

    and I do agree with getting rid of zm_umbrella_corp or atleast putting more cading materal in like vending machines and cabnets everywhere

  2. Default

    Fucking atix helicopter. I added the word "Fucking" to hopefully and mindfully illustrate just how much I hate that map.

  3. Default

    Holy fuck I'm surprised I forgot about that one...Put another vote on ATIX!

    [EDIT] Sorry demonator =P [/EDIT]

  4. Default

    I can deal with all the maps above that kavinsky and hobo have mentioned. There is only two maps that I truly hate and refuse to play. Mario Escape and Boat escape. These two maps seriously need to be removed from the list of maps (there still on there I just checked). Mario escape is a well thought out map but having only on tube in the beginning and all 30 players trying to go through it as fast as they want. That gets people stuck in the teleport and nobody wants to ztele out. Boat escape is just as bad but it has been overplayed. What I've figured out is its everyman for himself on escape maps. Thats why I hate them.
    -The enemy of my enemy is my friend-

  5. Default

    while on the topic of maps.. ... where is zm_wtfhax ........ i think its on version 6.. and its one of the best maps ever.. with near or over a dozen secrets.. imo the best since samoa cookies!!

  6. Default

    yeah ATIX is prenuker central (by the way look out for the tag team prenukers D O T A and 1^1^1^1^ who were at it this afternoon) and hardly anyone does well on that map unless there the first zombie and everyones jammed up at one of those damn doors on top of the ladder.

    Boat Escape could be made fun again, if they did away with the pods, put in two helicopters in there place and also moved there ct's spawn and part of the t spawn there too and of course get rid of those damn walls that only open when the boats hit them.

    Mario is only fun if you've got 10 or 15 players on it
    and ive never heard of zm_wtfhax, and chances are that was a joke.

  7. Default

    no its a real map lol... its on fpsbanna .. i played in on steamgamers.. or some other server.. back when i didn't exist on IBIS.. yes that would be like around 1.5 years + ago o.o

    its called wtfhax .. because there are smoking speed hack dualies.. invisible walls.. invisible staircases,... invisibile rooms... etc...etc... etc.. ye that map was the shit.. way better then all the nonsense "map makers" create
    today

    btw kavinsky u still playing ZM? haven't seen u the last 2 days

  8. Default

    Quote Originally Posted by Kavinsky View Post
    Boat Escape could be made fun again, if they did away with the pods, put in two helicopters in there place and also moved there ct's spawn and part of the t spawn there too and of course get rid of those damn walls that only open when the boats hit them.
    Why don't we get the new version of boatescape? I don't remember the name of what version it's on (v6 redux maybe?), but it has an automated helicopter with extra long struts so it always takes off and it's pretty hard to fall off of. The boat path (the end at least) is also more defendable (maybe not with jumpers, have only played on classic zmod servers) because of a closeable/breakable gate. The side path (left side of canal) is also extended all the way down so the human don't have to jump in the water and they can take the teleporter and hold that patch until the boats break the wall. The pods have also been removed in favor of a hut with a breakable door that leads to the aforementioned teleporter.
    "An Air Force A-10 Thunderbolt II flew a show of force and expended flares for emphasis over Salerno after enemy forces attacked a coalition forward base. The arrival of the aircraft prompted an immediate retreat by enemy personnel."

  9. Default

    I like most of the maps on here, though I'm not a fan of Hospital, Elevator Escape, Off Ski, or the new space station. I like the old one with the 3 ships and the extra hidden one instead of this stupid one ship only thing.

  10. Default

    problem is that everyone here has played most of the maps a billion times and they tend to displace the badly needed new maps, I'm not saying get rid of all of them but balance it so its 50/50 new maps/classics, right now its about 10/90.

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