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ah I see so theres a good chance half the maps I've picked are already gone....
it would help zero, but what really needs to be done for the elevator escape maps is for the wall that separates the humans and the zombies at the end (where you call for the nuke) needs to be rasied so the jumpers cant get to you without going up the walkway like all the other zombies and jam the water pits at there highest level from the getgo so you dont have to shoot the pumps and wait for the water to rise. Seeing as the jumping and waiting for the elevator bits already slow everyone down enough.
"zm_hospitalv4 - I've caded other rooms myself. As long as there are people that don't ruin it that is. Other than that, I would usually hold up pretty well there."
okay so this one can actually be fun, but what about doing away wih the escape verison of this map instead, hospital v3? I mean after all its just one big rush into that one room on the second floor, shoot stuff into your incomming teammates ect ect
and I do agree with getting rid of zm_umbrella_corp or atleast putting more cading materal in like vending machines and cabnets everywhere
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