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Thread: ZMOD Escape maps: EDGERS - SOLUTION

  1. Lightbulb ZMOD Escape maps: EDGERS - SOLUTION

    Hey Everyone,

    I know this is a big issues for a lot of the players on our server and a major contributing factor for not being able to get past round 1 of most ZE maps. Now usually a solution would focus on the root of the issue, but we can't cure stupidity, so I have another idea. would it be possible to have a plugin that spawns the tagged player a certain distance behind the tagging player for ZE maps only. I played on Plague Fest the other day and that was something I noticed on their server. now their server lacks a certain je ne sais quoi to keep me there, but I did like that aspect of it. just a thought, let me know what you think and if it is possible.

    CHEERS!!


    also, we don't have a beer emoticon


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    we do.



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    ah nice, thanks zero. though... I may have overlooked it, for the cheer leaders :P

  4. #4
    Join Date
    Jun 2014
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    Dafuq you wanna know that for? Rapist
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    I agree, we do need something along those lines. A plugin for edgers would be great for ZE maps, i.e. Shroom Forest. We can fix stupidity but we can fix noobs edging. If I knew how to code, I would've done so already.

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    Well, tony the tiger from PF has one that is already made but I think it's specific only to PF since like almost all the plugins are done by him.

    It would be nice to have this to counter the try hard deformed parade. (You know who you are)

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    I like deformed.
    Make all your last demands for I will forsake you and I'll meet your eyes for the very first time, for the very last.

    maynard <ibis>: they are awkward and last 2 damn long. I prefer thinner smaller ones

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    and I like to try hard...such a good combination.

    Seriously though, while I like the idea, is it that big of a problem on the "difficult" multi-level ze maps? I've noticed poor defending (not including edging) and imbalance between those defending and those attacking (mini)boss, at least on harry potter, to be a larger issue. Personally I hate being tagged if I'm a human and humans have a chance of winning. If I'm tagged when the whole defense is collapsing, that's a different story as it's already over. If it's not terribly difficult to implement then it could be worth a shot.
    Last edited by jimmay; 08-11-2014 at 09:41 PM.

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    Things are easy enough for humans already with the recent changes. Adding extra handicaps isn't going to help players get better.

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    No, no, no. What we need is an area-of-effect slay, or a Slay Gun that admins can aim at the damn aspies because there are so many of them, they're like roaches scattering from the light!

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    Quote Originally Posted by jimmay View Post
    and I like to try hard...such a good combination.

    Seriously though, while I like the idea, is it that big of a problem on the "difficult" multi-level ze maps? I've noticed poor defending (not including edging) and imbalance between those defending and those attacking (mini)boss, at least on harry potter, to be a larger issue. Personally I hate being tagged if I'm a human and humans have a chance of winning. If I'm tagged when the whole defense is collapsing, that's a different story as it's already over. If it's not terribly difficult to implement then it could be worth a shot.
    What we need is a defense team, an item team, and a trigger guy. 99% of the time It's only like a couple people who know what to do. We miss items, no one triggers, no one defends, team wipes, and maps get rtv'd because of baddies who cry for atix.

    The only thing though is day crew is autistic as fffffuuuucccckkkk. Like really really really bad. Some people you just can't help. If the day crew is on harry and so is PF, i'll switch without a second thought. If we are on mako and so is GFL, i'll switch without a second thought.

    Realistically we can't make people at IBIS good at ZE, we just can't. Let's just make a good team together and do events and do the good escape maps with the nightcrew. I have a wedding I have to go to this weekend but lets try to do one next weekend.

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