
Originally Posted by
jimmay
and I like to try hard...such a good combination.
Seriously though, while I like the idea, is it that big of a problem on the "difficult" multi-level ze maps? I've noticed poor defending (not including edging) and imbalance between those defending and those attacking (mini)boss, at least on harry potter, to be a larger issue. Personally I hate being tagged if I'm a human and humans have a chance of winning. If I'm tagged when the whole defense is collapsing, that's a different story as it's already over. If it's not terribly difficult to implement then it could be worth a shot.