
Originally Posted by
Blackmage
Here's the thing about our PRs. All of them are weak EXCEPT the PGO. Keeping the one that needs to be hidden SHOULD have been our objective.
Our Faith healer works only in the following situation. Healing someone who was targeted, either for a kill, or by a weak WW who fails. Supposing the WW always choose to convert, which unless they are going for mama vamp, is the most obvious choice, this means he has at best a 25% chance of healing. When added to the about 10% chance of choosing the correct target, and the possibility of being RB'd...
Our Seer gets weaker each night. There is only 1 WW worth finding. Every day past the first, with a possible additional werewolf, we get one further away from finding the head. Plus, as soon as he outs himself to kill a WW, he's dead, or most likely converted by the head.
Our Vig, if he gets converted, outs the PGO. He's more likely to hit a townie first the first couple nights, and even if he finds the head WW, something he can't be sure of between the chances he gets RB'd or the target get's protected, he'd have to shoot them two nights in a row.
Yes, we risk our Seer and FH, but the odds of the PGO being useful are higher than either of those two.
In case anyone didn't figure it out, Mikey and Assassin are either the masons, or a pair of scum. I was figuring Mikey was the Vig, actually, but now given his vehement claims, I'm guessing he's actually the PGO.
Mikey: No results containing all your search terms were found.
Your search - pgo cultfia - did not match any documents.
and pgo cult mafia gives me plent of games, but no useful strategies on the first page.
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