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Thread: In Summary: What maps need to be removed and what else needs to be done to Zmod

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    okay what about this list with the popular maps removed?


    ze_trainescape_b3
    ze_tv_station_v2
    zm_boatescape5_remix - theres a new much better version of this one out apparently

    ze_raccoon_Facility_v5c
    ze_paradise_v1
    zm retard
    zm vc2 office attack b5a
    ze_escape_the_eye_v1
    zm concrete
    zm abandoned canals new
    zm_mall_beta_b1
    zm_Fidlers-Green_b2
    zm_blackmansion_v2
    zm aftermatch fixed
    zm_4way_spacetunnel_idm _v1f

    dotd_crookcounty - its a very cool map but theres nothing to cade with, nothing moves and its from the early days of the server when there was only classic zombies to worry about.

    Zm panic v2 - we've got the much more interesting version without the tubes and money room on the servers roatation, so I think this version should go


    okay and remove this map -
    http://www.fpsbanana.com/maps/19099


    ZM freakhouse v3 - a bad conversion of the nova prospekt map from hl2
    http://www.fpsbanana.com/maps/71816

    zm_doomlike_station_v2 - a dark gloomy map with no cading spots, with the and its not an escape
    http://www.fpsbanana.com/maps/54593

    zm_grid_v1b43 - very small, anoying map with a radio that doesn't stop even if you shoot it
    http://www.fpsbanana.com/maps/57686

    by the way I added these to the list last night after mex was on and going to maps he hasn't been on in awhile

    zm aftermatch fixed
    zm_4way_spacetunnel_idm _v1f
    dotd_crookcounty

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    Regarding ranks:

    I don't know exactly how it works, but I'm going to make an educated guess. It's probably a modified ELO system.

    Here's an arbitrary example with random numbers: player "X" with 1500 points kills player "Y" with 500 points. Player "X" will gain 10 points and player "Y" will lose 5 points. Player "Y" kills player "X" and will gain 25 points, but player "X" will lose 50 points.

    It's based on what your current rank is. If you're a high rank and get killed by a low ranker, you'll lose a lot of points. If you're a high rank and kill a low ranker, you'll gain only a few points. The opposite is true for lower ranks. If a low rank kills a high rank, he'll gain a lot of points while the high ranker will lose a lot of points. The higher rank you are, the harder it is to get points. Since the majority of people are below your rank, you'll be losing a lot when you get killed and gaining few when you kill someone.

    You'll also have to take into account the weapon weights. If you look at my current rank, it's fairly high so I'm pretty sure I'm on the right track. I've never ztele'ed away from a zombie or moved to spec to avoid being tagged.

    To get a high rank in the server, I just play smart. If it's a map I know, I barricade up and avoid being tagged. If I know I'm hiding in a spot that requires me to "push" back zombies, I make sure I pick the machine gun. If I know other people will be with me, I go with a p4, pump, or dualies to get more points. If it's a map where humans have no chance (think Jurassic Park), I just wait around to get tagged and not even bother trying to win as a human.

    Like I said before, I'm only guessing. I could be completely wrong.
    Last edited by eth; 04-17-2009 at 12:06 AM.

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    well even if zero is ignoring this thread atleast I got my ideas out there.

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    Quote Originally Posted by Kavinsky View Post


    Okay now The Maps that should be removed that I know are still on map rotation because we played on them:

    ze_trainescape_b3 Good Map 4/5
    ze_tv_station_v2 Decent Map 3/5
    ze_hospital_escape_b1a horrible map 1/5
    zm_ATIX_helicopter good map 4/5
    zm_boatescape5_remix good map 4/5
    ze_raccoon_Facility_v5c average map 2.5/5
    ze_the_Mines_of_Moria_v4_1 Best map 5/5
    ze_paradise_v1 Bad map 2/5
    zm retard Bad map 2/5
    zm vc2 office attack b5a Bad map 2/5
    ze_escape_the_eye_v1 Bad map 2/5
    zm concrete Bad map 2/5
    zm abandoned canals new good map 4/5
    zm_mall_beta_b1 haven't played
    zm_Fidlers-Green_b2 Bad map 2/5
    zm_blackmansion_v2 Average map 2.5/5
    zm aftermatch fixed Bad map 2/5
    zm subway Bad map 2/5
    dotd_crookcounty - its a very cool map but theres nothing to cade with, nothing moves not even zm...
    zm_4way_spacetunnel_idm _v1f average 2.5/5

    Zm panic v2 - we've got the much more interesting version without the tubes and money room on the servers roatation, so I think this version should go

    Agree

    zm_vc2_scrapyard - 2 easily breakable cading spots, the downstairs area is useless and hasn't been used in a coons age, and it has unreachable unless ran into a special way, tubes.

    agree

    zm_bumfight_v2 - way overplayed, too many tubes and the rafters offer no real protection aganst jumpers

    Agree

    okay and remove this map also called zm panic -
    http://www.fpsbanana.com/maps/19099

    Agree
    zm_moonlight - just too god damn dated to be fun anymore
    http://www.fpsbanana.com/maps/31676

    Agree

    ZM freakhouse v3 - a bad conversion of the nova prospekt map from hl2
    http://www.fpsbanana.com/maps/71816

    Agree

    zm_radikal_stronghold_b1
    http://www.fpsbanana.com/maps/37170

    Good map

    zm_doomlike_station_v2 - a dark gloomy map with no cading spots, and its not an escape
    http://www.fpsbanana.com/maps/54593

    agreed

    zm_grid_v1b43 - very small, anoying map with a radio that doesn't stop even if you shoot it
    http://www.fpsbanana.com/maps/57686

    Just get rid of the radio and i'd wouldnt mind it






    and some maps that could be added:

    zm_wtfhax v6 - http://www.fpsbanana.com/maps/36731 - this ones is a must, weemans been asking for this map over a year.
    AGree a classic, and very fun map.

    The newest version of boat escape, v6 redux apparently
    ze_elevator_escape_v6 - http://www.fpsbanana.com/maps/77871
    ze_ghostship - http://www.fpsbanana.com/maps/57753
    ze_minecart - http://www.fpsbanana.com/maps/61577
    zm_tropical_panic_v1 - http://www.fpsbanana.com/maps/28136
    zm_egypt - http://www.fpsbanana.com/maps/90202
    All good maps!

    As for the zombie issues, we need to fix the fast zombies Speed, their just to fast. Their speed ruins nearly every escape maps, and their should be an option that admins can type in or a plugin that speed zombies can't be used on escape maps.

    Predator's need more health by like 750 more.

    Predator xp's need higher jump.

    Classic - good

    Posion - less kickback

    Deformed - good

    Songs....

    Marylin Manson Seisure of power
    The theme song of 28 days, and 28 weeks later.
    Or the old Theme song, that i miss


    Other then that, make it from 31/31 players to Higher??? 36/36???

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    Maybe for predator xp we could make the camo sparkish (like in the old AVP games, if you walked into water with camo on it sparked and turned off, have it in a permanent spark [NOT an emitter spark]). With this, the Predator would be like a classic with better jump/speed but with less health. It would need slightly more health than it has now though.

    I think poison's kickback is fine. It can jump to high spot making some maps pointless with them, the high kickback is the only thing that saves humans hiding in height-advantage spots.

    Like the idea of a class restriction plug-in, if something like that could be done I mean.
    "An Air Force A-10 Thunderbolt II flew a show of force and expended flares for emphasis over Salerno after enemy forces attacked a coalition forward base. The arrival of the aircraft prompted an immediate retreat by enemy personnel."

  6. Default

    ze_tv_station_v2 - it must go, it was meant as a classic only map, and I have yet to see the whole team survive this map.

    zm_ATIX_helicopter - this is by far one of the worst maps ever created for zmod, almost impossible to survive with the new parachutes and z classes of ibis, they need to make a specific version of this map designed around the ibis zmod server

    zm_boatescape5_remix -this needs to be remade with this server in mind and it is never played anymore, with good reason.
    and paper I can't find the new version of this map, could you find it and post it here?

    ze_the_Mines_of_Moria_v4_1- as paper put it, I think there are too many problems with mines of moria for it ever really work with ibis zmod classes, and its the latest atix, everyones asking for this piece of shit and the admin listen, it must go.

    zm abandoned canals new - another bad hl2 conversion map, some spots to cade but its just not fun anymore its just took bleak and boring.

    zm_grid_v1b43 if the radio was removed I wouldn't give a fuck about this map, but as soon as that radios turned on I leave and go do something else

    ze_rooftop_runaway_extended_v6 - may the creator of this map burn in hell
    ze_italian_escape_final - an incomplete mess of a map




    "Good map

    zm_doomlike_station_v2 - a dark gloomy map with no cading spots, and its not an escape
    http://www.fpsbanana.com/maps/54593 "
    HOW CAN YOU LIKE THAT MAP? ITS JUST A DARK BLUE PIECE OF SHIT MAP WITH NO CADING SPOTS!


    and stop asking if they can lower the speed of the fast its the maneuverability and the jumping speeds that need to be reduced, not the health or speed

    althought I agree the posion should have its face to face kickback reduced but the kickback from below needs to be increaced, especally when the parachutes activated (they dont move at all if your shooting up at them in places like the funnel of roy the ship, they just put on there parachute and sit over you till you run out of ammo.

    and zm_wtfhax v6 needs to be added, and that annoying reserved slot needs to be removed.
    hardly anyone uses it and if the servers at 30 people and you have it set to auto connect it just keeps conecting even though there isn't a free spot.

    and Marylin Manson Seisure of power is just too loud for the server.

    and paper zero said he can reduce the speed of the fast zombies on certain maps so I guess there is some sort of zombie restrictor on the server
    Last edited by Kavinsky; 04-19-2009 at 03:18 AM.

  7. Default

    you know getting the mute feature back is really the only thing that needs to be done to the zmod server, gungame HAS IT, WHY DOESN"T ZMOD HAVE IT?

  8. Default

    Quote Originally Posted by Kavinsky View Post
    you know getting the mute feature back is really the only thing that needs to be done to the zmod server, gungame HAS IT, WHY DOESN"T ZMOD HAVE IT?
    Because IBIS hates you.

  9. Default

    why dont Zero just mass update the maps with the latest one on fpsbannana o.o ... that would add alot of new variety to the server...

  10. Default

    I figure he's probably still trying to fix "the ultimate computer" he was building that his roommate fucked up.

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