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- In Summary: What maps need to be removed and what else needs to be done to Zmod
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okay what about this list with the popular maps removed?
ze_trainescape_b3
ze_tv_station_v2
zm_boatescape5_remix - theres a new much better version of this one out apparently
ze_raccoon_Facility_v5c
ze_paradise_v1
zm retard
zm vc2 office attack b5a
ze_escape_the_eye_v1
zm concrete
zm abandoned canals new
zm_mall_beta_b1
zm_Fidlers-Green_b2
zm_blackmansion_v2
zm aftermatch fixed
zm_4way_spacetunnel_idm _v1f
dotd_crookcounty - its a very cool map but theres nothing to cade with, nothing moves and its from the early days of the server when there was only classic zombies to worry about.
Zm panic v2 - we've got the much more interesting version without the tubes and money room on the servers roatation, so I think this version should go
okay and remove this map -
http://www.fpsbanana.com/maps/19099
ZM freakhouse v3 - a bad conversion of the nova prospekt map from hl2
http://www.fpsbanana.com/maps/71816
zm_doomlike_station_v2 - a dark gloomy map with no cading spots, with the and its not an escape
http://www.fpsbanana.com/maps/54593
zm_grid_v1b43 - very small, anoying map with a radio that doesn't stop even if you shoot it
http://www.fpsbanana.com/maps/57686
by the way I added these to the list last night after mex was on and going to maps he hasn't been on in awhile
zm aftermatch fixed
zm_4way_spacetunnel_idm _v1f
dotd_crookcounty

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