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Thread: In Summary: What maps need to be removed and what else needs to be done to Zmod

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  1. Default In Summary: What maps need to be removed and what else needs to be done to Zmod

    Okay here's what needs to be done to the zombies:

    the Pred XP model needs to be changed to something like a half invisble, visible from the waste down, predator.
    the laser sticking out just makes it imposible for someone of this class to do anything usefull, I have yet to see a Pred XP get someone with there guard down which is what the pred class is all about.

    As for the Predator itself make it so it takes a few headshots to knock off its helmet, seeing as once someone head shots this one, its all over for that player because of that and its low health. Increasing its health about 500 or so should give it a fair chance after that happens.

    Deformed - its crouched moving speed needs to be increased and it needs some more health, but not 5 k like it used to be.

    Posion - for atix only, there abilty to jump needs to be removed.
    Even if it was reduced someone would find a way to boost another poison over the wall and activate the nuke

    Fast - Reducing its speed and health is not the answer, you need to make it less maneuverable, thats the secret of this classes success, they dodge bullets left and right not straight on.





    Music wise:

    The hl2 music has become redundant and annoying, reducing the volume has helped but we would like to see either the old music back
    http://www.tempfiles.net/download/20..._ambiente.html

    replaced with some other music like the music from 28 days latter, left 4 dead or even the music from the SAW films that fits the mood better.

    http://www.youtube.com/watch?v=Ar4B4...layer_embedded
    http://www.youtube.com/watch?v=dMyIG2EKPoE
    http://www.youtube.com/watch?v=t3qTY...x=0&playnext=1

    Or have some sort of background ambiance like gun shots, screams and general zombie movie noises similar to this, or playing left 4 dead with the music off like I normally do
    http://www.youtube.com/watch?v=0Su_9nk5ua8






    The Mute Feature (MOST IMPORTANT): we need the abilty to mute people on our own back, if an admin wants to say something to someone and the've been muted by that player, they can aways put the message on screen for everyone to see for that player.

    We just get too many annoying kids and mic spamers to omit this feature, and with votemute they can just disconnect and come back and bypass it completely, and if theres no admin on theres nothing the players can do.




    Okay now The Maps that should be removed that I know are still on map rotation because we played on them:

    ze_trainescape_b3
    ze_tv_station_v2
    ze_hospital_escape_b1a
    zm_ATIX_helicopter
    zm_boatescape5_remix
    ze_raccoon_Facility_v5c
    ze_the_Mines_of_Moria_v4_1
    ze_paradise_v1
    zm retard
    zm vc2 office attack b5a
    ze_escape_the_eye_v1
    zm concrete
    zm abandoned canals new
    zm_mall_beta_b1
    zm_Fidlers-Green_b2
    zm_blackmansion_v2
    zm aftermatch fixed
    zm subway
    dotd_crookcounty - its a very cool map but theres nothing to cade with, nothing moves
    zm_4way_spacetunnel_idm _v1f

    Zm panic v2 - we've got the much more interesting version without the tubes and money room on the servers roatation, so I think this version should go

    zm_vc2_scrapyard - 2 easily breakable cading spots, the downstairs area is useless and hasn't been used in a coons age, and it has unreachable unless ran into a special way, tubes.

    zm_bumfight_v2 - way overplayed, too many tubes and the rafters offer no real protection aganst jumpers

    okay and remove this map also called zm panic -
    http://www.fpsbanana.com/maps/19099

    zm_moonlight - just too god damn dated to be fun anymore
    http://www.fpsbanana.com/maps/31676

    ZM freakhouse v3 - a bad conversion of the nova prospekt map from hl2
    http://www.fpsbanana.com/maps/71816

    zm_radikal_stronghold_b1
    http://www.fpsbanana.com/maps/37170

    zm_doomlike_station_v2 - a dark gloomy map with no cading spots, and its not an escape
    http://www.fpsbanana.com/maps/54593

    zm_grid_v1b43 - very small, anoying map with a radio that doesn't stop even if you shoot it
    http://www.fpsbanana.com/maps/57686






    and some maps that could be added:

    zm_wtfhax v6 - http://www.fpsbanana.com/maps/36731 - this ones is a must, weemans been asking for this map over a year

    The newest version of boat escape, v6 redux apparently
    ze_elevator_escape_v6 - http://www.fpsbanana.com/maps/77871
    ze_ghostship - http://www.fpsbanana.com/maps/57753
    ze_minecart - http://www.fpsbanana.com/maps/61577
    zm_tropical_panic_v1 - http://www.fpsbanana.com/maps/28136
    zm_egypt - http://www.fpsbanana.com/maps/90202
    Last edited by Kavinsky; 04-16-2009 at 12:53 AM.

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