The map looks like it should be played with 64 people. I mean it looks huge...for my anus.
The map looks like it should be played with 64 people. I mean it looks huge...for my anus.
Haha, yes. I realized that 30 people (31?) might be overwhelmed after I finished the layout.
Secretwise, I had this idea where one would jump off of a roof and that would trigger a portion of the sidewalk to slide open and the player would go down like a 50 foot drop. At the end of the drop would be a trigger teleport and this would bring the player to the bottom of a different "pit". This pit would have a trigger push and push the player upwards to a entirely different area not accessible from the main part of the map. What I was trying to replicate was a "falling to the other side of the world" kind of thing. I didn't do that because the skybox would be the same exact thing! Heh.
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Check it out guys! I really like it. A little different than my first concept of the map but I think it's good for a first version. Took a little over 2 days.
http://www.filefactory.com/file/agd0...wn_city_v1_bsp
Here's a nicer one.
http://www.filefactory.com/file/agd1...wn_city_v1_bsp
How hard is it to get maps put into the server's rotation?
Last edited by elevensevens; 04-25-2009 at 02:20 PM.
Looks sexy, i'd like to see this used on the server.
as long as 80% of the objects in there move and the walls dont break i'd be willing to try it out.
that looks obscenely big.... im gonna test it in a bit.. too see which spots/area u should take out...
Just tell me what you guys think! I'd love to see this on the server soon, even if some things need to be changed. Just keep in mind, when you guys are trying it out, it won't be the same on a real server; the props aren't as flexible when you create a local game.
Its good. It looks big on the pics but its just like the ordinary size of a zm map.
I would like to see this in rotation
Although there seems to be like waaayy to many couches and soda machines.