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Thread: ZM development.

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    I think the best thing about zmarket is the fact that i can shoot the bosses for the shitters who shoot the caged zombies, so we can beat the bosses. As long as there is some way to reload faster a few times per round it would help a ton
    Quote Originally Posted by anex View Post
    That's how about how far as we got.

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    I think there should be a daily map limit if not daily then a 12 hours limit because even im getting sick of sorrento every other map lol

    like maps can only be played 5 times in a 12 hour period i dunno i think it would thicken the map rotation and make people more familiar with other good maps apart from the regularly played maps

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    Poisons definitely need to be removed. They're getting used so often now on escape maps that it's making it difficult to win on almost any map, especially multi-level maps.

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    The nade changes are finished: https://trello.com/b/39qETAmM/zombie-mod



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    So zero are you considering changing zclasses for ze? Like removing poison?
    Quote Originally Posted by anex View Post
    That's how about how far as we got.

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    Quote Originally Posted by Core View Post
    So zero are you considering changing zclasses for ze? Like removing poison?
    give him a few months, these things take time.
    *DEAD* [SF]Rios( . Y . ) : my god u are the monster not the zombies
    *DEAD* [SF]Rios( . Y . ) : lol fu u
    ~ said shortly after being stuck in a cade and killed

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    Also please change maps to alphabetical order !
    Quote Originally Posted by Fang View Post
    I started a vote ban on my self to see how many people hated me they all voted yes and the server banned me.


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    Update Smilie list

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    If you have not seen how things have been going you can see that I am serious about getting a new ranking system implemented: https://trello.com/b/39qETAmM/zombie-mod



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    Now with the Smoke nades slowing zombies down I say we bring back preds.

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