I'd like to complain about fast zombies on escape maps because humans never win them anymore. But really, I can't.

We used to be able to win the escape maps (mines not included because it's new and there are obvious problems with the teleport system) without any problem. Jurassic in particular comes to mind because the longest segment of the map is totally flat. Correct me if I'm wrong, but the only thing that has changed in relation to movement is the parachute.

The thing is, to restrict/slow significantly the speed zombie is pointless because that's not the problem. Like Anex said, the problem is the lack of cooperation and the lack of skill many players have when it comes to jumping (and other things that don't come to mind at the moment, I'm specifically thinking about jurassic park right now).

Oh, and please don't expand the blast radius for the grenade, I hate the fire.

A general idea for grenades would be to have fire instead of blinding from flash grenades, then have the frag as a high kickback tool. This would also prevent a lot of unintentional cade breaking because people throwing grenades around the corner would be more likely to use the DoT grenade instead of something that would just throw the zombie back.