Page 8 of 15 FirstFirst ... 6 7 8 9 10 ... LastLast
Results 71 to 80 of 145

Thread: New CS:GO Server?

  1. Default

    Also I released a patch today to fix a bug in my scoreboard fix. (fixes some errors it was tossing in the logs)



  2. Default

    Quote Originally Posted by ZERO View Post
    What is the FF % for cs:s and I can set it to that.
    the wiki page says "roughly 50%", but i my brief testing showed it was closer to 33%. i went on a server with bots, shot my teammate in the head twice from close range with a p228, did 104 damage. hit the other bot in the head from roughly the same distance with the same gun, did 148 in 1. 148 damage/hit on opponent, 52 damage/hit on teammate. that was also what i had expected based on what i remembered. by default GO should use that same percentage for ff attacks, not sure why it isn't on this gg server.

    Quote Originally Posted by ZERO View Post
    Did the nade glitch thing trigger the win condition? Also, have you tested on a human. Bots may yield different results.
    yes it did, and no I haven't tested on humans in GO, but i know it happens against humans on the css server. here's an older thread which mentions it happening. probably a glitch within the source engine, or the gg mod itself which carried over from source to GO.

    Through the darkness of futures past,
    The magician longs to see
    One chants out between two worlds:
    Fire, walk with me.

  3. Default

    by default go uses 0. It is controlled by:
    ff_damage_reduction_grenade 1
    ff_damage_reduction_bullets 1
    ff_damage_reduction_other 1
    ff_damage_reduction_grenade_self 1

    I had to change those from 0.

    But you are correct that they have non 0 default values despite valve forcing the configs to 0. I will set them to their engine defaults.



  4. Default

    Values according to valve are:
    ff_damage_reduction_grenade 0.25
    ff_damage_reduction_bullets 0.1
    ff_damage_reduction_other 0.25
    ff_damage_reduction_grenade_self 1 - there is no default value.

    I think we should leave nade at 1 given how low damage they are compared to cs:s. These changes are live, let me know if we need to adjust the ff further.



  5. Default

    Quote Originally Posted by ZERO View Post
    ff_damage_reduction_bullets 0.1
    something's not right with this. as it is, that means ff damage is just 10%. i just tested in a server with bots on GO, and by default team attack damage there is 33% for bullets. on our source gg server, it seems closer to 25%; either way, it's not 10%. i'm not sure i've ever seen a server with 10% ff damage. my guess is that the default values for a casual server are 25%, bumped up to 33% for competitive, and i'm not sure where the 10% value comes in. part of me wants to say it's fine at 10%, cuts down on team attackers, but then you see numbers like this: 31 in 18, 22 in 11, 19 in 10 with a galil, or 42 in 42 with a pp-bizon. doing 1 damage per hit with smg's and pistols, 1-2 damage with rifles on teammates doesn't make much sense.

    the grenade damage should definitely be left at 1, as it is in source iirc. currently, it's not. a grenade landing right under a teammate does ~13 damage

    Through the darkness of futures past,
    The magician longs to see
    One chants out between two worlds:
    Fire, walk with me.

  6. Default

    These are the settings by default for competitive:
    Code:
    ff_damage_reduction_bullets                        0.33
    ff_damage_reduction_grenade                        0.85
    ff_damage_reduction_grenade_self                   1
    ff_damage_reduction_other                          0.4

    So how about these settings:

    ff_damage_reduction_bullets 0.33
    ff_damage_reduction_grenade 1.0
    ff_damage_reduction_grenade_self 1.0
    ff_damage_reduction_other 0.4

    I have made the above settings default now.



  7. Default

    Also I can announce that the auto go update system works! It was able to automatically restart the server and update it yesterday morning and as expected valve never sent out any message declaring there was an update. With the surprise updates in go it is impossible to run a server without such a system in place.



  8. Default

    ff feels good now. all that's missing is nominate/rtv, and minimaps are glitched out and don't display properly, but that's a common problem with custom maps in GO and i don't know if there's anything that can be done about it.

    Through the darkness of futures past,
    The magician longs to see
    One chants out between two worlds:
    Fire, walk with me.

  9. Default

    yea the only way to fix the mini maps would be to make our own mini maps for every map.

    that is strange that nominate and rtv are missing.

    Have we confirmed that the status is showing up correctly in the demos?



  10. Default

    Quote Originally Posted by ZERO View Post
    yea the only way to fix the mini maps would be to make our own mini maps for every map.

    that is strange that nominate and rtv are missing.

    Have we confirmed that the status is showing up correctly in the demos?
    yes zero we had confirmed that.
    Quote Originally Posted by inthebutt View Post
    you all are a bunch oh whiny little bitches..
    Quote Originally Posted by Hitman
    0.o.....dem sum fightin wurdz LOL

    I am really scared.....You sending Fiona after me? LOL

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •