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Thread: [Configure] ze_harry_potter_v1_3

  1. Default [Configure] ze_harry_potter_v1_3

    The roundtime is setting in 7 minutes, and we need 9 o +9 minutes to win the map, is impossible. Please make a .cfg file in to cstrike/cfg/sourcemod/map-cfg called ze_harry_.cfg and put the next line:
    mp_roundtime 9


    ze_harry_potter_v1_30000.jpg

  2. #2

    Default

    As I said here,
    Quote Originally Posted by I'm a zambi View Post
    Yes. This needs to be extended to 11. 9 would probably be sufficient but not when the server is only at half capacity.

  3. #3

    Default

    Yes the ZR settings fucked up.
    It´s not only the round time.
    Zombies spawning too late and if a terrorist tries to pick up human items before z-spawn, it will breaks
    Disabled zspawn makes avada to OP.

  4. Default

    Quote Originally Posted by StrongfieldtheGerman View Post
    Yes the ZR settings fucked up.
    It´s not only the round time.
    Zombies spawning too late and if a terrorist tries to pick up human items before z-spawn, it will breaks
    Disabled zspawn makes avada to OP.
    Ay indeed. The terrorists who pick up the wands before zombies are selected get bugged and become invincible.

  5. Default

    How it used to be was that mappers could pack their ZR configurations in the map so server owners wouldn't have to manually upload. Valve broke that when they did an update a while ago. Skullz has all of his pre-made configuration files for his maps here on his mapping page.

    https://steamcommunity.com/groups/skullzmapping

  6. Default

    Round time changed to 15min and zombies will spawn within 10 seconds.



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