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Thread: Map List Rehash

  1. Default Map List Rehash

    In order to better clean up our map list we need to remove all the junk maps so we can focus on what people actually want to play. Also for each map we should consider if there should be a minimum player count requirement for it and or a maximum. This will allow us to exclude maps that should not be in the votes when there is too few or too many players. It can also allow us to create a focused group of maps for when the player count is very low.

    Ideally we want to fit maps into 1 of 4 different catagories (the exact player count numbers could be changed but this is just an idea):
    A) Maps good for 0-20 players
    B) Maps good for any player count
    C) Maps good for 15+ players
    D) Maps good for 25+ players

    The idea is that we have a concentration of small fun maps for players to play on when the server populartion is low and then as the player count goes up more maps are exposed to voting and over time the maps that are now too small fall out of rotation.

    Obviously this is a large undertaking so I ask for your help in deciding what maps we should cut and or what catagory each map should go in. I think if all of try to look at a few maps here and there as we have time it should not take too long to review all of the maps.

    We currently have 132 Escape Maps on rotation:
    Code:
    ze_30_Seconds__b21
    ze_abandoned_project_v1_2
    ze_accelerator_escape_final
    ze_alien_shooter_v6_2
    ze_Ancient_wrath_v1_fix2
    ze_antartika_b2
    ze_ashen_keep_v0_3
    ze_ATIX_apocalypse_b6
    ze_atix_extinction_b7
    ze_atix_helicopter_fix
    ze_ATIX_helicopter_uefinal
    ze_avenir_storage_v1
    ze_biohazard_manor_v4a_004
    ze_biohazard2_rpd_v4e_004
    ze_biohazard2_sewer_v4c
    ze_bioshock_v5_6
    ze_blackmesa_escape_final
    ze_blackmesa_lambda
    ze_boat_escape_jenz_v2_2fix
    ze_boredom_v543656
    ze_castlevania_v1_3
    ze_christmas_beta3d
    ze_christmas_infection_v2_3
    ze_crashbandicoot_v1fix
    ze_cyberderp_v1_4
    ze_dark_souls_b5
    ze_death_star_escape_v4_3_z
    ze_destruction_of_exorath_v8
    ze_doom_v1_1
    ze_doom3_beta
    ze_electrical_factory_v1
    ze_elevator_escape_jbg_final
    ze_eruption_escape_fix
    ze_Escape_Stroggos_b4
    ze_fapescape_v1_2
    ze_ffvii_cosmo_canyon_v4fix
    ze_FFVII_Mako_Reactor_v5_3
    ze_FFXII_Paramina_Rift_v1_3
    ze_FFXII_Westersand_v7_2
    ze_FireWaLL_laboratory_part1_3
    ze_Flying_World_v1_2
    ze_games_v2_2a
    ze_gameshow_v1_2
    ze_gods_wrath_v3_8b
    ze_harry_potter_v1_3
    ze_hobbit_escape_a5
    ze_Holmes_Escape_pf_2014c
    ze_hospital_escape_v4
    ze_hypernova_v2_z
    ze_ice_hold_b2
    ze_icecap_escape_v3
    ze_icecap_escape_v5
    ze_infected_sewers_v4
    ze_infected_tramway_v3
    ze_infiltration_final
    ze_journey_v1_2
    ze_jungle_escape_v1_2
    ze_Jurassic_Park_Story_v1
    ze_laboratoire
    ze_last_man_standing_v3_1
    ze_licciana_escape_v2
    ze_licciana_xmas_v1
    ze_lila_panic_escape_v3_1
    ze_LOTR_Helms_Deep_v5
    ze_LOTR_Isengard_v2_3
    ze_LOTR_Minas_Tirith_v3_3
    ze_LOTR_Mines_of_Moria_v6_3
    ze_LOTR_Mount_Doom_v4_2
    ze_minecraft_adventure_v1_2c
    ze_minecraft_v1_1
    ze_mirrors_edge_reborn_v4_2
    ze_MotanumInc_OB
    ze_mountain_escape_v5_zf
    ze_naruto_v2_6e
    ze_noir_b1
    ze_nomercy_revisited_v5_1
    ze_outlast_v1
    ze_paper_escaper_v5_2_fix
    ze_Paranoid_Rezurrection_v11_9
    ze_parkers_pit_b8
    ze_Parking_v2a
    ze_Pirates_Port_Royal_v3_6
    ze_Portal_Story_v3_1
    ze_predator_ultimate_v3
    ze_prototype_v2
    ze_Raccoon_Facility_v6b
    ze_random_v10_fix
    ze_rebicefacility_e01_v1
    ze_resonance_cascade_v3
    ze_rooftop_runaway2_v4
    ze_RTCW_Ominous_Rumors_v1
    ze_sandstorm_v7_1
    ze_saw_final
    ze_serpentis_temple_b4
    ze_sg1_missions_v2_1
    ze_shaun_of_the_dead_b3
    ze_showdown_v4_1
    ze_shroomforest_v4_5
    ze_shroomforest2_b6
    ze_sky_athletic_v5_final
    ze_skyscraper_city_v5
    ze_slender_escape_b4
    ze_snowcrash_escape_vfixed1
    ze_somewhat_different_v1
    ze_sorrento_escape_v5
    ze_sorrento_escape_v5_fix
    ze_sorrento_night_v3
    ze_sorrento_xmas_v4
    ze_stalker_ultimate_v3
    ze_stargate_escape_v8
    ze_sunlight_v2_0
    ze_surf_danger
    ze_surf_easy_or_hard_new
    ze_surf_facility_v3_pre2
    ze_surface_a1
    ze_TeleportEscape_v3
    ze_temple_v2_1
    ze_TESV_Skyrim_v4fix
    ze_thelostworld_redux_101j
    ze_titanic_escape_v2_2
    ze_tkara_v1
    ze_toaster_v1_2
    ze_traak_b1
    ze_tyranny_v4
    ze_underground_escape__final
    ze_undertunnel_escape_b3a
    ze_vaultofglass_beta
    ze_voodoo_islands_v8_cfix2
    ze_winter_v4
    ze_z-m_zombie_slider_a1
    ze_zombierig_ultimate_v3_1
    ze_ztastic_v2
    Then we have 161 Cade maps:
    Code:
    castle_redemption_rnk
    zm_3_rooms_v3
    zm_420_beachstrike_b2
    zm_420_office_v5
    zm_4way_tunnel_v2
    zm_abandoned_base_v1
    zm_abandoned_mall_v5FF
    zm_an_2worlds
    zm_AnotherMapbyScarFed_v1b
    zm_AnotherUglyZmap_V2c
    zm_Aperture_District_Panic
    zm_App7e_BworldFinal
    zm_athletic_factory_v3_fix
    zm_bank_office_v2
    zm_base_day
    zm_biggun_v2fix
    zm_blackmansion_v2
    zm_boxhunt_desert_day
    zm_bridge_run_v1
    zm_bumfight_v2
    zm_catalyst
    zm_cbble_remix
    zm_cbble_xmas_v2
    zm_cell_games_b
    zm_chateau_supreme
    zm_church_of_faith_b1a
    zm_churchofmint_fix
    zm_citylife_V2
    zm_clouds_v2_1
    zm_cocktail_v3
    zm_corps_v9
    zm_csk_4corners_b2
    zm_czm_dimmed_remix
    zm_czm_modernist
    zm_dacha_v1
    zm_darkrock
    zm_day_lego_v2_fix
    zm_desert_fortress_v2
    ZM_desprerados
    zm_druglab_v2
    zm_duke3d_l1_v1
    zm_dust_room_new
    zm_dust2015_beta3
    zm_euronews_final
    zm_Fail_Inc_v4
    zm_Fidlers-Green_b2
    zm_firewall_aztec_a1
    zm_firewall_samarkand
    zm_floating_rock_v5
    zm_forgotten_town_ri
    zm_fortress_b6
    zm_fubar_towers_v5
    zm_gameplace
    zm_ggodds_freefall_2015
    zm_ghs_combinebase
    zm_ghs_construction2013_v2
    zm_ghs_officepanic
    zm_ghs_townsquare2015
    zm_gorodok_v1
    zm_holdout_mountain_fixed
    zm_hotline_miami_v2_0
    zm_huntingbase_ultimate_v4
    zm_huntingground_v4-2
    zm_ice_palace
    zm_idm_freefall_v2
    zm_idm_hauntedhouse_v1
    zm_impossibru_LBP_v3
    zm_industrial_b1
    zm_inferno_classic_beta
    zm_Inside_The_Fortress_final
    zm_kitty_ftw_remake
    ZM_Krusty_krab_a3
    zm_legendary_mix
    zm_lila_panic_beach
    zm_lila_panic_beach_2
    zm_lila_panic_isethen
    zm_lila_panic_reloaded_v3a
    zm_lila_panic_sethensv3
    zm_lila_vacaciones_LatINs_ffix
    zm_little_city_v7_roy
    zm_little_italy_v3
    zm_loki_horrorhood_v3
    zm_london_v1_0
    zm_lt_lila_atmos_beta
    zm_mall_beta_b1
    zm_map_grass_v4
    zm_mars_horror_b4
    zm_mars_wasteland_v2_z
    zm_minecraft_v5
    zm_mini_polygon_fwx
    zm_mini_polygon_v1
    zm_miniature_room_v1
    zm_miniplace_beta_v2
    zm_monastery_v1_1
    zm_moonlight_v3
    zm_multi_pyramid_x
    zm_natalyas_ship_v4
    zm_neko_garden_hs_v2
    zm_nose_v5_fwx
    zm_novum_v3
    zm_ocean_monument
    zm_ocx_orly_v4
    zm_onadega_v3nn
    zm_outer_planet
    zm_panic_icy_v1
    zm_paper_town_v1fix
    zm_paper_town_v3
    zm_penumbra_extended
    zm_place_v1
    zm_playtime
    zm_policeprison_fixed_rnk
    zm_poon_institute_b1
    zm_portal
    zm_power_box
    zm_pulse_templeofdoom_final
    zm_pulse_templeofdoom_legend
    zm_radikal_stronghold_b1
    zm_roy_abandoned_canals_new
    zm_roy_barricade_factory
    zm_roy_highway
    zm_roy_old_industrial
    zm_roy_the_ship
    zm_ruine_v2
    zm_sky_roads_final
    zm_skyhigh
    zm_snoopie_711_final_fixed1
    zm_snoopie_teleport_fix1
    zm_sonic1_v2_ultimate(zmm)
    zm_space_base_z
    zm_spacestationflee_v2_fix_z
    zm_stab_town_panic_v4
    zm_stairs_v3_6_1
    zm_stranded_helper_fwx
    zm_suburb_survival
    zm_subway
    zm_terminator-disco
    zm_the_hive_b1
    zm_the_lost_sanctuary_v1b
    zm_TheWareHouse_V1
    zm_tower_of_resistance_v4
    Zm_Toxa_West_v2
    zm_tx_highschoolbeta7 
    zm_tzuwaza_b5
    zm_unpanic_v2
    zm_urban_cargo_express
    zm_urban_downtown_final
    zm_vampire_medical_v3
    zm_vc2_lila_town
    zm_veskerland_v1_1
    zm_walled_city_v1_1
    zm_westwood_final
    zm_wtfhax_v6b
    zm_wwt_twinsteel_v8
    zm_x_dontfall_v2_fix
    zm_x_dontfall_v2_fwx
    zm_z_agroprom2
    zm_z_army_depots
    zm_z_patch_fwx
    zm_zelda_skyloft_5_5
    zm_zombie_resort_fwx
    zm_zombynas_fix3



  2. Default

    I feel like people like cade maps with unlimited ammo and more of the original classic cade maps. As for Escape mals they are good as they are, just depends on the player basis on the maps is all really

  3. Default

    Honestly I think we should cut that cade map list in half. From what I can tell players play ZE about 90% of the time.
    Remove unless its not taking up any space. or just take them off the nomination list.
    Also just keep the updated version of the ZE maps and remove older ones.

  4. #4

    Default

    Quote Originally Posted by $Money$ View Post
    Honestly I think we should cut that cade map list in half.
    Agreed. I tried to play through a bunch of the maps on the server while it was dead at 2-4am but the odd person kept joining in so eventually I left. I'll try again soon, but for now I'm just going to give my opinion on some (cade maps only, I'll make another post later with ZE maps).

    White = I have no idea, either I don't recognize the name (very likely) or I haven't ever played the map
    Red = Cut the map
    Yellow = 50/50
    Green = Good
    Cyan = Good with some kind of player number requirement

    Quote Originally Posted by ZERO View Post
    Then we have 161 Cade maps:
    Code:
    castle_redemption_rnk
    zm_3_rooms_v3
    zm_420_beachstrike_b2
    zm_420_office_v5
    zm_4way_tunnel_v2 - I always get this one mixed up with another one, one is good, the other should be cut, so I'm just going to leave this white.
    zm_abandoned_base_v1
    zm_abandoned_mall_v5FF
    zm_an_2worlds
    zm_AnotherMapbyScarFed_v1b
    zm_AnotherUglyZmap_V2c
    zm_Aperture_District_Panic - unsure, but I believe this is one of those terrible maps
    zm_App7e_BworldFinal
    zm_athletic_factory_v3_fix
    zm_bank_office_v2
    zm_base_day
    zm_biggun_v2fix
    zm_blackmansion_v2
    zm_boxhunt_desert_day
    zm_bridge_run_v1 - recommend 5-6+, less than that and the map is uneventful
    zm_bumfight_v2
    zm_catalyst
    zm_cbble_remix
    zm_cbble_xmas_v2
    zm_cell_games_b
    zm_chateau_supreme
    zm_church_of_faith_b1a
    zm_churchofmint_fix
    zm_citylife_V2 - I always get this map and another one confused, I'll check this one
    zm_clouds_v2_1
    zm_cocktail_v3
    zm_corps_v9
    zm_csk_4corners_b2
    zm_czm_dimmed_remix
    zm_czm_modernist
    zm_dacha_v1
    zm_darkrock
    zm_day_lego_v2_fix
    zm_desert_fortress_v2
    ZM_desprerados - 6-8+, any less and the map gets boring
    zm_druglab_v2
    zm_duke3d_l1_v1
    zm_dust_room_new
    zm_dust2015_beta3
    zm_euronews_final - rip euronews
    zm_Fail_Inc_v4
    zm_Fidlers-Green_b2
    zm_firewall_aztec_a1
    zm_firewall_samarkand
    zm_floating_rock_v5
    zm_forgotten_town_ri
    zm_fortress_b6 - name sounds familiar but I don't recall
    zm_fubar_towers_v5 - recommend 6+
    zm_gameplace
    zm_ggodds_freefall_2015
    zm_ghs_combinebase
    zm_ghs_construction2013_v2
    zm_ghs_officepanic - pretty sure this is a terrible map?
    zm_ghs_townsquare2015
    zm_gorodok_v1
    zm_holdout_mountain_fixed
    zm_hotline_miami_v2_0 - 6+
    zm_huntingbase_ultimate_v4
    zm_huntingground_v4-2
    zm_ice_palace
    zm_idm_freefall_v2 - 50/50 on this one, it can be fun at times but it can be equally boring other times
    zm_idm_hauntedhouse_v1 - unsure but I believe this is a decent map?
    zm_impossibru_LBP_v3
    zm_industrial_b1
    zm_inferno_classic_beta
    zm_Inside_The_Fortress_final
    zm_kitty_ftw_remake
    ZM_Krusty_krab_a3 - 6+, I don't particularly like this map but others seem to so I would say keep it
    zm_legendary_mix - 6-8+, seemingly small but it has quite a few secret areas
    zm_lila_panic_beach
    zm_lila_panic_beach_2
    zm_lila_panic_isethen
    zm_lila_panic_reloaded_v3a
    zm_lila_panic_sethensv3
    zm_lila_vacaciones_LatINs_ffix
    zm_little_city_v7_roy
    zm_little_italy_v3
    zm_loki_horrorhood_v3
    zm_london_v1_0 - 8-10+
    zm_lt_lila_atmos_beta
    zm_mall_beta_b1
    zm_map_grass_v4
    zm_mars_horror_b4
    zm_mars_wasteland_v2_z
    zm_minecraft_v5 - 6+, keep (with a pinch of salt)
    zm_mini_polygon_fwx
    zm_mini_polygon_v1
    zm_miniature_room_v1
    zm_miniplace_beta_v2
    zm_monastery_v1_1
    zm_moonlight_v3 - I personally love this map but others seem to complain when it's left on for longer than 10 minutes, I would also say 6+ for this one
    zm_multi_pyramid_x
    zm_natalyas_ship_v4
    zm_neko_garden_hs_v2
    zm_nose_v5_fwx
    zm_novum_v3
    zm_ocean_monument
    zm_ocx_orly_v4
    zm_onadega_v3nn
    zm_outer_planet
    zm_panic_icy_v1
    zm_paper_town_v1fix - can't distinguish between these two
    zm_paper_town_v3 - see above
    zm_penumbra_extended - fun map, with the right people
    zm_place_v1
    zm_playtime
    zm_policeprison_fixed_rnk
    zm_poon_institute_b1
    zm_portal
    zm_power_box
    zm_pulse_templeofdoom_final - can't distinguish between the two
    zm_pulse_templeofdoom_legend - see above
    zm_radikal_stronghold_b1
    zm_roy_abandoned_canals_new
    zm_roy_barricade_factory
    zm_roy_highway - definitely keep, I would say with a minimum of 10 people, the map is very large (12+ would be ideal)
    zm_roy_old_industrial
    zm_roy_the_ship - 6+
    zm_ruine_v2
    zm_sky_roads_final
    zm_skyhigh
    zm_snoopie_711_final_fixed1 - 6-8+
    zm_snoopie_teleport_fix1 - 50/50 leaning towards cut
    zm_sonic1_v2_ultimate(zmm)
    zm_space_base_z
    zm_spacestationflee_v2_fix_z
    zm_stab_town_panic_v4
    zm_stairs_v3_6_1
    zm_stranded_helper_fwx
    zm_suburb_survival
    zm_subway
    zm_terminator-disco
    zm_the_hive_b1
    zm_the_lost_sanctuary_v1b
    zm_TheWareHouse_V1
    zm_tower_of_resistance_v4 - 4-6+
    Zm_Toxa_West_v2
    zm_tx_highschoolbeta7 - 6-8+
    zm_tzuwaza_b5
    zm_unpanic_v2
    zm_urban_cargo_express
    zm_urban_downtown_final - definitely keep, also definitely a map for lots of people - 12-16+
    zm_vampire_medical_v3
    zm_vc2_lila_town
    zm_veskerland_v1_1
    zm_walled_city_v1_1
    zm_westwood_final
    zm_wtfhax_v6b - 8-10+
    zm_wwt_twinsteel_v8 - leaning heavily towards cut
    zm_x_dontfall_v2_fix
    zm_x_dontfall_v2_fwx
    zm_z_agroprom2
    zm_z_army_depots
    zm_z_patch_fwx
    zm_zelda_skyloft_5_5
    zm_zombie_resort_fwx
    zm_zombynas_fix3
    I'll finish this list later but that's what I have so far.

  5. Default

    The real question is, If it doesn't help anything to remove the maps from the server, is there really any point? I guess only zero knows that.
    If anything just remove a shit load from nomination list. I like Cade maps but 95% of players don't lol

  6. #6

    Default

    Quote Originally Posted by $Money$ View Post
    The real question is, If it doesn't help anything to remove the maps from the server, is there really any point? I guess only zero knows that.
    If anything just remove a shit load from nomination list. I like Cade maps but 95% of players don't lol
    Honestly, I would be happy with just the ones in green and cyan, zm doesn't really need as much diversity since it's so seldom played now.

  7. Default

    Quote Originally Posted by $Money$ View Post
    The real question is, If it doesn't help anything to remove the maps from the server, is there really any point? I guess only zero knows that.
    If anything just remove a shit load from nomination list. I like Cade maps but 95% of players don't lol
    I like cade maps too. But i personally like the older cade maps with unlimited ammo, its not impossible for zombies but it makes you work as a team and definitely alot more intense

  8. Default

    Also just a note for everyone, I am going to be making ZM have unlimited amo.



  9. Default

    Quote Originally Posted by ZERO View Post
    Also just a note for everyone, I am going to be making ZM have unlimited amo.
    Hopefully that will make players play more ZM maps.
    Honestly Zero, whats the chances we get Preds back?

  10. Default

    If they come back it would be rolled into the ranking / loyalty system where as only the top players would be able to unlock them. So basically their return would be dependent on if we can get the server full again and what sort of game play we end up with on the server to accomplish this. The preds need to be able to fit into whatever we ultimately end up with that results in having a server with players on it again because adding back preds to an empty server is not going to help anyone. As I have stated before I want to reintroduce the preds to escape and I believe that there is a number of ways to do this without resulting in the entire server having preds all the time. Ideally, I want the top players to be able to transform into a pred for 30 seconds and then they have a 2min cool down.



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