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Thread: rpg config /suggestions

  1. Default rpg config /suggestions

    Here is default config:
    // CSS:RPG v1.0.5 configuration file
    // Last modified 1:06 AM 2/10/2007

    // Instructions:
    // 1) Add exec "cssrpg105.cfg" to cstrike/cfg/server.cfg
    // 2) Modify the values in this file to your liking
    // 3) Save this file as cssrpg105.cfg in cstrike/cfg
    // 4) Restart the server (or change the map)

    // General Settings
    cssrpg_enable "1" //If set to 1, CSSRPG is enabled, if 0, CSSRPG is disabled
    cssrpg_bot_enable "1" //If set to 1, bots will be able to use the CSSRPG plugin
    cssrpg_debug "0" //Turns on debug mode for this plugin
    cssrpg_save_data "1" //If disabled, the database won"t be updated (this means player data won"t be saved!)
    cssrpg_steamid_save "1" //Save by SteamID instead of by SteamID and name
    cssrpg_default_lang "english.txt" //Default language file (e.g. english.txt)
    cssrpg_save_interval "150" //Interval (in seconds) that player data is auto saved (0 = off)
    cssrpg_player_expire "30" //Sets how many days until an unused player account is deleted (0 = never)
    cssrpg_bot_maxlevel "250" //The maximum level a bot can reach until its stats are reset (0 = infinite)
    cssrpg_announce_newlvl "1" //Global announcement when a player reaches a new level (1 = enable, 0 = disable)

    // General Experience Settings
    cssrpg_exp_notice "1" //Sets notifications to players when they gain Experience
    cssrpg_exp_max "50000" //Maximum experience that will ever be required
    cssrpg_exp_start "250" //Experience required for Level 1
    cssrpg_exp_inc "50" //Incriment experience requied for each level (until cssrpg_exp_max)

    // Specific Experience Settings
    cssrpg_exp_damage "1.0" //Experience for hurting an enemy multiplied by the damage done
    cssrpg_exp_knifedmg "8.0" //Experience for knifing an enemy multiplied by the damage done (must be higher than exp_damage)
    cssrpg_exp_kill "15" //Experience for a kill multiplied by the victim"s level
    cssrpg_exp_headshot "50" //Experience extra for a headshot
    cssrpg_exp_teamwin "0.15" //Experience multipled by the experience required and the team ratio given to a team for completing the objective
    cssrpg_exp_bombplanted "0.15" //Experience multipled by the experience required and the team ratio given for planting the bomb
    cssrpg_exp_bombdefused "0.30" //Experience multipled by the experience required and the team ratio given for defusing the bomb
    cssrpg_exp_bombexploded "0.20" //Experience multipled by the experience required and the team ratio given to the bomb planter when it explodes
    cssrpg_exp_hostage "0.10" //Experience multipled by the experience required and the team ratio for rescuing a hostage
    cssrpg_exp_vipescaped "0.35" //Experience multipled by the experience required and the team ratio given to the vip when the vip escapes

    // Credits Settings
    cssrpg_credits_inc "5" //Credits given to each new level
    cssrpg_credits_start "0" //Starting credits for Level 1
    cssrpg_sale_percent "0.75" //Percentage of credits a player gets for selling an item

    // Regeneration Upgrade Settings
    cssrpg_regen_enable "1" //Sets the Regeneration item to enabled (1) or disabled (0)
    cssrpg_regen_maxlevel "5" //Regeneration item maximum level
    cssrpg_regen_cost "5" //Regeneration item start cost
    cssrpg_regen_icost "10" //Regeneration item cost increment for each level

    // Health+ Upgrade Settings
    cssrpg_hbonus_enable "1" //Sets the Health Bonus (Health+) item to enabled (1) or disabled (0)
    cssrpg_hbonus_maxlevel "16" //Health Bonus (Health+) item maximum level
    cssrpg_hbonus_cost "10" //Health Bonus (Health+) item start cost
    cssrpg_hbonus_icost "10" //Health Bonus (Health+) item cost increment for each level

    // Resupply Upgrade Settings
    cssrpg_resup_enable "1" //Sets the Resupply item to enabled (1) or disabled (0)
    cssrpg_resup_maxlevel "5" //Resupply item maximum level
    cssrpg_resup_cost "5" //Resupply item start cost
    cssrpg_resup_icost "15" //Resupply item cost increment for each level

    // Vampire Upgrade Settings
    cssrpg_vamp_enable "1" //Sets the Vampire item to enabled (1) or disabled (0)
    cssrpg_vamp_maxlevel "10" //Vampire item maximum level
    cssrpg_vamp_cost "15" //Vampire item start cost
    cssrpg_vamp_icost "10" //Vampire item cost increment for each level

    // Stealth Upgrade Settings
    cssrpg_stealth_enable "1" //Sets the Stealth item to enabled (1) or disabled (0)
    cssrpg_stealth_maxlevel "5" //Stealth item maximum level
    cssrpg_stealth_cost "15" //Stealth item start cost
    cssrpg_stealth_icost "10" //Stealth item cost increment for each level

    // LongJump Upgrade Settings
    cssrpg_ljump_enable "1" //Sets the LongJump item to enabled (1) or disabled (0)
    cssrpg_ljump_maxlevel "5" //LongJump item maximum level
    cssrpg_ljump_cost "20" //LongJump item start cost
    cssrpg_ljump_icost "15" //LongJump item cost increment for each level

    // FireNade Upgrade Settings
    cssrpg_fnade_enable "1" //Sets the FireGrenade item to enabled (1) or disabled (0)
    cssrpg_fnade_maxlevel "5" //FireGrenade item maximum level
    cssrpg_fnade_cost "15" //FireGrenade item start cost
    cssrpg_fnade_icost "10" //FireGrenade item cost increment for each level

    // IceStab Upgrade Settings
    cssrpg_icestab_enable "1" //Sets the IceStab item to enabled (1) or disabled (0)
    cssrpg_icestab_maxlevel "3" //IceStab item maximum level
    cssrpg_icestab_cost "20" //IceStab item start cost
    cssrpg_icestab_icost "30" //IceStab item cost increment for each level
    cssrpg_icestab_limit_dmg "10" //Maximum damage that can be done upon icestabbed victims (0 = disable)

    // FrostPistol Upgrade Settings
    cssrpg_fpistol_enable "1" //Sets the FrostPistol item to enabled (1) or disabled (0)
    cssrpg_fpistol_maxlevel "10" //FrostPistol item maximum level
    cssrpg_fpistol_cost "20" //FrostPistol item start cost
    cssrpg_fpistol_icost "15" //FrostPistol item cost increment for each level

    // Impulse Upgrade Settings
    cssrpg_impulse_enable "1" //Sets the Impulse item to enabled (1) or disabled (0)
    cssrpg_impulse_maxlevel "5" //Impulse item maximum level
    cssrpg_impulse_cost "20" //Impulse item start cost
    cssrpg_impulse_icost "20" //Impulse item cost increment for each level

    // Denial Upgrade Settings
    cssrpg_denial_enable "1" //Sets the Denial item to enabled (1) or disabled (0)
    cssrpg_denial_maxlevel "3" //Denial item maximum level
    cssrpg_denial_cost "25" //Denial item start cost
    cssrpg_denial_icost "50" //Denial item cost increment for each level
    cssrpg_denial_restrict "" //Space delimited list of restricted weapons (e.g. awp g3sg1 m249)

    // Medic Upgrade Settings
    cssrpg_medic_enable "1" //Sets the Medic item to enabled (1) or disabled (0)
    cssrpg_medic_maxlevel "15" //Medic item maximum level
    cssrpg_medic_cost "15" //Medic item start cost
    cssrpg_medic_icost "20" //Medic item cost increment for each level
    Our current config only changes:
    cssrpg_ljump_enable "1" //Sets the LongJump item to enabled (1) or disabled (0)
    cssrpg_ljump_maxlevel "3" //LongJump item maximum level
    cssrpg_ljump_cost "50" //LongJump item start cost
    cssrpg_ljump_icost "25" //LongJump item cost increment for each level
    Any other changes?
    I think we should maybe expand the leveling on a few and make the medic feature really cheap, cause no one uses that atm



    Live or die, make your choice.

  2. Default

    What does resupply do?

    The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts.

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