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Thread: Non Fuctional zmod maps that should be removed

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  1. Default Non Fuctional zmod maps that should be removed

    Since Jigsaw is actually adding maps to the zmod I thought it was about time that we started a thread about the maps that don't work that should be removed to free up some space for the new ones.

    dotd_crookcounty - one of the earliest maps made for zmod built around the classic zombie class and probably a no reload server, hardly anything moves so theres nothing to cade with, last played 6/06/09 http://www.fpsbanana.com/maps/10060 - note: added 4 years ago to fps

    ze_italian_escape_final - just a bad map with a pizza, useless boats, bad graphics and a glitchy helicopter, last played 6/25/09

    zm_city_graveyard - the only bit of this map worth keeping is the music, Michael Jackson's - thrillers isplaying in the back ground, its niether a cading map or an escape map, but god it would make an AWESOME gungame map
    http://www.fpsbanana.com/maps/31223

    ze_rooftop_runaway_extended_v6 - we've already got the version of this map that works, the helicopter deosn't even make it in time, killing all of its ocupants when the nuke goes off
    http://www.fpsbanana.com/maps/69587

    abandoned_projectsv01 - a dark map that we hardly ever play last played 6/14/09
    http://www.fpsbanana.com/maps/13894

    zm_retard - the designer used the wrong cading objects so even though it looks like you could cade the areas provided in the maps, you can't
    http://www.fpsbanana.com/maps/84032

    zm_bio_fear - a blue mess of a map, with no real cading spots, last played 6/25/09
    http://www.fpsbanana.com/maps/16112

    zm_base_day - no cading spots and its not an escape, last played 6/27/09<br
    http://www.fpsbanana.com/maps/56105

    zm_concrete_final - all you can do is hide in the raptors, nothing else and the maps too confusing to navigate, last played 6/28/09
    http://www.fpsbanana.com/maps/58137

    ghs_lila_blue_town - first map we played on the new server a few days ago, theres no real place to cade on the map, the doors are too large to restrict the zombies from jumping over the cades, last played 6/25/09
    http://www.fpsbanana.com/maps/21905?...p;posts_page=2

    zh_weapons_lab - random zombie spawning places, no cading spots, all you do is sit in the middle and wait to be slaughtered, last played 6/09/09
    http://www.fpsbanana.com/maps/22696

    ze_turokbase_beta2 - a really big unfocused map covered in fog,
    I have yet to see anyone reach the end of the map, let alone actually escape, last played 6/26/09

    zm_bphx_reactor_v5_1 - brown mess of a map, very easy to get lost in, hardly ever played for that reason, last played 6/28/09

    ze_escape_the_eye - a nice looking map with no end and nowhere to cade, last played 6/28/09
    http://www.fpsbanana.com/maps/83293

    by the way Jigsaw and Zero when I try and add a file like a demo to these posts it doesn't work, I cant upload anything from my computer to these forums even images for my avatar.
    Last edited by Kavinsky; 06-29-2009 at 03:51 AM.

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