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    It would likely be easier to nerf Alchemist than to remove it due to the effect on the database.

    As far as bug fixes, if they are easy things it should not be a big deal. Anything time consuming would be better spent making a WCS mod for CS GO.

    On that related note would their be interest in a CSGO WCS server. I would basically start from scratch and port over each race one at a time.



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    Quote Originally Posted by ZERO View Post
    It would likely be easier to nerf Alchemist than to remove it due to the effect on the database.
    If you tone some of the ratios back, it'd be a bit more bearable in the long run. I don't recall exactly WHAT off the top of my head that makes him ridiculous, but I know we're pretty much on a timer still fighting one at the start of a fresh new map due to the ultimate.

    Quote Originally Posted by ZERO View Post
    As far as bug fixes, if they are easy things it should not be a big deal. Anything time consuming would be better spent making a WCS mod for CS GO.
    Most of the bugs I'm finding are either things that might've been fixed already for other races, some that aren't even a massive big deal due to workarounds, or the in between where it's just... let's just say Magician can deny somebody access from playing the rest of the map unless the victim rejoins.

    Most of the suggested changes I'm jotting down though are things that were previously patched / changed but would be better reverted or modified slightly to make it playable or tuned down if that makes sense. (Vagabond scouts only!! Just one of the like few I had on that list)

    Quote Originally Posted by ZERO View Post
    On that related note would their be interest in a CSGO WCS server. I would basically start from scratch and port over each race one at a time.
    If we go the CSGO WCS route, just a couple questions to refresh my memory from like ... idk forever ago when it was brought up?

    Will the CSS Server still be up and available for people to come in and do w.e on?
    After all this time, has CSGO modded server support been at all better, or this will be a pretty big experiment? I've not followed it much since release and recall sG and CE:Gamer (i think is the other one) having their own CSGO servers up really really early. I don't know how much was ported over or how well they are doing, as I really just avoided CSGO for the longest time. Now in present day, it's a little more common for people to own CSGO than CSS anyways.

    Is there any races you can think of that might not be able to port over or will have to be modified as such? I recall you mentioning a skill cap for CSGO a long time ago to like 4 probably, but I'm kinda sorta hoping there's either a work around or that's no longer a thing maybe. Trial and error though.

    I'm down to try an be a guinea pig though to test races out and see what I can break. I know I can prolly get somebody to join me whenever to just make sure stuff works and what not.

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    Quote Originally Posted by Wolfenstinger View Post
    If you tone some of the ratios back, it'd be a bit more bearable in the long run. I don't recall exactly WHAT off the top of my head that makes him ridiculous, but I know we're pretty much on a timer still fighting one at the start of a fresh new map due to the ultimate.
    It was a class that encouraged camping and nullifying other peoples play style. The camping portion isn't so bad and can be dealt with but the fact that his ultimate was global (i think)and lasted what felt like forever killed any counter play. He had a high chance to spawn with a necklace of immunity by default so he was protected against rushers and crypt lord which gave him more then enough time to get everyone burning. Vagalion/bond couldn't get close because he could camp indoors and had a necklace.

    As a class he is rounded off well but his abilities weren't working well with how it interacted with other items/classes. You needed to be in necklace range to block his ultimate and if not it hit everyone if i remember correctly. If necklace did block it then that forced everyone to use a necklace 100% of the time. A single race shouldn't have to force a item requirement. He also got everyone to fundamentally act differently. You couldn't take it slow because alchemist forced you to rush or just lose but all the rushing classes couldn't get to him fast enough.

    The movement speed/health being at lower values were suppose to help kill him fast but there is no way to even get to him in time. He was like a Cryptlord on steroids and I felt like Cryptlord is perfect where he is

    If anything needs to be tweaked its his Ultimate immunity skill + his Ultimate. If possible i would also prevent him from buying a necklace (since it turns a 50% skill to 100% uptime)
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