Okay since we're actually getting the really bad maps removed from zmod now we might as well start a thread about what maps should replace them.
After going through abou half of fpsbanna maps (33 pages in to be precise) here are the ones that I think might work here.
ze_river_escape_v3 - played it on a no reload server, a little custerfucking here and there but not enough to slow everyone down
http://www.fpsbanana.com/maps/54900
zm_city17 - played it on a german server, even with the jumpers it'll be hard to get people on the roof and theres atleast 3 cading spots that work on it
http://www.fpsbanana.com/maps/20161
zm_house_outbreak - played on another server, a blast to play
http://www.fpsbanana.com/maps/35016
zm_winter_forrest_v1
http://www.fpsbanana.com/maps/19517
zm_little_city_v5
http://www.fpsbanana.com/maps/14781
zm tower of resistance v4
http://www.fpsbanana.com/maps/49307
ze_winter - it just looks cool
http://www.fpsbanana.com/maps/58022
zm_midwich_1f_final
http://www.fpsbanana.com/maps/23049
zm_suburbs_b3 - this one looks great but could be shit since theres no shots of any cading spots
http://www.fpsbanana.com/maps/15671
zm_resident_helicopter_pg_v3
http://www.fpsbanana.com/maps/43682
zm_neko_dam_beta
http://www.fpsbanana.com/maps/24748
zm_matrix_whitwall
http://www.fpsbanana.com/maps/49225
zm_office_depot_low_v1
http://www.fpsbanana.com/maps/21548
zm_storage_rentals_v2
http://www.fpsbanana.com/maps/23404
zm_prc_deleris
http://www.fpsbanana.com/maps/22561
zm_echo_warehouse_beta
http://www.fpsbanana.com/maps/52488
zm_q2k_spencer_mansion
http://www.fpsbanana.com/maps/20751
zm_macd_island17
http://www.fpsbanana.com/maps/32680
zm_infected
http://www.fpsbanana.com/maps/39296
by the way can you replace the music of zmod with something more atmospherically zmod like, IE: the soundtrack from a zombie film or zombie game like left 4 dead or 28 weeks latter or hell anything done by john murphy. the music of hl2 just doesn't cut it for zmod
http://www.youtube.com/watch?v=t3qTY...6D420E&index=0
http://www.youtube.com/watch?v=i6OtF7daIPM
http://www.metacafe.com/watch/165983...mi_vice_movie/
and when you get the old zombie vision working again can you make it so the vains about a 1/5 of an inch big all around the screen without a red tint? the flash alone is enough to tell that particular player that he has become the first zombie, we dont need to blind him with large vains all over his screen with a blinding red tint
one last thing the gore levels abit too much, it was fine where it was.