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Thread: Zero, the deformed seriously needs to be fixed.

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    And just so I don't take this too off topic, here are the answers.

    - should the there be knock back on the deformed?? No.
    - if yes how much knock back?? None.
    - should the health be lowered?? Yes.
    - if yes by how much?? 10%.
    - should knock back be on when deform is equipping parachute?? Yes.
    - should the speed be increased or decreased?? Neither.
    - if decreased by how much?? None.
    - if increased by how much?? None.
    - if knock back is turned down to zero should the hit box for the head be bigger?? No.

    I want a challenge dammit.

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    for you christmas, I will cease-fire.
    -The enemy of my enemy is my friend-

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    Quote Originally Posted by Curdy View Post
    im not really likeing the deforms knockback now reasons why

    because of the higher tick rate deform knock back is just beyond stupid its like the knock back of a predator.

    solution shld be much less health and zero knock back.

    deforms shld be FEARED!!!!!!!!!!!!!!!!!!!

    i admit it was overpowered, the only reason it was overpowered was because of its level of health

    even with the zero knock back in normal vents the deform wld still get pwnd due to its slow speed in crouch.
    I second that shit right der.

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    besides deforms with zero knock back made them great anti tube campers in lila panic.

    something a lot of other players cry about a lot

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    Like me. <sniff> such a beautiful moment to witness. <sniff>

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    Quote Originally Posted by Kavinsky View Post
    How about making the deformed extremely powerfull again yet weak?
    say no knockback, and about 1200 hp with a fast regeneration time, say 500 hp back after 15 seconds of not being shot at,
    that way if they charge in like a dumbass there promptly killed like noobs should be, yet if there smart they fucking own.

    and then make the classic extremely weak, say 500 hp since thats how a regular zombie in a zombie film actually is.
    That is a good idea. I would say No knockback, 2000 hp (instead of 1200 hp), 500 hp regeneration after 15 seconds of not being shot, and increase speed by 10%.

    And reducing the health for classics to 500 hp would make that a pointless and obsolete class.

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    Quote Originally Posted by inthebutt View Post
    for you christmas, I will cease-fire.
    Thank you inthebutt. I really appreciate it.

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    the classics ARE a pointless and obsolete class, this would just help get rid off all the noobs that are blocking everyone a hell of a lot faster along with making zhunts less trecherous and server as an encouragement for all the noobs to switch over to one of the more usefull zombie classes, but what about 700 hp instead of 500?


    and with the deformed, okay 2000 hp sounds fair, but the increasing the speed bit would make it harder to deal with them, there fine how they are speed wise, its just the knockback thats there killer.


    Besides any zombie that runs into a group of people with m249s should be shreded, its just that theres typically only one person paying attention so a fast to get in and act as a shield for the deformed and then once the fast is down the deformed is already close enought to tag them, and bye bye tube.
    Last edited by Kavinsky; 07-24-2009 at 02:42 PM.

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    Quote Originally Posted by Christmas View Post
    Thank you inthebutt. I really appreciate it.
    :\....



    That’s the funny thing about trolls: They love to do something horrible, then accuse you of doing something horrible when you call them on it.

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    Christmas, thing is.. We aren't being picky, but we just don't entirely know. Just like how the rank command was good at first, causing people to try and play better. Then it got reset and people started to play dirty to get back to their previous ranks.

    Sometimes you just don't know until you experiment with things for a bit.

    The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts.

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