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Thread: Zero, the deformed seriously needs to be fixed.

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  1. Default

    Quote Originally Posted by weeman2412 View Post
    you are dirty
    Okay, I'm back.

    You can stop hitting on my girlfriend now.

  2. Default

    im not really likeing the deforms knockback now reasons why

    because of the higher tick rate deform knock back is just beyond stupid its like the knock back of a predator.

    solution shld be much less health and zero knock back.

    deforms shld be FEARED!!!!!!!!!!!!!!!!!!!

    i admit it was overpowered, the only reason it was overpowered was because of its level of health

    even with the zero knock back in normal vents the deform wld still get pwnd due to its slow speed in crouch.

  3. Default

    Quote Originally Posted by Curdy View Post
    im not really likeing the deforms knockback now reasons why

    because of the higher tick rate deform knock back is just beyond stupid its like the knock back of a predator.

    solution shld be much less health and zero knock back.

    deforms shld be FEARED!!!!!!!!!!!!!!!!!!!

    i admit it was overpowered, the only reason it was overpowered was because of its level of health

    even with the zero knock back in normal vents the deform wld still get pwnd due to its slow speed in crouch.
    woah thats a lot of knockback yea lets just put low health for the deformed

  4. Default

    I think the deformed should have a very small amount of kickback, but kickback none the less, say about 1/6th the kickback of a fast, say about 3800 health and 3/4 the walking speed of a classic, so it would be feared, yet defeatible, but not weak.

    While the classic itself should be reduced to say 1700 since there not that usefull to begin with and there the noob class of choce. So as a result it would encourage the noobs to switch over to one of the other, more usefull classes and lets face it the classic zombie in a typical zombie film is piss poor and easy to kill and it should be like that in our zmod as well.

    and the fast's health should be increased to 2400, 1500 just isn't enough and 3 k would make the first fast zombie a little too strong.
    Last edited by Kavinsky; 07-20-2009 at 10:27 AM.

  5. Default

    Quote Originally Posted by Kavinsky View Post
    I think the deformed should have a very small amount of kickback, but kickback none the less, say about 1/6th the kickback of a fast, say about 3800 health and 3/4 the walking speed of a classic, so it would be feared, yet defeatible, but not weak.

    While the classic itself should be reduced to say 1700 since there not that usefull to begin with and there the noob class of choce. So as a result it would encourage the noobs to switch over to one of the other, more usefull classes and lets face it the classic zombie in a typical zombie film is piss poor and easy to kill and it should be like that in our zmod as well.

    and the fast's health should be increased to 2400, 1500 just isn't enough and 3 k would make the first fast zombie a little too strong.
    that's retarded
    what's the point of even having a class when it's not even viable? might as well just remove it

  6. Default

    .................where is this going

  7. Default

    Thinking about it, can't you make the deform have push back while they're parachuting, and none when they're on the ground?

    And giving the deform a bit less health would solve most of the problem if they had no push back.

    I miss the deforms being able to kill the tube campers.

    The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts.

  8. Default

    you know what we should all do, just fill a server wide list of what or how the deform should be in game.

    I think the list should go like this:

    - should the there be knock back on the deformed?? yes or no
    - if yes how much knock back?? all, half or none
    - should the health be lowered?? yes or no
    - if yes by how much?? 1000hp, 500 hp or none
    - should knock back be on when deform is equipping parachute?? yes or no
    - should the speed be increased or decreased?? increase or decrease
    - if decreased by how much?? 10%, 5% or none
    - if increased by how much?? 10%, 5% or none
    - if knock back is turned down to zero should the hit box for the head be bigger?? yes or no

    I think this way zero can just go through all the post if we kept it this way and make a general assumption for a deformed that will please everyone on the ZM server.

    here's my answers:

    - yes
    - none
    - yes
    - 500hp
    - no
    - increased
    - 5%
    - yes
    -The enemy of my enemy is my friend-

  9. Default

    also i loved using mai tank!!! bind i luv it

  10. Default

    Quote Originally Posted by mastercheff View Post
    also i loved using mai tank!!! bind i luv it
    post your answers mastercheff!!
    -The enemy of my enemy is my friend-

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