Right, the ZM crashed again just now (10.28AM~ Holland), and once again, enforcing guns. whats with this?
You really are bored aren't you Autumn?
Anyways, a few times the other night the ZM server started getting large lag spikes, or lagging for a long period of time, like when Zero was downloading something and took up all the bandwidth. One time half the server was kicked because everyone had over 200 ping.
The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts.
... if stuff like this happens... just warn everybody you will Kick the entire server.. to see if it just zero or another hacker..
ma_kick #all
If everyone is kicked and the lag still persist its probably zero.. If everyone is kicked and its virtually lag free.. probably a hacker.. please if ur gonna decide if the server is lagging.. please make sure you don't have a piece of shit internet... or a piece of shit computer thx ^^
Ibis Steam Contest #2
Canceled till further notice
I read people's post purely for amusementI find people's frustration and failure quite funny... after all it's all just a game... you'll die early if you take it too seriously. ^^
Arrogance - only fags and assholes have them... You know who you are.
Believe me, I thought about it. The lag was ridiculous. But It stopped shortly. The best thing to do is probably record the times that this occurs, then Zero or Jigsaw can take a look at it.
The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts.
This is a known issue with CS:S. Certain Cvars are not loaded at server startup. The "sv_consistency" setting on the server doesn't update until after first map change.
So, when the server reboots (from a crash in this case), those with custom models will not be able to join until the server cycles to a second map.
This is done intentionally to stop griefers from spamming servers with corrupt models.