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Thread: Official ZM map settings thread

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  1. Default

    so far he hasnt changed or added anything so once you get to that map you might as well leave zmod for about an hour and go to another server till they get off it.
    Edit: Valve AND Zero would find a way to screw up a steel ball.

    I have never seen any other server that used to be so much fun to play on just get so properly rammed into the ground by one person's lazyness, incompetence and inability to grasp how to properly run a server.

  2. Default

    Quote Originally Posted by Kavinsky View Post
    so far he hasnt changed or added anything so once you get to that map you might as well leave zmod for about an hour and go to another server till they get off it.
    Eh, I still like the map enough as it is to play it, but no one other than myself will probably enjoy it until at least noblock is on. Increasing time till zombies first teleport in would be amazing though.

  3. Default

    I wouldn't mind those tweaks and a votemute feature, be kinda interesting to see how many people would honestly like to mute walter.

    Pitty regular players cant make a question vote, can you imagine how many people would vote yes when the question of do you thing walter should shut up about fast zombies and GTFO?
    Edit: Valve AND Zero would find a way to screw up a steel ball.

    I have never seen any other server that used to be so much fun to play on just get so properly rammed into the ground by one person's lazyness, incompetence and inability to grasp how to properly run a server.

  4. Default

    Map Name: zm_fourcorners
    Enable: the map
    Disable: nothing
    Change: nothing
    Reason: This was a pretty sick map but it went poof and the people want there zombie fix want to play this map..
    http://img34.imageshack.us/img34/1040/pinkym.jpg

  5. #5

    Default

    Can we work on getting the matrix map put in on the WCS server? That is a decent map.

  6. Default

    Map Name: zm_ATIX_helicopter
    Enable:
    Disable: noblock
    Change: limit the scout to 3
    why: because the fast zombies just fly through each other and any other zombies that are in there way, catching up with the humans far faster than they would normally do on a cade map with noblock off, and limit the scout to 3 so we have enough firepower to hold the zombies back



    Map Name: zm_spacestationflee_v2_fix
    Enable:
    Disable: noblock
    respawn: off
    teleport: first zombie is telephoned
    Change: limit the scout to 3
    Map Name: zm_boatescape5_remix
    Enable:
    Disable: noblock
    respawn: off
    Change: limit the scout to 3
    why: because the fast zombies just fly through each other and any other zombies that are in there way, catching up with the humans far faster than they would normally do on a cade map with noblock off, and limit the scout to 3 so we have enough firepower to hold the zombies back



    Map Name: zm_ATIX_helicopter_uefinal
    Enable:
    Disable: noblock
    respawn: off
    Change: limit the scout to 3
    why: because the fast zombies just fly through each other and any other zombies that are in there way, catching up with the humans far faster than they would normally do on a cade map with noblock off, and limit the scout to 3 so we have enough firepower to hold the zombies back





    Map Name: ze_licciana_escape_v1
    Enable:
    Disable: noblock
    respawn: off
    Change: limit the scout to 3
    why: because the fast zombies just fly through each other and any other zombies that are in there way, catching up with the humans far faster than they would normally do on a cade map with noblock off, and limit the scout to 3 so we have enough firepower to hold the zombies back


    Map Name: ze_rooftop_runaway2_v4
    Enable:
    Disable: noblock
    respawn: off
    Change: limit the scout to 3
    why: because the fast zombies just fly through each other and any other zombies that are in there way, catching up with the humans far faster than they would normally do on a cade map with noblock off, and limit the scout to 3 so we have enough firepower to hold the zombies back


    Map Name: ze_LOTR_Helms_Deep_v3_1
    Enable:
    Disable: noblock
    respawn: off
    Change: limit the scout to 3
    why: because the fast zombies just fly through each other and any other zombies that are in there way, catching up with the humans far faster than they would normally do on a cade map with noblock off, and limit the scout to 3 so we have enough firepower to hold the zombies back



    Map Name: ze_death_star_escape_v4_2
    Enable:
    Disable: noblock
    respawn: off
    Change: limit the scout to 3
    why: because the fast zombies just fly through each other and any other zombies that are in there way, catching up with the humans far faster than they would normally do on a cade map with noblock off, and limit the scout to 3 so we have enough firepower to hold the zombies back


    Map Name: ze_the_Mines_of_Moria_v4_1
    (whichever version of the map we play the most)
    Enable:
    Disable: noblock
    respawn: off
    Change: limit the scout to 3
    why: because the fast zombies just fly through each other and any other zombies that are in there way, catching up with the humans far faster than they would normally do on a cade map with noblock off, and limit the scout to 3 so we have enough firepower to hold the zombies back


    Map Name: ze_LOTR_Mount_Doom_v2_3F
    (same as above whichever version of the map we play the most)
    Enable:
    Disable: noblock
    respawn: off
    Change: limit the scout to 3
    why: because the fast zombies just fly through each other and any other zombies that are in there way, catching up with the humans far faster than they would normally do on a cade map with noblock off, and limit the scout to 3 so we have enough firepower to hold the zombies back


    Map Name: ze_titanic_escape_v2_2
    Enable:
    Disable: noblock
    respawn: off
    teleport: first zombie is telephoned
    Change: limit the scout to 3
    why: because the fast zombies just fly through each other and any other zombies that are in there way, catching up with the humans far faster than they would normally do on a cade map with noblock off, and limit the scout to 3 so we have enough firepower to hold the zombies back

  7. Default

    Indiana Jones escape map needs 15-20 second delay for zombie spawn time.

    And parachutes disabled.

    The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts.

  8. Default

    ze_indiana_jones_beta_x_004
    parachutes: off
    noblock: off
    Respawn: off
    Zombies: 1
    teleport: back to spawn, yes

    additional: is there anyway to rig up no block so the humans have it but the zombies dont Zero, that would solve alot of issues we've been having on these escapes.

  9. Default

    parachutes: on or off
    - Keep them on.

    noblock: on or off
    - Off

    Respawn: on or off
    - Off

    Zombies: maximum number of random zombies that can be spawned at the start of a game (2 default)
    - 1 for cade maps, 2 for escape maps.

    knockback: can be reduced as a % of original
    - Currently the only thing i think is fine in the server.

    speed cap: this can slow the fast zombies down but only 1/2 works
    - Predators need a bit more speed.

    reduce speed: this slows down all the zombies it is done by a % of original speed, currently this is done on all escape maps along with the above option
    - No complaints.

    health: zombies health can be changed as a % of original, effects all zombies
    - No complaints

    teleport: first zombie is telephoned
    - Cade map no, Escape 1 is, and 1 isn't. Alpha zombie should be teleported.

    physics: this is altered on every ze map that I install to allow moving objects to work. If moving objects are not working or if physics are messed up request this to be changed.
    Non Currently, but i would like to add a few.

    All talk on or off: OFF - Server is very anoying with all talk on.

    Reduce #of players in server to about 34/35. It's to crowded and it ruins the fun when you cant move around and be flexible. Example: zm_hospital.

    Add more time per round for cade maps: Change it back to 6 mins, 5 mins is to short.

    Spawn time for the zombie: This correlates to the round limit time... go back to what it used to be same with the server run time.

    I personally hate the zombie mod now, just a few changes though would make it alot better and enjoyable. I don't expect to see change, but i hope others agree with my idea's so maybe we can get the zombie mod back into it's prime. There is alot of traffic in it today, which is good, but the fun last about 5-10 mins because of the settings of the server.

    That's just my opinion on what the servers like, people shouldnt expect to see me in the zm much anymore. Just like all the old regulars who gave up months ago.
    Quote Originally Posted by EVL_Ripper View Post

    Oh and let your mom know I did receive the invitation she sent for your party at Chuck E Cheese tomorrow.

  10. Default

    Decimator that happens when the server thinks you team killed so it slays you for it the next round.
    All you have to do is type !zspawn and you'll come back to life as a humans.

    Holy shit the server starts each map with all talk off. Most zm admins turn it on though to hear everything that's going on. If you're human you can't hear the zombie's mic and vice versa and if you're on specator and you can't hear jack.

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