so far he hasnt changed or added anything so once you get to that map you might as well leave zmod for about an hour and go to another server till they get off it.
so far he hasnt changed or added anything so once you get to that map you might as well leave zmod for about an hour and go to another server till they get off it.
Edit: Valve AND Zero would find a way to screw up a steel ball.
I have never seen any other server that used to be so much fun to play on just get so properly rammed into the ground by one person's lazyness, incompetence and inability to grasp how to properly run a server.
I wouldn't mind those tweaks and a votemute feature, be kinda interesting to see how many people would honestly like to mute walter.
Pitty regular players cant make a question vote, can you imagine how many people would vote yes when the question of do you thing walter should shut up about fast zombies and GTFO?
Edit: Valve AND Zero would find a way to screw up a steel ball.
I have never seen any other server that used to be so much fun to play on just get so properly rammed into the ground by one person's lazyness, incompetence and inability to grasp how to properly run a server.
Map Name: zm_fourcorners
Enable: the map
Disable: nothing
Change: nothing
Reason: This was a pretty sick map but it went poof and the people want there zombie fix want to play this map..
Can we work on getting the matrix map put in on the WCS server? That is a decent map.
Map Name: zm_ATIX_helicopter
Enable:
Disable: noblock
Change: limit the scout to 3
why: because the fast zombies just fly through each other and any other zombies that are in there way, catching up with the humans far faster than they would normally do on a cade map with noblock off, and limit the scout to 3 so we have enough firepower to hold the zombies back
Map Name: zm_spacestationflee_v2_fix
Enable:
Disable: noblock
respawn: off
teleport: first zombie is telephoned
Change: limit the scout to 3
Map Name: zm_boatescape5_remix
Enable:
Disable: noblock
respawn: off
Change: limit the scout to 3
why: because the fast zombies just fly through each other and any other zombies that are in there way, catching up with the humans far faster than they would normally do on a cade map with noblock off, and limit the scout to 3 so we have enough firepower to hold the zombies back
Map Name: zm_ATIX_helicopter_uefinal
Enable:
Disable: noblock
respawn: off
Change: limit the scout to 3
why: because the fast zombies just fly through each other and any other zombies that are in there way, catching up with the humans far faster than they would normally do on a cade map with noblock off, and limit the scout to 3 so we have enough firepower to hold the zombies back
Map Name: ze_licciana_escape_v1
Enable:
Disable: noblock
respawn: off
Change: limit the scout to 3
why: because the fast zombies just fly through each other and any other zombies that are in there way, catching up with the humans far faster than they would normally do on a cade map with noblock off, and limit the scout to 3 so we have enough firepower to hold the zombies back
Map Name: ze_rooftop_runaway2_v4
Enable:
Disable: noblock
respawn: off
Change: limit the scout to 3
why: because the fast zombies just fly through each other and any other zombies that are in there way, catching up with the humans far faster than they would normally do on a cade map with noblock off, and limit the scout to 3 so we have enough firepower to hold the zombies back
Map Name: ze_LOTR_Helms_Deep_v3_1
Enable:
Disable: noblock
respawn: off
Change: limit the scout to 3
why: because the fast zombies just fly through each other and any other zombies that are in there way, catching up with the humans far faster than they would normally do on a cade map with noblock off, and limit the scout to 3 so we have enough firepower to hold the zombies back
Map Name: ze_death_star_escape_v4_2
Enable:
Disable: noblock
respawn: off
Change: limit the scout to 3
why: because the fast zombies just fly through each other and any other zombies that are in there way, catching up with the humans far faster than they would normally do on a cade map with noblock off, and limit the scout to 3 so we have enough firepower to hold the zombies back
Map Name: ze_the_Mines_of_Moria_v4_1
(whichever version of the map we play the most)
Enable:
Disable: noblock
respawn: off
Change: limit the scout to 3
why: because the fast zombies just fly through each other and any other zombies that are in there way, catching up with the humans far faster than they would normally do on a cade map with noblock off, and limit the scout to 3 so we have enough firepower to hold the zombies back
Map Name: ze_LOTR_Mount_Doom_v2_3F
(same as above whichever version of the map we play the most)
Enable:
Disable: noblock
respawn: off
Change: limit the scout to 3
why: because the fast zombies just fly through each other and any other zombies that are in there way, catching up with the humans far faster than they would normally do on a cade map with noblock off, and limit the scout to 3 so we have enough firepower to hold the zombies back
Map Name: ze_titanic_escape_v2_2
Enable:
Disable: noblock
respawn: off
teleport: first zombie is telephoned
Change: limit the scout to 3
why: because the fast zombies just fly through each other and any other zombies that are in there way, catching up with the humans far faster than they would normally do on a cade map with noblock off, and limit the scout to 3 so we have enough firepower to hold the zombies back
Indiana Jones escape map needs 15-20 second delay for zombie spawn time.
And parachutes disabled.
The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts.
ze_indiana_jones_beta_x_004
parachutes: off
noblock: off
Respawn: off
Zombies: 1
teleport: back to spawn, yes
additional: is there anyway to rig up no block so the humans have it but the zombies dont Zero, that would solve alot of issues we've been having on these escapes.
Kavinsky, NoBlock is on the escape maps because there are greefers that will just stop on a ladder or something and get everyone behind him tagged.
There is also the possibility that someone will get stuck in someone on a ladder or rope, that happened to me and get the whole server pissed at me for "not moving" even though I couldn't.
thats what a good admin is for, no warning or anything, just a quick prompt kick for anyone like that and if they do it again its a ban.
Sorry but its just that with no block off the fast zombies catch up way too quickly and if people learn the map and learn how to navigate its obstacles quickly it becomes a non issue.
and with the fast zombies disabled it becomes a cake walk for the humans and no one will want to play as the zombie no matter how many spawn at the begining.
Last edited by Kavinsky; 01-26-2010 at 06:26 PM.